GAMING MOMENTS III

Wolverine GTR

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  • Jan 1, 2009
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    ♥♥Ŧhệatrệ Θf Drệamś♥♥
    JC3 :D
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    Patta bro!:cool:
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    Wolverine GTR

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  • Jan 1, 2009
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    :(Rise of the Tomb Raider Director Leaves Crystal Dynamics

    Rise of the Tomb Raider game director Brian Horton has left developer Crystal Dynamics, the studio announced on its Tumblr page today. Horton was the senior art director on 2013's Tomb Raider reboot and moved into the director's chair for the follow-up, which was released at the end of 2015 on Xbox platforms.

    "It's been a huge honor to be a part of the Tomb Raider franchise and the team at Crystal Dynamics," Horton said in a statement. "I've met fans from all over the world, both in person and online, to share in our love for the franchise and Lara Croft."

    Horton said he's moving to southern California with his family to "start a new adventure," though he didn't say anything further about whether or not he'll stay the in the game industry. There are quite a few game developers in southern California, including Naughty Dog, Riot Games, Infinity Ward, and Blizzard.

    "As sad as I am to leave the team at Crystal, I'm excited to play their future games as a fan," he added. "Thanks again for the years of support and feedback and I hope to stay in touch with you all online."Crystal Dynamics is reportedly working on a third new Tomb Raider game, and has considered a new Legacy of Kain.

    Rise of the Tomb Raider launched in November 2015 for Xbox One and Xbox 360. The game comes to PC later this month and will debut on PlayStation 4 this coming holiday season. On Xbox platforms, the game has sold "well over" 1 million copies, according to Microsoft.The game's new Endurance mode was released at the end of 2015, while even more expansions are planned for later in 2016.

    Rise of the Tomb Raider has been nominated for a total of nine awards, including Game of the Year, at the upcoming D.I.C.E. Awards. The action-adventure game received more nominations than any other game in the field.
     

    Thilinacba

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  • Sep 7, 2006
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    Mortal Kombat X Kombat Pack 2 - Gameplay Trailer



    oka pc enne nathi kathawak thiyenawa ne :nerd: promo material okkogenmath steam logo eka ain karala, aluth online beta ekath na pc ekata, mungen pc version eka gana ahawwata mukut kiyannet na :confused: rumors yanne nam WB and NR eken pc version eka abandon karala kiyala :angry:
     

    Wolverine GTR

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    AMD confirms high-end Polaris GPU will be released in 2016

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    AMD is working on two versions of its upcoming Polaris graphics architecture: Polaris 10 and Polaris 11. In an interview with VentureBeat, graphics chief Raja Koduri explained that one of those GPUs is aimed at thin-and-light laptops and entry-level desktops, while the the other is a larger, high-performance GPU designed to take back the premium graphics card market currently dominated by rival Nvidia. However, the overall target for Polaris is still "console-class gaming on a thin-and-light notebook."

    "We have two versions of these FinFET GPUs. Both are extremely power efficient," said Koduri. "This is Polaris 10 and that’s Polaris 11. In terms of what we’ve done at the high level, it's our most revolutionary jump in performance so far. We've redesigned many blocks in our cores. We’ve redesigned the main processor, a new geometry processor, a completely new fourth-generation Graphics Core Next with a very high increase in performance."

    A seperate statement issued by AMD's Robert Hallock confirmed that Polaris will use HBM (high bandwidth memory) or GDDR5, depending on the "market segment."

    When AMD took the wraps off Polaris earlier this month, it revealed it was based on a 14nm FinFET manufacturing process, which it claimed resulted in substantial performance-per-watt improvements. Interestingly, AMD only offered up a performance comparison against a mid-range GTX 950 graphics card from Nvidia, with the GDDR5-based Polaris card sucking down less wattage while running Star Wars: Battlefront at 60 FPS. That AMD chose a mid-range card for comparison suggested that perhaps the company would only launch laptop or mainstream versions of the chip in 2016. Koduri's comments confirm the company does have a high-end GPU in the works for release this year.

    AMD has made substantial improvements to its graphics cards of late, with its Fury range—particularly the Fury Nano—featuring much-improved performance-per-watt. It also revamped its driver software, giving it a modern UI while also promising regular monthly updates. This helped the company secure a small bump in graphics card market share last year, although it's still some way behind rival Nvidia, which boasts 81.1 percent market share. AMD hopes that Polaris' power improvements will help claw some back.

    "When we set to design this GPU, we set a completely different goal than for the usual way the PC road maps go," explained Koduri. "Those are driven by 'the benchmark score this year is X. Next year we need to target 20 percent better at this cost and this power.' We decided to do something exciting with this GPU. Let's spike it so we can accomplish something we hadn't accomplished before."In true AMD style, the company couldn't resist taking a little dig at Nvidia and its CES presence, which focused on driverless cars.

    "We believe we're several months ahead of this transition, especially for the notebook and the mainstream market," said Koduri. "The competition is talking about chips for cars and stuff, but not the mainstream market."

    Aside from Polaris, Koduri also told VentureBeat about AMD's VR ambitions. According to Koduri, current VR implementations (unsurprisingly?) have image quality that is "lower quality than a simple hand mirror... [which] has much better contrast, much better pixel resolution, infinite pixel resolution."
    "Our goal, the path we're on, is to get to that mirror-like quality. What the eye can see in a display today is a small fraction of what it can see in the outside world."As for the future, Koduri said that AMD's next goal was to reach "photorealism in VR," something that's currently achieved by "rendering a frame for several hours." He also mentioned the company has grand plans for the workstation business, including CAD/CAM and VFX content creators.

    "We have an excellent pipeline there," he said, "especially as Polaris-based workstations come in this year. We expect to make a run at the workstation market much more aggressively, with much more compelling hardware and software than any time in the last 10 years."