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<blockquote data-quote="sihina_lahiru" data-source="post: 7389934" data-attributes="member: 149577"><p><img src="http://i39.tinypic.com/20roajb.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>SITNISATI AfterBurn 4.0b for 3DsMAX 2011 x32Bit & 64Bit</strong></p><p> <strong></strong></p><p><strong></strong></p><p> AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Flight of the Phoenix, K-19: The Widowmaker, Armageddon, Dracula 2000, various IMAX movies and games such as Warcraft 3, Starcraft, Sin and many others.</p><p> It is a particle based volumetric solution, where AfterBurn builds a volumetric effect around each particle center. With numerous controls, user can add more or less detail to the volume, change color, rendering method and more. Most of the parameters can be animated over the particle age (or some other property) by using AFC and Interpolation Controller.</p><p> What’s new</p><p> - fixed: Object shadows are now listed when you write inside MXS listener : show $</p><p>NumSubs() now returns 2</p><p>- fixed: accessing AB Shadow Map via MXS, resulted in system exception</p><p>- fixed: AfterBurn’s metaball HyperSolids render bug fix</p><p>- added: Shadow Map will now display a name of the light for which it’s built</p><p>- fixed: Noise PW crash fix</p><p>- fixed: The AfterBurn Wind and VMap Daemons’ rollout didn’t appear in the AfterBurn UI when you select them in the Source Particles/Daemons window.</p><p>- fixed: black spots with Octane Shader</p><p> One of the AfterBurn’s many unique features is the ability to assign glows, and even depth-of-field to different parts of the volumetric effect. This is possible since AfterBurn lets the user create their own channels for Z-Buffer, ID-Channel Buffer, and Age Buffer. These channels can be transferred to 3ds max standard buffers through FusionWorks for use of other (non-AfterBurn) Rendering Effects. AfterBurn even has its own Glow filter, which is capable of glowing AfterBurn volumetric output – with glow color, strength and size varying with the age of the volumetric particle.</p><p> With AfterBurn’s intuitive user interface and three preview windows, exacting complex effects can be created quickly. Like 3ds max, nearly every parameter is animatable. As an aid to animating parameters based on particle age, AfterBurn features optional spline-based graphic control (AFC) of almost each parameter</p><p> Effects like fire turning into a smoke are easily created with just one particle emitter, and one AfterBurn entry.</p><p> All rights reserved. All trademarks contained herein are the property of their respective owners.</p><p> If you like this software,Buy it</p><p> Enjoy !</p><p> Play BOY’s</p><p> <strong><strong><img alt=""> <img alt=""></strong></strong></p><p> <strong><strong><strong>SITNISATI AfterBurn 4.0b for 3DsMAX 2011 x32Bit & 64Bit</strong></strong></strong></p><p> <strong><strong><strong><strong><img alt=""><img alt=""></strong></strong></strong></strong></p><p> <strong><strong><strong><strong><a href="http://rapidshare.com/files/380198011/AFTERBURN_4.0B_FOR_3DSMAX_2011.rar" target="_blank">http://rapidshare.com/files/380198011/AFTERBURN_4.0B_FOR_3DSMAX_2011.rar</a></strong></strong></strong></strong></p><p> <strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p> <strong><strong><strong><strong><img alt=""><img alt=""></strong></strong></strong></strong></p><p> <strong><strong><strong><strong><a href="http://www.filefactory.com/file/b14d5d6/n/AFTERBURN_4.0B_FOR_3DSMAX_2011.rar" target="_blank">http://www.filefactory.com/file/b14d5d6/n/AFTERBURN_4.0B_FOR_3DSMAX_2011.rar</a></strong></strong></strong></strong></p><p> <strong><strong><strong><strong><strong>Enjoy it !</strong></strong></strong></strong></strong></p><p> <strong><strong><strong><strong><strong><strong> <strong> Play BOY’s </strong></strong></strong></strong></strong></strong></strong></p><p> <strong><strong><strong><strong><strong><strong><strong><strong><strong>PlayBOY’s Files<strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></p><p> <strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><a href="http://www.filefactory.com/f/81884f97cee6b4e2/" target="_blank">http://www.filefactory.com/f/81884f97cee6b4e2/</a></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></p><p> <strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><img alt=""><img alt=""></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></p></blockquote><p></p>
