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info around the web
Need for Speed Pro Street
info around the web

Published by: Electronic Arts
Developed by: Black Box
Genre: Racing
Release Date:
US: November 13, 2007
Japan: Unreleased
Europe: November 23, 2007
Australia: November 15, 2007
Also Available On: PlayStation 3, Xbox 360, PlayStation 2, PlayStation Portable, Wireless, Nintendo DS, Wii
Media Size: 1 DVD-ROM
Developed by: Black Box
Genre: Racing
Release Date:
US: November 13, 2007
Japan: Unreleased
Europe: November 23, 2007
Australia: November 15, 2007
Also Available On: PlayStation 3, Xbox 360, PlayStation 2, PlayStation Portable, Wireless, Nintendo DS, Wii
Media Size: 1 DVD-ROM
Intro
With no less than a dozen Need for Speed titles on various systems since 1994, the lukewarm critical reception of 2006's Need for Speed: Carbon was unsurprising; innovation isn't an assembly-line process. With the direction of the series constantly shifing, even hardcore fans have a right to be apprehensive about another change of theme. So do we really need another series re-branding? Apparently EA thinks so. Have EA finally diluted the series past the point of no return, or is Pro Street the shot of nitrous the franchise needs to return to its former glory?
Since the release of Need for Speed: Underground in 2002, the series has been basked in a neon-and-chrome glow (with the exception of Need for Speed: Hot Pursuit). No doubt piggybacking on the popularity of street racing films such as the Fast and the Furious, the series tried hard – too hard – to have edge. But cool is an elusive and ever-moving target, and by the time the Carbon games rolled out the games' styling was passé. And with illegal street racing garnering plenty of bad press, EA saw the writing on the wall: it's time to dump the too-cool-for-school attitude.
Yup, it's got a Hemi, but now it needs a new set of rubber
Enter Pro Street, EA's interpretation of street racing in the not-too-distant future. The outlaw vibe is gone, replaced with sanctioned and sponsored street races. In fact, an entire international street racing series has sprung up, and as a driver you'll be traveling the globe to pit your skills against the world's best. Illicit racing may be a thing of the past, but Pro Street is still steeped in the series' trademark over-the-top attitude. In other words, don't expect the game to compete with the likes of GTR, Forza or Gran Turismo for the title of "Most Authentic Simulation". While the racing has changed, there's still plenty of cool to be had.
New Features
The game's realism factor is bolstered by an impressive damage system. In the past, body panels were replaced with pre-rendered damaged panels when struck. This is acceptable when the selection of available body modifications is relatively low. But in Pro Street, the potential for large-scale customization is mind-bending. Rather than model tens of thousands of stock parts in various states of damage, EA opted for vastly improved damage modeling. The forces of impacts – scrapes, bumps, and full-on collisions – are processed in real-time.
EA claims that Pro Street boasts the most realistic damage system ever seen in a racing game, where scrapes, dents and catastrophic body damage are all the result of precise mathematical calculations. Forget automatic repairs between races; you'll have to spend cash between heats to fix your car, or at least bring it to a drivable state. To top it off, damage even affects a handling. A damaged spoiler, for instance, will accurately reduce the downforce on a car; a severely dented hood will alter a vehicle's aerodynamic characteristics. If the damage features are as in-depth as EA says they are, then other games will be scrambling to emulate them.
Need for Speed games are generally great-looking, and Pro Street looks to be no different. This time around, though, there's less bling and more grit. As with the racing itself, the visual theme is shifted towards the more refined. It's Need for Speed, the Adult Years. Gone are super-shiny exotic showroom whips; in their place are detailed models of real vehicles (EA says there will be a total of 25 manufacturers to choose from). The environments are highly detailed (if quite static), but perhaps the most talked-about visual element is the addition of a very convincing particle system. Smoke and dirt thrown from tires is uncannily real, and even serves the practical purpose of obscuring opponents' view.
