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Come up ppls lets build our own games
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<blockquote data-quote="madurax86" data-source="post: 3235692" data-attributes="member: 1293"><p>Anything can be made with OpenGL its a the front end of a game, means that it directly handles hardware. In the middle sits a 3D game engine which has built in physics, model rendering, movement functions, In Game menus and lots of others big companies like EA makes 3D engines for games themselves its hard but its easy for the game programmers[they know what the engine can do very well] </p><p>for others who dont have enough knowledge to build an game engine there are premade ones ..(goto gamedev.net for more) </p><p>the game makers are always at the lower end its easier when they are starting from the lower end but the games performance/flexibility is limited. We can surely make a strategy game but it should be like red alert 3 not the graphics but the AI because the player is playing against the machine; we should make an module that can think and act like a commander thats the hard part in strategy games...lets see in the future if we get enough programmers with enough knowledge.</p><p>games like Op:Thoppigala are fine but a player who plays games like COD4 wont spent much time on a game like Op:Thoppigala so its no matter how hard game makers are in a competition i had an idea of making a game like prince of persia with SL history and stuff but after the ABA game came out i dropped that idea[anyway how was that game?, did anyone play?]</p></blockquote><p></p>
[QUOTE="madurax86, post: 3235692, member: 1293"] Anything can be made with OpenGL its a the front end of a game, means that it directly handles hardware. In the middle sits a 3D game engine which has built in physics, model rendering, movement functions, In Game menus and lots of others big companies like EA makes 3D engines for games themselves its hard but its easy for the game programmers[they know what the engine can do very well] for others who dont have enough knowledge to build an game engine there are premade ones ..(goto gamedev.net for more) the game makers are always at the lower end its easier when they are starting from the lower end but the games performance/flexibility is limited. We can surely make a strategy game but it should be like red alert 3 not the graphics but the AI because the player is playing against the machine; we should make an module that can think and act like a commander thats the hard part in strategy games...lets see in the future if we get enough programmers with enough knowledge. games like Op:Thoppigala are fine but a player who plays games like COD4 wont spent much time on a game like Op:Thoppigala so its no matter how hard game makers are in a competition i had an idea of making a game like prince of persia with SL history and stuff but after the ABA game came out i dropped that idea[anyway how was that game?, did anyone play?] [/QUOTE]
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