[QUOTE="sihina_lahiru, post: 7389934, member: 149577"] [IMG]http://i39.tinypic.com/20roajb.jpg[/IMG] [B]SITNISATI AfterBurn 4.0b for 3DsMAX 2011 x32Bit & 64Bit[/B] [B] [/B] AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Flight of the Phoenix, K-19: The Widowmaker, Armageddon, Dracula 2000, various IMAX movies and games such as Warcraft 3, Starcraft, Sin and many others. It is a particle based volumetric solution, where AfterBurn builds a volumetric effect around each particle center. With numerous controls, user can add more or less detail to the volume, change color, rendering method and more. Most of the parameters can be animated over the particle age (or some other property) by using AFC and Interpolation Controller. What’s new - fixed: Object shadows are now listed when you write inside MXS listener : show $ NumSubs() now returns 2 - fixed: accessing AB Shadow Map via MXS, resulted in system exception - fixed: AfterBurn’s metaball HyperSolids render bug fix - added: Shadow Map will now display a name of the light for which it’s built - fixed: Noise PW crash fix - fixed: The AfterBurn Wind and VMap Daemons’ rollout didn’t appear in the AfterBurn UI when you select them in the Source Particles/Daemons window. - fixed: black spots with Octane Shader One of the AfterBurn’s many unique features is the ability to assign glows, and even depth-of-field to different parts of the volumetric effect. This is possible since AfterBurn lets the user create their own channels for Z-Buffer, ID-Channel Buffer, and Age Buffer. These channels can be transferred to 3ds max standard buffers through FusionWorks for use of other (non-AfterBurn) Rendering Effects. AfterBurn even has its own Glow filter, which is capable of glowing AfterBurn volumetric output – with glow color, strength and size varying with the age of the volumetric particle. With AfterBurn’s intuitive user interface and three preview windows, exacting complex effects can be created quickly. Like 3ds max, nearly every parameter is animatable. As an aid to animating parameters based on particle age, AfterBurn features optional spline-based graphic control (AFC) of almost each parameter Effects like fire turning into a smoke are easily created with just one particle emitter, and one AfterBurn entry. All rights reserved. All trademarks contained herein are the property of their respective owners. If you like this software,Buy it Enjoy ! Play BOY’s [B][B]<img alt=""> <img alt="">[/B][/B] [B][B][B]SITNISATI AfterBurn 4.0b for 3DsMAX 2011 x32Bit & 64Bit[/B][/B][/B] [B][B][B][B]<img alt=""><img alt="">[/B][/B][/B][/B] [B][B][B][B][URL]http://rapidshare.com/files/380198011/AFTERBURN_4.0B_FOR_3DSMAX_2011.rar[/URL][/B][/B][/B][/B] [B][B][B][B] [/B][/B][/B][/B] [B][B][B][B]<img alt=""><img alt="">[/B][/B][/B][/B] [B][B][B][B][URL]http://www.filefactory.com/file/b14d5d6/n/AFTERBURN_4.0B_FOR_3DSMAX_2011.rar[/URL][/B][/B][/B][/B] [B][B][B][B][B]Enjoy it ![/B][/B][/B][/B][/B] [B][B][B][B][B][B] [B] Play BOY’s [/B][/B][/B][/B][/B][/B][/B] [B][B][B][B][B][B][B][B][B]PlayBOY’s Files[B] [URL]http://www.filefactory.com/f/81884f97cee6b4e2/[/URL][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B] [B][B][B][B][B][B][B][B][B][B]<img alt=""><img alt="">[/B][/B][/B][/B][/B][/B][/B][/B][/B][/B] [/QUOTE]
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