PC System Requirements for the game:
OS - Windows XP/Vista (FAT16 and FAT32 File Systems are not supported by Digital Delivery)
Processor – 2.8GHz or faster (Windows Vista requires 3.0 GHz)
Memory – 512 MB RAM (Windows Vista requires 1 GB RAM)
Hard Drive – 8.1 GB (16 GB required for Digital Delivery)
DVD Drive - 8 SPEED (not required for Digital Delivery)
Video Card – 128 MB with Pixel Shader 2.0 (AGP and PCIe only)*
Sound Card - DirectX 9.0c compatible
DirectX - Version 9.0c
Online Multiplayer – 512 Kbps or faster; 2-8 Players
Input - Keyboard, Mouse
Optional – USB Steering Wheel / Dual Analogue Gamepad
*Supported chipsets: NVIDIA GeForce FX 5950 greater (GeForce MX series not supported); ATI Radeon 9500 or greater. Laptop versions of these chipsets may work but are not supported.
Officially Confirmed Car List (56)
Videos
Yup, it's got a Hemi, but now it needs a new set of rubber
Enter Pro Street, EA's interpretation of street racing in the not-too-distant future. The outlaw vibe is gone, replaced with sanctioned and sponsored street races. In fact, an entire international street racing series has sprung up, and as a driver you'll be traveling the globe to pit your skills against the world's best. Illicit racing may be a thing of the past, but Pro Street is still steeped in the series' trademark over-the-top attitude. In other words, don't expect the game to compete with the likes of GTR, Forza or Gran Turismo for the title of "Most Authentic Simulation". While the racing has changed, there's still plenty of cool to be had.
New Features
The game's realism factor is bolstered by an impressive damage system. In the past, body panels were replaced with pre-rendered damaged panels when struck. This is acceptable when the selection of available body modifications is relatively low. But in Pro Street, the potential for large-scale customization is mind-bending. Rather than model tens of thousands of stock parts in various states of damage, EA opted for vastly improved damage modeling. The forces of impacts – scrapes, bumps, and full-on collisions – are processed in real-time.
EA claims that Pro Street boasts the most realistic damage system ever seen in a racing game, where scrapes, dents and catastrophic body damage are all the result of precise mathematical calculations. Forget automatic repairs between races; you'll have to spend cash between heats to fix your car, or at least bring it to a drivable state. To top it off, damage even affects a handling. A damaged spoiler, for instance, will accurately reduce the downforce on a car; a severely dented hood will alter a vehicle's aerodynamic characteristics. If the damage features are as in-depth as EA says they are, then other games will be scrambling to emulate them.
Need for Speed games are generally great-looking, and Pro Street looks to be no different. This time around, though, there's less bling and more grit. As with the racing itself, the visual theme is shifted towards the more refined. It's Need for Speed, the Adult Years. Gone are super-shiny exotic showroom whips; in their place are detailed models of real vehicles (EA says there will be a total of 25 manufacturers to choose from). The environments are highly detailed (if quite static), but perhaps the most talked-about visual element is the addition of a very convincing particle system. Smoke and dirt thrown from tires is uncannily real, and even serves the practical purpose of obscuring opponents' view.
Getting ready for some racing in the Southwest
The checkpoints in Speed Challenge are hard to miss
The particle engine adds realistic tire smoke, which can be used to obscure other racers' view
Some classic American muscle showing up the home team
The level of detail in car models is commendable
Need for Speed: Pro Street has the potential to bring the series back to its pre-Underground roots. Except for the handful of people who live and die by attitude espoused in The Fast and the Furious, very few gamers will likely miss the visual stylings of the past five years of Need for Speed titles. The less-exaggerated driving model and structured race mode are sure to bring in fans who abandoned the game when it went neon. Throw in a ground breaking damage system and more customization options than the series has even seen, and things are looking good for the granddaddy of PC racing games.
