NFS Pro Street Discussion Thread...!

fazaal24

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Nov 10, 2006
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Carbon Canyon Dehiwala
jus thought of opening a discussion thread;)
info around the web:D

Need for Speed Pro Street

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Published by: Electronic Arts

Developed by: Black Box

Genre: Racing
Release Date:
US: November 13, 2007
Japan: Unreleased
Europe: November 23, 2007
Australia: November 15, 2007
Also Available On: PlayStation 3, Xbox 360, PlayStation 2, PlayStation Portable, Wireless, Nintendo DS, Wii
Media Size:
1 DVD-ROM


Intro

With no less than a dozen Need for Speed titles on various systems since 1994, the lukewarm critical reception of 2006's Need for Speed: Carbon was unsurprising; innovation isn't an assembly-line process. With the direction of the series constantly shifing, even hardcore fans have a right to be apprehensive about another change of theme. So do we really need another series re-branding? Apparently EA thinks so. Have EA finally diluted the series past the point of no return, or is Pro Street the shot of nitrous the franchise needs to return to its former glory?



The Skyline GT-R comes to Pro Street before the real thing hits U.S. shores
Since the release of Need for Speed: Underground in 2002, the series has been basked in a neon-and-chrome glow (with the exception of Need for Speed: Hot Pursuit). No doubt piggybacking on the popularity of street racing films such as the Fast and the Furious, the series tried hard – too hard – to have edge. But cool is an elusive and ever-moving target, and by the time the Carbon games rolled out the games' styling was passé. And with illegal street racing garnering plenty of bad press, EA saw the writing on the wall: it's time to dump the too-cool-for-school attitude.




Yup, it's got a Hemi, but now it needs a new set of rubber

Enter Pro Street, EA's interpretation of street racing in the not-too-distant future. The outlaw vibe is gone, replaced with sanctioned and sponsored street races. In fact, an entire international street racing series has sprung up, and as a driver you'll be traveling the globe to pit your skills against the world's best. Illicit racing may be a thing of the past, but Pro Street is still steeped in the series' trademark over-the-top attitude. In other words, don't expect the game to compete with the likes of GTR, Forza or Gran Turismo for the title of "Most Authentic Simulation". While the racing has changed, there's still plenty of cool to be had.

New Features




It's still Need for Speed, so feel free to liberally apply body decals
The game's realism factor is bolstered by an impressive damage system. In the past, body panels were replaced with pre-rendered damaged panels when struck. This is acceptable when the selection of available body modifications is relatively low. But in Pro Street, the potential for large-scale customization is mind-bending. Rather than model tens of thousands of stock parts in various states of damage, EA opted for vastly improved damage modeling. The forces of impacts – scrapes, bumps, and full-on collisions – are processed in real-time.
EA claims that Pro Street boasts the most realistic damage system ever seen in a racing game, where scrapes, dents and catastrophic body damage are all the result of precise mathematical calculations. Forget automatic repairs between races; you'll have to spend cash between heats to fix your car, or at least bring it to a drivable state. To top it off, damage even affects a handling. A damaged spoiler, for instance, will accurately reduce the downforce on a car; a severely dented hood will alter a vehicle's aerodynamic characteristics. If the damage features are as in-depth as EA says they are, then other games will be scrambling to emulate them.

Need for Speed games are generally great-looking, and Pro Street looks to be no different. This time around, though, there's less bling and more grit. As with the racing itself, the visual theme is shifted towards the more refined. It's Need for Speed, the Adult Years. Gone are super-shiny exotic showroom whips; in their place are detailed models of real vehicles (EA says there will be a total of 25 manufacturers to choose from). The environments are highly detailed (if quite static), but perhaps the most talked-about visual element is the addition of a very convincing particle system. Smoke and dirt thrown from tires is uncannily real, and even serves the practical purpose of obscuring opponents' view.

Getting ready for some racing in the Southwest

The checkpoints in Speed Challenge are hard to miss

The particle engine adds realistic tire smoke, which can be used to obscure other racers' view

Some classic American muscle showing up the home team

The level of detail in car models is commendable
Need for Speed: Pro Street has the potential to bring the series back to its pre-Underground roots. Except for the handful of people who live and die by attitude espoused in The Fast and the Furious, very few gamers will likely miss the visual stylings of the past five years of Need for Speed titles. The less-exaggerated driving model and structured race mode are sure to bring in fans who abandoned the game when it went neon. Throw in a ground breaking damage system and more customization options than the series has even seen, and things are looking good for the granddaddy of PC racing games.


PC System Requirements for the game:


OS - Windows XP/Vista (FAT16 and FAT32 File Systems are not supported by Digital Delivery)
Processor – 2.8GHz or faster (Windows Vista requires 3.0 GHz)
Memory – 512 MB RAM (Windows Vista requires 1 GB RAM)
Hard Drive – 8.1 GB (16 GB required for Digital Delivery)
DVD Drive - 8 SPEED (not required for Digital Delivery)
Video Card – 128 MB with Pixel Shader 2.0 (AGP and PCIe only)*
Sound Card - DirectX 9.0c compatible
DirectX - Version 9.0c
Online Multiplayer – 512 Kbps or faster; 2-8 Players
Input - Keyboard, Mouse
Optional – USB Steering Wheel / Dual Analogue Gamepad
*Supported chipsets: NVIDIA GeForce FX 5950 greater (GeForce MX series not supported); ATI Radeon 9500 or greater. Laptop versions of these chipsets may work but are not supported.
Officially Confirmed Car List (56)

Note: Model years of some cars are not yet confirmed.

Videos
 
Last edited:

odda

Active member
  • Oct 2, 2006
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    Mama ps 2 game ekka gannava mekke here its gonna release 23rd november. Sira game ekka machooooo 4 sure.
     

    fazaal24

    Member
    Nov 10, 2006
    33,026
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    Carbon Canyon Dehiwala
    blackroses said:
    deffa oya game ekath mama play karanwa............ spec kohomada danne naa neda?

    OS: Windows XP/Vista
    CPU: 2.8 GHz or higher (Windows Vista requires 3.0 GHz)
    RAM: 512 MB RAM or higher (Windows Vista requires 1 GB RAM)
    HDD: 8.1 GB free disk space or more
    Graphics: 128 MB or higher (Pixel Shader 2.0, AGP and PCIe only)
    DirectX: Version 9.0c
    DVD-Drive: 8x
    Multiplayer: Internet Connection 512 Kbps, 2-8 Players
    Input: Keyboard, Mouse
    Optional: USB Steering Wheel / Dual Analogue Gamepad
    "
     

    nabil

    Member
    Mar 4, 2007
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    North Carolina / Kandy
    fazaal24 said:

    OS: Windows XP/Vista
    CPU: 2.8 GHz or higher (Windows Vista requires 3.0 GHz)
    RAM: 512 MB RAM or higher (Windows Vista requires 1 GB RAM)
    HDD: 8.1 GB free disk space or more
    Graphics: 128 MB or higher (Pixel Shader 2.0, AGP and PCIe only)
    DirectX: Version 9.0c
    DVD-Drive: 8x
    Multiplayer: Internet Connection 512 Kbps, 2-8 Players
    Input: Keyboard, Mouse
    Optional: USB Steering Wheel / Dual Analogue Gamepad
    "
    phew.. got past da minimum requirements :P