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<blockquote data-quote="supermops2012" data-source="post: 12202207" data-attributes="member: 393952"><p><strong>AVSEQ v1.1</strong></p><p><img src="http://www.aedes.us/d/d4vY.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Description:</p><p> AVSEQ (which we pronounce “A-V-Sekk”) is an audio-driven game based on an installation design by our chief programmer, Tom Betts, who multi-classes as an artist and musician. The idea behind the project was to create a challenging, abstract action game in which you link up atoms to obtain a high score. As you do that, however, you unlock the underlying structure to each level, which is a musical sequencer.</p><p></p><p>Ah, so now we’re getting to the origins of that strange name. AVSEQ = audio-visual sequencer. As you play through the pretty-looking visual atom-linking element of the game you also activate the sequencer grid, creating musical loops. This process is</p><p> random, so each level playthrough will create a different loop, based on the grid of sounds you are able to unlock on that level. Each AVSEQ level has 2.2300745198530623?10^43 possible audio permutations, thats 22 tredecillion in total. No, honestly, that’s a real number, we looked it up.</p><p> </p><p><img src="http://www.aedes.us/d/Zj9gz.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://turbobit.net/img/main/logo.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Download Size: 79MB</strong></p><p>[code]</p><p>Turbobit:</p><p>http://turbobit.net/8kngwlcgzg95.html</p><p>[/code]</p></blockquote><p></p>
[QUOTE="supermops2012, post: 12202207, member: 393952"] [b]AVSEQ v1.1[/b] [img]http://www.aedes.us/d/d4vY.jpg[/img] Description: AVSEQ (which we pronounce “A-V-Sekk”) is an audio-driven game based on an installation design by our chief programmer, Tom Betts, who multi-classes as an artist and musician. The idea behind the project was to create a challenging, abstract action game in which you link up atoms to obtain a high score. As you do that, however, you unlock the underlying structure to each level, which is a musical sequencer. Ah, so now we’re getting to the origins of that strange name. AVSEQ = audio-visual sequencer. As you play through the pretty-looking visual atom-linking element of the game you also activate the sequencer grid, creating musical loops. This process is random, so each level playthrough will create a different loop, based on the grid of sounds you are able to unlock on that level. Each AVSEQ level has 2.2300745198530623?10^43 possible audio permutations, thats 22 tredecillion in total. No, honestly, that’s a real number, we looked it up. [img]http://www.aedes.us/d/Zj9gz.jpg[/img] [img]http://turbobit.net/img/main/logo.png[/img] [b]Download Size: 79MB[/b] [code] Turbobit: http://turbobit.net/8kngwlcgzg95.html [/code] [/QUOTE]
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