What are the games you are playing Currently

roshant

Member
Sep 25, 2008
4,836
157
0
Mars-Deimos-Phobos
Just gave a NFS a Try Lolz
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roshant

Member
Sep 25, 2008
4,836
157
0
Mars-Deimos-Phobos
More than half way finished Stalker Clear sky.I must tell you all,If you patch it to the latest version then ,this game is a great one ,far better than the original Shadow of Chernobil.Difficulty is brutal.combat is far more engaging than any Fps out there.Novice difficulty is difficult than medium difficulty of R6 vegas one.AI has improved a lot with the latest patch.Graphics are stunning with Dx 10.1 mode.
This is the best first person shooter i played after R6 vegas 1,Vegas 2 is too easy.I am enjoying it more than Crysis,and Warhead.Some levels giving me maximum fun as COD4.Any one played this game with latest patch?


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nuwa1

Member
Oct 22, 2007
5,682
40
0
iN mY BoDy
roshant said:
More than half way finished Stalker Clear sky.I must tell you all,If you patch it to the latest version then ,this game is a great one ,far better than the original Shadow of Chernobil.Difficulty is brutal.combat is far more engaging than any Fps out there.Novice difficulty is difficult than medium difficulty of R6 vegas one.AI has improved a lot with the latest patch.Graphics are stunning with Dx 10.1 mode.
This is the best first person shooter i played after R6 vegas 1,Vegas 2 is too easy.I am enjoying it more than Crysis,and Warhead.Some levels giving me maximum fun as COD4.Any one played this game with latest patch?
Installed game in my Lap.. 8400GS 512MB, 2GB RAM in Vista..:P But Can't play :sorry:
 

Bigdada

Member
Nov 22, 2008
106
0
0
moon
Machan Mama Stalker CS finished. Elama game eka.Mara realistic.
patta amarui.best game i played after FEAR
long live it's developers.
 

roshant

Member
Sep 25, 2008
4,836
157
0
Mars-Deimos-Phobos
I am about to install TR underworld

a review

Conclusions

As the game goes on, the graphics start to matter less and less, to be honest. While the graphics are good Crystal Dynamics hasn’t tried to blow your socks off with them. Instead, the effort has gone into creating a cinematic presentation and resplendent story, manned by interesting characters with old ties.

The new Lara is starting to develop quite the history and how that past is affecting her future is an enticing and well-told tale. Crystal Dynamics doesn’t pad things out or slow things down either. On your quest for Thor’s hammer there’s no tedious exposition or faffing around. You know what you need to do – bloody well do it!

The desire to see if Lara will ever be reunited with her mother is so strong in fact that it means we kept playing the game even despite the problems and issues with the handling and the obtuse puzzles.

Make no mistake about it either; when we say the handling is often infuriating, we really mean it.


Tomb Raider: Underworld may be a good yarn about what family is and how important it can be, but it’s also one of the most frustrating damn games we’ve ever played. At times it can be about as much fun as putting two bottles of Tabasco in your mouth and having a boxing match with Mike Tyson.

The controls are occasionally flaky so that Lara often pounces the wrong way and ends up leaping more like an electrified slab of venison than a graceful gazelle, often falling to her doom. The default control set-up is a pain too and no matter how you assign it you’ll struggle with advanced combat at least a little. Hold G to lock on, press Caps Lock to throw a grenade and tap R to change weapons? All while dodging bullets? Um, no.

Worst of all though is the camera, especially when free-climbing. Yahtzee famously referred to it as a ‘leap-of-faith camera’ for the way it obscures the view when you need to make a jump, but we think a better title would be ‘porno-vision’ for the way it seems intent on getting closer to Lara than a short-sighted gynaecologist. Yes, Lara is an attractive lady – but we prefer our virtual vixens a little less ragdoll, thank you.

Well, we do most of the time anyway. Heh.


It really says a lot about how far the Tomb Raider series has come that it’s now the story that’s making us want to keep playing and not the glory of the gameplay. We remember when it used to be the absolute opposite for Lara and we’d sit through nonsense like Tomb Raider Chronicles purely because it was so much fun to clamber through Venice.
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Crystal Dynamics has always seemed to have had issues with the camera in Tomb Raider and these problems are similar to the complaints we raised about both previous games, but much worse. It’s a shame. We could have tolerated a few camera issues and awkward jumps, but there are so many that it really starts to detract from the enjoyment factor after a while. Not enough to kill the game, true – but enough to thrash it to within an inch of its life.

Still an essential game for platformer fans, or those who just want to check in with Lara and see if she really has evolved from waterballoon saleswoman to something you can actually have on-screen in front of your girlfriend, Underworld is an ultimately worthwhile frustration despite the issues – but that doesn’t absolve them. The game is playable, but sometimes you’ll think it isn’t.

In the end what holds Lara back is that though she may have taken one step forward on the story front, she’s taken a step backwards on the control side. What we really need to do is get her to turn around on the spot three times, drop a flare and leap forwards to see if we can cheat our way straight onto the next game and see if that’s any more polished.
 

roshant

Member
Sep 25, 2008
4,836
157
0
Mars-Deimos-Phobos
Left for dead

a review

Conclusions


When we started playing Left 4 Dead we had almost messianic expectations of a game that was going to genuinely revolutionise multiplayer gaming and have emerged from our blood and Boomer vomit soaked ordeal exhilarated, shaking and thoroughly satisfied. Forgive the cliché, but Valve has done it again.

Left 4 Dead manages to perfectly combine the direction and narrative of the very best single player first person shooters with the enormous fun of four player co-op, all wrapped up in a delightfully gory zombie apocalypse. Despite the limited amount of levels (playing through all of them on normal will likely take less than six hours) the unique experiences generated by the AI Director every time you play helps to keep the game constantly fresh, exciting and tense.

Valve has also delivered the high level of characterisation and emotive dialogue that its games have become famous for, and it helps to not only lighten the overwhelmingly dark mood of the game, but also draw more than a few laughs along the way. The four survivors have hundreds of lines of dialogue each, and we’re sure some of the one liners will soon become Internet classics, as will some of the excellent graffiti written on safe room walls.

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Yet while unquestionably excellent and powerfully addictive, Left 4 Dead never becomes intoxicating to the point that you realise you haven’t eaten all day and you’ve got a review due tomorrow. A single ninety minute campaign is generally enough to slake your thirst for blasting zombies – for a few hours at least – and should be easy enough to organise between a group of friends.

And friends are what you’re really going to need if you want to get the very best out of Left 4 Dead. Playing with the bots the game is a shadow of its potential greatness and the higher difficulty settings will remain strictly off limits, but get three friends together with microphones and Left 4 Dead is possibly the best multiplayer game ever – not something that we say lightly.

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Tactics are hastily arranged, cries for help as boss infected attack are screamed down mics, panic sets in and heart rates rise as wave after wave of zombies appear. The palpable feeling of accomplishment you get after finishing a tough campaign together is something that no other game can offer.

It’s fair to say you can judge a game by its “remember the bit where” factor. You’re talking to friends about a favourite game, when a memory of a particularly awesome moment you’ve shared pops out and reminds you all just how great that game was. Left 4 Dead is full of such moments. It’s an ever changing, ever challenging and ever tense multiplayer masterpiece which will captivate for as long as you’ve got friends to play it with.

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