PC System Requirements for the game:
OS - Windows XP/Vista (FAT16 and FAT32 File Systems are not supported by Digital Delivery)
Processor – 2.8GHz or faster (Windows Vista requires 3.0 GHz)
Memory – 512 MB RAM (Windows Vista requires 1 GB RAM)
Hard Drive – 8.1 GB (16 GB required for Digital Delivery)
DVD Drive - 8 SPEED (not required for Digital Delivery)
Video Card – 128 MB with Pixel Shader 2.0 (AGP and PCIe only)*
Sound Card - DirectX 9.0c compatible
DirectX - Version 9.0c
Online Multiplayer – 512 Kbps or faster; 2-8 Players
Input - Keyboard, Mouse
Optional – USB Steering Wheel / Dual Analogue Gamepad
*Supported chipsets: NVIDIA GeForce FX 5950 greater (GeForce MX series not supported); ATI Radeon 9500 or greater. Laptop versions of these chipsets may work but are not supported.
Officially Confirmed Car List (56)
- 2006 Acura RSX Screenshot | Wikipedia
- 2006 Audi RS4 Screenshot | Wikipedia
- 2007 Audi S3 Wikipedia
- 2007 Audi TT Quattro
- 2001 BMW E46 M3
- 2008 BMW E92 M3 Screenshot | Wikipedia
- 2006 BMW Z4 M Coupé
- 2006 Cadillac CTS-V
- 2008 Chevrolet Camaro Concept Wikipedia
- 1967 Chevrolet Camaro SS Wikipedia
- 1970 Chevrolet Chevelle SS Wikipedia
- 2006 Chevrolet Cobalt SS
- 1967 Chevrolet Corvette C2 (Sting Ray)
- 2005 Chevrolet Corvette C6 Wikipedia
- 2006 Chevrolet Corvette Z06
- 1971 Dodge Challenger Wikipedia
- 1967 Dodge Charger
- 2003 Dodge Viper SRT-10 Wikipedia
- 1996 Ford Escort RS Cosworth Wikipedia
- 2005 Ford Focus ST
- 2005 Ford GT
- 2003 Ford Mustang GT
- 2006 Ford Mustang GT S-197Wikipedia
- 1967 Ford Mustang Shelby GT-500 Wikipedia
- 2006 Ford Shelby GT 500
- 1996 Honda Civic CX Hatchback Wikipedia
- 2006 Honda Civic Si Wikipedia
- 2000 Honda Integra Type-R Wikipedia
- 2003 Infitini G35 Coupe Wikipedia
- 2006 Lamborghini Murcielago LP640 Wikipedia
- 2006 Lexus IS350 Screenshot | Wikipedia
- 2006 Lotus Elise Screenshot | Wikipedia
- 1995 Mazda RX-7 Screenshot | Wikipedia
- 2005 Mazda RX-8 Wikipedia
- 2006 Mazdaspeed 3 Wikipedia
- 1999 Mitsubishi Eclipse Screenshot | Wikipedia
- 2006 Mitsubishi Lancer Evolution IX MR-edition Screenshot | Wikipedia
- 2008 Mitsubishi Lancer Evolution X Wikipedia
- 1989 Nissan 240 SX S13 Screenshot | Wikipedia
- 2006 Nissan 350Z Screenshot | Wikipedia
- 1999 Nissan Skyline R34 Screenshot | Wikipedia
- 1999 Nissan Silvia S15 Wikipedia
- 2008 Nissan GT-R PROTO Screenshot | Wikipedia
- 2006 Pagani Zonda F
- 1970 Plymouth Hemi Cuda Screenshot | Wikipedia
- 1968 Plymouth Road Runner Wikipedia
- 1965 Pontiac GTO Wikipedia
- 2004 Pontiac GTO Wikipedia
- 2007 Porsche 911 (997) GT2 Wikipedia
- 2006 Porsche 911 (997) Turbo Screenshot | Wikipedia
- 2006 Porshe Cayman S Wikipedia
- 2006 Subaru Impreza WRX STI Wikipedia
- 1986 Toyota Corolla GT-S AE86 Screenshot | Wikipedia
- 1998 Toyota Supra Wikipedia
- 2006 Volkswagen Golf GTI Screenshot | Wikipedia
- 2006 Volkswagen Golf R32 Wikipedia
Videos
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