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ElaKiri Talk!
MURPHY'S LAWS...
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<blockquote data-quote="hul2000" data-source="post: 776335" data-attributes="member: 7464"><p>Few more from Wikipedia</p><p></p><p> * Air strikes always overshoot the target, artillery always falls short.</p><p> * Any piece of equipment your life depends upon was made by the lowest bidder.</p><p> * As soon as you are served hot chow in the field, it rains.</p><p> * Every command which can be misunderstood, will be.</p><p> * Everything always works in your HQ, everything always fails in the Colonel's HQ.</p><p> * Five second fuses always burn three seconds.</p><p> * Fortify your front; you'll get your rear shot up.</p><p> * Friendly fire isn't, foolproof plans and recoilless rifles aren't, and suppressive fires won't.</p><p> * If the enemy is in view, so are you.</p><p> * If the enemy is retreating as you are advancing, you are entering an ambush.</p><p> * If you don't remember, the Claymore is facing you.</p><p> * Just when you finished putting it together, you notice the most important part is still there on the floor.</p><p> * Never share a foxhole with someone braver than you.</p><p> * Once you pull the pin, Mr. Grenade is no longer your friend.</p><p> * Radios will fail as soon as you need fire support.</p><p> * The more durable your equipment is, the further away from civilization you'll be when it fails.</p><p> * The shortest path is always mined or watched by snipers.</p><p> * When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.</p><p> * When you are low on supplies and ammo the enemy decides to attack that night.</p><p> * When you have sufficient supplies and ammo, the enemy takes two weeks to attack.</p><p> * Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.</p></blockquote><p></p>
[QUOTE="hul2000, post: 776335, member: 7464"] Few more from Wikipedia * Air strikes always overshoot the target, artillery always falls short. * Any piece of equipment your life depends upon was made by the lowest bidder. * As soon as you are served hot chow in the field, it rains. * Every command which can be misunderstood, will be. * Everything always works in your HQ, everything always fails in the Colonel's HQ. * Five second fuses always burn three seconds. * Fortify your front; you'll get your rear shot up. * Friendly fire isn't, foolproof plans and recoilless rifles aren't, and suppressive fires won't. * If the enemy is in view, so are you. * If the enemy is retreating as you are advancing, you are entering an ambush. * If you don't remember, the Claymore is facing you. * Just when you finished putting it together, you notice the most important part is still there on the floor. * Never share a foxhole with someone braver than you. * Once you pull the pin, Mr. Grenade is no longer your friend. * Radios will fail as soon as you need fire support. * The more durable your equipment is, the further away from civilization you'll be when it fails. * The shortest path is always mined or watched by snipers. * When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible. * When you are low on supplies and ammo the enemy decides to attack that night. * When you have sufficient supplies and ammo, the enemy takes two weeks to attack. * Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet. [/QUOTE]
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