90th
Create a New York Subway Entrance Modeling in Maya
Create a New York Subway Entrance Modeling in Maya | 298 MB
In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.
In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.
In this, the first part of the series, Ron will begin by modeling the low-poly mesh from reference, and then move on to creating the high-poly source for the purpose of baking normal maps.
In the first part of the series, Ron created the low poly model from reference and then moved on to create the high poly source for the purpose of texture baking. Now, in the second part, Ron will proceed to unwrap the model, lay out the uvs, and then bake out high poly normal and occlusion maps using Mayas transfer maps tool.
Download Links:
RapidShare
http://rapidshare.com/files/289523076/Subway.part1.rar
http://rapidshare.com/files/289523083/Subway.part2.rar
http://rapidshare.com/files/289523081/Subway.part3.rar
http://rapidshare.com/files/289523074/Subway.part4.rar
Uploading
http://uploading.com/files/4m152fc5/Subway.part1.rar/
http://uploading.com/files/26ed4b45/Subway.part2.rar/
http://uploading.com/files/21979fb4/Subway.part3.rar/
http://uploading.com/files/b6c6686a/Subway.part4.rar/
or
http://cg.tutsplus.com/tutorials/3d...-subway-entrance-in-maya-day-2-uv-and-bake-2/
Create a New York Subway Entrance Modeling in Maya
Create a New York Subway Entrance Modeling in Maya | 298 MB
In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.
In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.
In this, the first part of the series, Ron will begin by modeling the low-poly mesh from reference, and then move on to creating the high-poly source for the purpose of baking normal maps.
In the first part of the series, Ron created the low poly model from reference and then moved on to create the high poly source for the purpose of texture baking. Now, in the second part, Ron will proceed to unwrap the model, lay out the uvs, and then bake out high poly normal and occlusion maps using Mayas transfer maps tool.
Download Links:
RapidShare
http://rapidshare.com/files/289523076/Subway.part1.rar
http://rapidshare.com/files/289523083/Subway.part2.rar
http://rapidshare.com/files/289523081/Subway.part3.rar
http://rapidshare.com/files/289523074/Subway.part4.rar
Uploading
http://uploading.com/files/4m152fc5/Subway.part1.rar/
http://uploading.com/files/26ed4b45/Subway.part2.rar/
http://uploading.com/files/21979fb4/Subway.part3.rar/
http://uploading.com/files/b6c6686a/Subway.part4.rar/
or
http://cg.tutsplus.com/tutorials/3d...-subway-entrance-in-maya-day-2-uv-and-bake-2/


