Search
Search titles only
By:
Search titles only
By:
Log in
Register
Search
Search titles only
By:
Search titles only
By:
Menu
Install the app
Install
Forums
New posts
All threads
Latest threads
New posts
Trending threads
Trending
Search forums
What's new
New posts
New ads
New profile posts
Latest activity
Free Ads
Latest reviews
Search ads
Members
Current visitors
New profile posts
Search profile posts
Contact us
Latest ads
Ad icon
Video Content Creator
pramukag
Updated:
Sunday at 6:10 AM
Ad icon
QA Engineer Intern
pramukag
Updated:
Sunday at 6:07 AM
Ad icon
Sell your Land, House on idamata.lk for FREE
sajith.xp.pk
Updated:
Thursday at 9:03 AM
Handmade Character Soft Toys
anil1961
Updated:
Jun 23, 2026
Bodim.lk out now !
Manoj Suranga Bandara
Updated:
Jun 21, 2026
Electronics
Vehicles
Property
Search
Reply to thread
Forums
ElaKiri Magic
Show/Watch Magic
Rigging-101: Skeletons (Maya Techniques with Alex Alvarez)
Get the App
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Message
<blockquote data-quote="iceflow" data-source="post: 9618323" data-attributes="member: 345198"><p><img src="http://img851.imageshack.us/img851/860/prodbgmain.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Chapters:</p><p>Joint Creation Fundamentals</p><p>Creating Jester's Skeleton</p><p>Clean Up</p><p></p><p>The first step of rigging any character or creature is to buid a skeleton. This lecture explains, in detail,</p><p></p><p>everything that you need to know in order to rig a friendly joints. Using the character 'Jester' as our</p><p></p><p>example, we create the skeleton that wil be used for skinning and animation. Each of the joint creation</p><p></p><p>tool is disscused, with an emphasis on how joint placement and orientation will affect rig behavior later</p><p></p><p>on. Once Inverse Kinematic controls have been and the geomentry have been skinned, these things</p><p></p><p>are hard to change. Therefore, it is critical that the skeleton creation process is methodical.</p><p>[CODE]http://pyramidfiles.com/xdn03u2nr2ye/Rigging101.1.mp4.html</p><p>http://pyramidfiles.com/5lkienz8l068/Rigging101.2.mp4.html</p><p>http://pyramidfiles.com/r4cs5gb7l4yy/Rigging101.3.mp4.html[/CODE]</p></blockquote><p></p>
[QUOTE="iceflow, post: 9618323, member: 345198"] [img]http://img851.imageshack.us/img851/860/prodbgmain.jpg[/img] Chapters: Joint Creation Fundamentals Creating Jester's Skeleton Clean Up The first step of rigging any character or creature is to buid a skeleton. This lecture explains, in detail, everything that you need to know in order to rig a friendly joints. Using the character 'Jester' as our example, we create the skeleton that wil be used for skinning and animation. Each of the joint creation tool is disscused, with an emphasis on how joint placement and orientation will affect rig behavior later on. Once Inverse Kinematic controls have been and the geomentry have been skinned, these things are hard to change. Therefore, it is critical that the skeleton creation process is methodical. [CODE]http://pyramidfiles.com/xdn03u2nr2ye/Rigging101.1.mp4.html http://pyramidfiles.com/5lkienz8l068/Rigging101.2.mp4.html http://pyramidfiles.com/r4cs5gb7l4yy/Rigging101.3.mp4.html[/CODE] [/QUOTE]
Insert quotes…
Verification
Awruddata maasa keeyada?
Post reply
Top
Bottom