Chapters:
Joint Creation Fundamentals
Creating Jester's Skeleton
Clean Up
The first step of rigging any character or creature is to buid a skeleton. This lecture explains, in detail,
everything that you need to know in order to rig a friendly joints. Using the character 'Jester' as our
example, we create the skeleton that wil be used for skinning and animation. Each of the joint creation
tool is disscused, with an emphasis on how joint placement and orientation will affect rig behavior later
on. Once Inverse Kinematic controls have been and the geomentry have been skinned, these things
are hard to change. Therefore, it is critical that the skeleton creation process is methodical.
Code:
http://pyramidfiles.com/xdn03u2nr2ye/Rigging101.1.mp4.html
http://pyramidfiles.com/5lkienz8l068/Rigging101.2.mp4.html
http://pyramidfiles.com/r4cs5gb7l4yy/Rigging101.3.mp4.html