Code:
Learning 3D Character Animation With Jeff Lew
Why this tutor ?
Learn from a visual effects industry veteran
Learn traditional animation & 3D technical skills
For beginner to intermediate computer animators
Entertaining documentary style editing
For all 3D character animation software
Not software specific
From the Lead Animator of Matrix Reloaded, the 'Learning 3D Character Animation with Jeff Lew' series is one of the few real character animation classes on DVD. There are so many how-to videos on the market showing you how to setup a character or model a character in a specific 3D software package, but very few training videos showing you actually how to animate a character in 3D. This 3-part DVD series will teach you strong fundamentals necessary for creating great character animation in any 3D animation software package.
PART : 1 Tools and Technical Methods
Tools and Technical Methods explains the functions of the standard animation tools used currently for 3D character animation. It illustrates how animation software processes animation data, giving the viewer an important understanding of how computer animation works. Finally, it reveals the common mistakes made by animators, and how to trouble shoot technical problems.
CHAPTERS:
- Introduction
- Worldspace
- Hierarchy
- Character Setup
- Graph Editor
- 3D Animation Keyframing
- Dopesheet
- Methods of Keyframing
- Timing
PART : 2 Principles and Applications
Principles and Applications covers the major artistic principles and theories behind animation, and how to apply these principles using the tools that were shown in Part 1. It includes many different animations to illustrate these principles.
CHAPTERS:
- Character Design
- Posing
- Depth
- Arcs
- Anticipation
- Ease In / Ease Out
- Moving Hold
- Squash & Stretch
- Exaggeration
- Weight
- Follow Through
- Staging
- Secondary Action
- Rotoscoping
PART : 3 The Animation Excercise
The Animation Excercise is a complete character animation process from start to finish. The 5-hour animation process has been edited down and sped up to fit within 1 hour. No steps were skipped. The animation process is whole and complete.he tools, techniques, and principles shown in the previous parts are applied in an actual character animation process.
Chapters:
1st Pass - Conceptual stage, blocking, and rough timing of the animation.
2nd Pass - Detailing, polishing and finalizing of the animation.
For Beginner to Intermediate animators
Video only. No software or files included.
Code:
http://pyramidfiles.com/j431khao66jw/Learning_3D_Character_Animation_With_Jeff.1.mp4.html
http://pyramidfiles.com/97zuc6y36jkt/Learning_3D_Character_Animation_With_Jeff.2.mp4.html
http://pyramidfiles.com/hc41kk4rtgif/Learning_3D_Character_Animation_With_Jeff.3.mp4.html