Search
Search titles only
By:
Search titles only
By:
Log in
Register
Search
Search titles only
By:
Search titles only
By:
Menu
Install the app
Install
Forums
New posts
All threads
Latest threads
New posts
Trending threads
Trending
Search forums
What's new
New posts
New ads
New profile posts
Latest activity
Free Ads
Latest reviews
Search ads
Members
Current visitors
New profile posts
Search profile posts
Contact us
Latest ads
Power Lifting Lever Belt
SkullVamp
Updated:
Jun 13, 2026
Ad icon
port.lk Domain for sale
Lankan-Tech
Updated:
Jun 13, 2026
Colombo
Kaduwela - Two Storey House for Sale
dilrasan
Updated:
Jun 11, 2026
Ad icon
Wechat qr verification
Pawan2005
Updated:
Jun 11, 2026
🚀 GOOGLE AI PRO 18 MONTHS ACTIVATION 🚀
sayuru bandara
Updated:
Jun 10, 2026
Electronics
Vehicles
Property
Search
Reply to thread
Forums
General
Education
Learn Autodesk 3Ds Max 2010
Get the App
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Message
<blockquote data-quote="aragon" data-source="post: 5370422" data-attributes="member: 134516"><p style="text-align: center"><img src="http://www.gfxtoday.org/uploads/posts/2009-04/1241114070_gfxtoday.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p> <p style="text-align: center"><strong>Todd Daniele "Poly-Modeling with 3ds Max: Thinking Outside of the Box"</strong></p> <p style="text-align: center"><strong>Focal Press | 2008-10-03 | ISBN: 0240810929 | 288 pages | PDF | 22.2 MB</strong></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive.</p><p> </p><p> <p style="text-align: center"><img src="http://www.gfxtoday.org/templates/gfxtoday-2008/images/spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Download Links:</strong></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://depositfiles.com/files/m7bt9f8qv" target="_blank"><strong>Download from Depositfiles</strong></a></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://rapidshare.com/files/227318365/Poly-Modeling_with_3ds_Max_Thinking_Outside_of_the_Box.rar" target="_blank"><strong>Download from RapidShare</strong></a></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://uploading.com/files/LJ06HDMA/Poly-Modeling_with_3ds_Max_Thinking_Outside_of_the_Box.rar.html" target="_blank"><strong>Download from Uploading</strong></a></p></blockquote><p></p>
[QUOTE="aragon, post: 5370422, member: 134516"] [CENTER][IMG]http://www.gfxtoday.org/uploads/posts/2009-04/1241114070_gfxtoday.jpg[/IMG] [/CENTER] [CENTER][B]Todd Daniele "Poly-Modeling with 3ds Max: Thinking Outside of the Box" Focal Press | 2008-10-03 | ISBN: 0240810929 | 288 pages | PDF | 22.2 MB[/B] Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive.[/CENTER] [CENTER][IMG]http://www.gfxtoday.org/templates/gfxtoday-2008/images/spacer.gif[/IMG] [B]Download Links:[/B] [URL="http://depositfiles.com/files/m7bt9f8qv"][B]Download from Depositfiles[/B][/URL] [URL="http://rapidshare.com/files/227318365/Poly-Modeling_with_3ds_Max_Thinking_Outside_of_the_Box.rar"][B]Download from RapidShare[/B][/URL] [URL="http://uploading.com/files/LJ06HDMA/Poly-Modeling_with_3ds_Max_Thinking_Outside_of_the_Box.rar.html"][B]Download from Uploading[/B][/URL][/CENTER] [/QUOTE]
Insert quotes…
Verification
Winadiyakata thappara keeyak tibeda?
Post reply
Top
Bottom