MURPHY'S LAWS...

x-pert

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Jun 13, 2006
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1) You will always discover errors in your work after you have printed/submitted it.

2) "Illegal Error Messages" only happen when you forget to save your work.

3) The troubleshootin guide contains the answer to every problem except yours.

4) Whenever you need a crucial file from the server, the network will be down

5) The chance of a virus infecting your network is directly proportional to the amount of damage it does

6) No matter how fantastic your latest and greatest computer is, you will be able to buy it for half the price in 6months time.

7) The longer is takes to download a program the more likely it wont run

8) The only program that runs perfectly, is a virus

9) If something can go wrong, it will



http://en.wikipedia.org/wiki/Murphy's_laws
 

hul2000

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Oct 17, 2006
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I found some more in Wikipedia

* Any time you put an item in a "safe place", it will never be seen again.

* Anything dropped in the bathroom will fall in the toilet (or the sink).

* Any tool dropped in a workshop will roll to the least accessable corner. Any object dropped on the way to the least accessable corner will land on your toe.

* Anything you try to fix will take longer and cost you more than you thought.

* Corollary: If there is a worst time for something to go wrong, it will happen then.

* Everything goes wrong all at once.

* Everything takes longer than you think.

* For any given software, the moment you manage to master it, a new version of that software appears on the market.

* If anything just cannot go wrong, it will anyway.

* Just when you think things cannot get any worse, they will.

* Problems multiply as the deadline approaches.

* When you are waiting for someone for a long time, he/she will knock when you are in the bathroom.

* You click on the send button, just when your eyes see the mistake on the email.

* You are only very busy when your boss is not at the office.

* If it can, it will.


"Anything that can go wrong already has, you're just not aware of it yet!"
 

x-pert

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hul2000 said:
I found some more in Wikipedia

* Any time you put an item in a "safe place", it will never be seen again.

* Anything dropped in the bathroom will fall in the toilet (or the sink).

* Any tool dropped in a workshop will roll to the least accessable corner. Any object dropped on the way to the least accessable corner will land on your toe.

* Anything you try to fix will take longer and cost you more than you thought.

* Corollary: If there is a worst time for something to go wrong, it will happen then.

* Everything goes wrong all at once.

* Everything takes longer than you think.

* For any given software, the moment you manage to master it, a new version of that software appears on the market.

* If anything just cannot go wrong, it will anyway.

* Just when you think things cannot get any worse, they will.

* Problems multiply as the deadline approaches.

* When you are waiting for someone for a long time, he/she will knock when you are in the bathroom.

* You click on the send button, just when your eyes see the mistake on the email.

* You are only very busy when your boss is not at the office.

* If it can, it will.


"Anything that can go wrong already has, you're just not aware of it yet!"


Just see how true they are... :lol:
 
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hul2000

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Oct 17, 2006
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Few more from Wikipedia

* Air strikes always overshoot the target, artillery always falls short.
* Any piece of equipment your life depends upon was made by the lowest bidder.
* As soon as you are served hot chow in the field, it rains.
* Every command which can be misunderstood, will be.
* Everything always works in your HQ, everything always fails in the Colonel's HQ.
* Five second fuses always burn three seconds.
* Fortify your front; you'll get your rear shot up.
* Friendly fire isn't, foolproof plans and recoilless rifles aren't, and suppressive fires won't.
* If the enemy is in view, so are you.
* If the enemy is retreating as you are advancing, you are entering an ambush.
* If you don't remember, the Claymore is facing you.
* Just when you finished putting it together, you notice the most important part is still there on the floor.
* Never share a foxhole with someone braver than you.
* Once you pull the pin, Mr. Grenade is no longer your friend.
* Radios will fail as soon as you need fire support.
* The more durable your equipment is, the further away from civilization you'll be when it fails.
* The shortest path is always mined or watched by snipers.
* When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
* When you are low on supplies and ammo the enemy decides to attack that night.
* When you have sufficient supplies and ammo, the enemy takes two weeks to attack.
* Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.