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Xbox 360 Emulator 3.0 Cracked Full
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<blockquote data-quote="markers99" data-source="post: 7742930" data-attributes="member: 291207"><p><img src="http://i41.tinypic.com/awqamw.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Xbox 360 Emulator 3.0</p><p></p><p>[code]This little MOD Emulates no-xinput controllers so they function like Xbox360 controller on PC.</p><p>So , You Can Use your Ps2 Controllers On Xbox Controllers Games. :yes:</p><p></p><p>XBOX 360 Controller emulator v3.0 for PC games using XINPUT.</p><p>This program will add more controller support for Games for Windows.</p><p></p><p>Notes:</p><p>Tested with Logitech Cordless Rumblepad 2 and Logitech G25 Racing Wheel.</p><p>Tested with the following PC Games</p><p>Juiced 2: HIN</p><p>Crysis WARHEAD</p><p>GTAIV</p><p>GRID</p><p>MotoGP 08</p><p>The Club</p><p>Kane and Lynch</p><p>Sega Rally</p><p>Bionic Commando</p><p>SpiderMan Web of Shadows</p><p>Unreal Tournament 3</p><p>Shadowrun</p><p>Fallout 3</p><p>Flatout 2 Ultimate Carnage</p><p>and the new</p><p>Lord of the Rings Conquest</p><p>Mirror’s Edge (with some mapping bugs)</p><p></p><p>It is not working with</p><p>Gears of War</p><p>007 Quantum of Solace</p><p></p><p>The xinput dll can go by several names, you can rename the dll to those below till you find one that works</p><p>xinput9_1_0.dll</p><p>xinput1_3.dll</p><p>xinput1_2.dll</p><p>xinput1_1.dll</p><p></p><p>GTAIV uses xinput9_1_0.dll</p><p>GTAIV v1.1 info:</p><p>Use included dinput8.dll</p><p></p><p>Look at included xbox360cemu.ini for config help</p><p></p><p>Installation:</p><p>Extract xinput1_3.dll, xbox360cemu.ini file to the game exe directory.</p><p>Rename DLL if needed</p><p>Extract dinput8.dll file to the game exe directory if you want to hide your controller from the game.</p><p>**DO NOT REPLACE SYSTEM FILES**</p><p></p><p>Uninstallation:</p><p>Delete xbox360cemu.ini, xinput1_3.dll file.</p><p></p><p>Usage:</p><p>When the game starts you should hear a beep from your PC speaker.</p><p>If you do not have a PC speaker you may not hear the beep, but it will still work.</p><p>Play the game as normal.</p><p></p><p>112???9</p><p>Major improvements to Force Feedback (with default settings)</p><p>Added Fade In/Out for Force Feedback vibration</p><p>Added Spring Effect for Force Feedback Wheels</p><p>Added Inertia Effect for Force Feedback Wheels</p><p>Added UseAutoPad variable (automatically make any pad PAD1 after detecting movement)</p><p>Added UseInitBeep variable</p><p>Added lots of new Force Feedback options</p><p>Added ability to map slider to Left/Right trigger</p><p>Added ability to map buttons to Analog axis</p><p>Added Non-Linear adjustments to Analog axis</p><p>Added new comments to included ini file</p><p>Added hotkey F9 to reload config file and reinit</p><p>Fixed bug with non Force Feedback controller detection</p><p>Fixed bug with swapped Left/Right trigger</p><p>Fixed more DLL exit bugs?</p><p>Fixed a slider axis map bug?</p><p>Small changes to XInput Test Utility</p><p></p><p>19???9</p><p>More Imrovements to Force Feedback (removed a start flag)</p><p>DLL now exits properly</p><p>Higher axis Resolution</p><p></p><p>18???9</p><p>Added support for 4 controllers PAD1 to PAD4</p><p>Improved Force Feedback Support (INFINITE effect time)</p><p>Added ForceFeedbackStrength variable (default 100, use 0-999)</p><p>Added Index variable for controller index (use -1 for disable)</p><p>Added Crysis WARHEAD support (added packetnumber)</p><p>Added Test Utility (uses xinput1_3.dll)</p><p>Added variable SteeringWheel (this will fix force feedback effects for wheels)</p><p>Added ability to disable an axis (set axis to 7)</p><p></p><p>128???8</p><p>Added Force Feedback Support (add UseForceFeedback=1 to xbox360cemu.ini file)</p><p>Changed INI Location</p><p>[/code]</p><p></p><p></p><p>Download</p><p>[code]</p><p>http://hotfile.com/dl/50583258/da3abfe/Xbox.360.Emulator.3.0.rar.html</p><p>[/code]</p><p></p><p>No Password.</p><p>Enjoy it!</p><p></p><p><u><em><strong>Say a Thanks if my topic helped you,So it will stay alive and much people will be able to get it.If you dont,The topic dies and maybe no more peoples see it.</strong></em></u></p><p><u><em><strong></strong></em></u></p><p>Anyway,You are welcome.<img src="/styles/default/xenforo/smilies/default/wink.gif" class="smilie" loading="lazy" alt=";)" title="Wink ;)" data-shortname=";)" /></p><p></p><p><img src="http://i25.tinypic.com/4t1v6o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="markers99, post: 7742930, member: 291207"] [img]http://i41.tinypic.com/awqamw.jpg[/img] Xbox 360 Emulator 3.0 [code]This little MOD Emulates no-xinput controllers so they function like Xbox360 controller on PC. So , You Can Use your Ps2 Controllers On Xbox Controllers Games. :yes: XBOX 360 Controller emulator v3.0 for PC games using XINPUT. This program will add more controller support for Games for Windows. Notes: Tested with Logitech Cordless Rumblepad 2 and Logitech G25 Racing Wheel. Tested with the following PC Games Juiced 2: HIN Crysis WARHEAD GTAIV GRID MotoGP 08 The Club Kane and Lynch Sega Rally Bionic Commando SpiderMan Web of Shadows Unreal Tournament 3 Shadowrun Fallout 3 Flatout 2 Ultimate Carnage and the new Lord of the Rings Conquest Mirror’s Edge (with some mapping bugs) It is not working with Gears of War 007 Quantum of Solace The xinput dll can go by several names, you can rename the dll to those below till you find one that works xinput9_1_0.dll xinput1_3.dll xinput1_2.dll xinput1_1.dll GTAIV uses xinput9_1_0.dll GTAIV v1.1 info: Use included dinput8.dll Look at included xbox360cemu.ini for config help Installation: Extract xinput1_3.dll, xbox360cemu.ini file to the game exe directory. Rename DLL if needed Extract dinput8.dll file to the game exe directory if you want to hide your controller from the game. **DO NOT REPLACE SYSTEM FILES** Uninstallation: Delete xbox360cemu.ini, xinput1_3.dll file. Usage: When the game starts you should hear a beep from your PC speaker. If you do not have a PC speaker you may not hear the beep, but it will still work. Play the game as normal. 112???9 Major improvements to Force Feedback (with default settings) Added Fade In/Out for Force Feedback vibration Added Spring Effect for Force Feedback Wheels Added Inertia Effect for Force Feedback Wheels Added UseAutoPad variable (automatically make any pad PAD1 after detecting movement) Added UseInitBeep variable Added lots of new Force Feedback options Added ability to map slider to Left/Right trigger Added ability to map buttons to Analog axis Added Non-Linear adjustments to Analog axis Added new comments to included ini file Added hotkey F9 to reload config file and reinit Fixed bug with non Force Feedback controller detection Fixed bug with swapped Left/Right trigger Fixed more DLL exit bugs? Fixed a slider axis map bug? Small changes to XInput Test Utility 19???9 More Imrovements to Force Feedback (removed a start flag) DLL now exits properly Higher axis Resolution 18???9 Added support for 4 controllers PAD1 to PAD4 Improved Force Feedback Support (INFINITE effect time) Added ForceFeedbackStrength variable (default 100, use 0-999) Added Index variable for controller index (use -1 for disable) Added Crysis WARHEAD support (added packetnumber) Added Test Utility (uses xinput1_3.dll) Added variable SteeringWheel (this will fix force feedback effects for wheels) Added ability to disable an axis (set axis to 7) 128???8 Added Force Feedback Support (add UseForceFeedback=1 to xbox360cemu.ini file) Changed INI Location [/code] Download [code] http://hotfile.com/dl/50583258/da3abfe/Xbox.360.Emulator.3.0.rar.html [/code] No Password. Enjoy it! [u][i][b]Say a Thanks if my topic helped you,So it will stay alive and much people will be able to get it.If you dont,The topic dies and maybe no more peoples see it. [/b][/i][/u] Anyway,You are welcome.;) [img]http://i25.tinypic.com/4t1v6o.png[/img] [/QUOTE]
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