e books \ magazines

Hit Man

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Ruth Maran, "Maran Illustrated Windows 7"



Marangraphics Inc | 2009 | ISBN: 1435454308, 1894182995 | 321 pages | PDF | 173 MB




Maran Illustrated' Windows 7 is a valuable resource for all readers, regardless of experience. Completely updated to cover the new and improved features of Windows 7, including advances in touch, speech, and handwriting recognition, support for virtual hard disks, improved performance on multi-core processors, improved boot performance, and kernel improvements, this book is jam-packed with illustrations, helpful introductions, and useful tips to engage readers and simplify the learning process. It appeals to beginner, intermediate, and advanced users!



Using simple and easy-to-understand text and over 500 full-color screenshots, this book covers over 120 essential topics using Windows 7. Readers who have experience with earlier versions of Windows will find this book an excellent guide to help them take command of their computing experience, by way of the easy-to-use "Maran Illustrated" format. Learning Windows has never been this easy.





 

Hit Man

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Dominion - Tank Police


Publisher:P DAgostini | Spanish | 218 pages | 95 MB | 1985 | Masamune Shirow | CBR




En el futuro, los índices de criminalidad crecerán alarmantemente y la disposición de armas cada vez más letales hará que la situación se convierta en desesperante. Para combatir esta oleada del crimen se creó la Policía Blindada, un cuerpo especialmente armado preparado para masacrar a todo aquel que se oponga a la ley.

Lo malo es que... posiblemente fue peor el remedio que la enfermedad.

Dominion Tank Police desborda acción y humor a raudales, ingredientes que le valieron el reconocimiento mundial a Masamune Shirow.






 

Hit Man

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Nov 14, 2009
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Micro Hebdo - 22 July 2010

PDF | 68 pages | French | 39.3 MB


Micro Hebdo - Le N°1 de la presse High-tech ! En termes simples et accessibles, chaque semaine Micro Hebdo vous informe, vous guide dans vos choix et vous aide à progresser dans la pratique de la micro et d'internet.






 

Hit Man

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Nov 14, 2009
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David D. Busch, Alexander S. White, "David Busch's Sony Alpha DSLR-A850 Guide to Digital Photography"

Course Technology PTR | 2010 | ISBN: 1435457552 | 336 pages | PDF | 14,4 MB



With the Alpha DSLR-A850, Sony has combined 24 megapixels of full-frame resolution with the compact body and ease of use that the Alpha models are known for. David Busch's Sony Alpha DSLR-A850 Guide to Digital Photography shows discerning photographers like you how to take outstanding pictures with this sophisticated and cutting-edge camera. You'll learn how, when, and, most importantly, why to use all the cool features and functions of your camera to take eye-popping photographs. Introductory chapters will help you get comfortable with the basics of your camera before you dive right into exploring creative ways to apply the Sony Alpha's exposure modes, focus controls, and electronic flash options. This book is chock full of hands-on tips for choosing lenses, flash units, and software products to use with your new camera. Beautiful, full-color images illustrate where the essential buttons and dials are, so you'll quickly learn how to use your Sony Alpha, and use it well.





 

Hit Man

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Deidre Hayes, Laurie U Fuller, Jeffery A. Riley, Jennifer Fulton , "Picture Yourself Learning Microsoft Excel 2010: Step-by-Step"


Course Technology PTR | 2010 | ISBN: 1598638882 | 336 pages | PDF | 15,4 MB



This book is a guide to the features of Microsoft Excel, one of the key products of the Microsoft Office suite. Step-by-step instructions and visual aides help the reader easily learn the software. PICTURE YOURSELF LEARNING MICROSOFT EXCEL 2010 teaches the latest version of Microsoft Excel by following along in a four-color, highly visual format. Readers will develop the skills needed to complete a multitude of tasks, such as working with formulas, filtering and sorting data, working with charts, and much more.






 

Hit Man

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Diane Koers, "Picture Yourself Learning Corel PaintShop Photo Pro X3"


Course Technology PTR | 2010 | ISBN: 1435456742 | 416 pages | PDF | 23,2 MB



Harness the power of PaintShop Photo Pro X3 and discover all the fun and practical techniques that can be used to perfect photographs and create dynamic graphic elements. PICTURE YOURSELF LEARNING COREL PAINTSHOP PHOTO PRO X3 introduces the tools needed to correct and enhance photographs, beginning with the basics of working with toolbars, palettes, and rulers, and setting up your PaintShop Photo Pro X3 preferences. Once acquainted with the basic tools, readers will learn how to use layers to make brightness, hue, and color contrast adjustments; how resolution applies to their monitor, images, and prints; and how to use the various file and output functions. In addition to numerous retouching and repairing techniques, they'll discover how to use special effects to turn their photographs into works of art and create digital scrapbook pages and 3D images. In addition to the step-by-step instructions, tips, and notes, readers will find appendixes featuring PaintShop Photo Pro keyboard shortcuts and useful additional resources. This new edition is completely updated to cover all the new features of PaintShop Photo Pro X3.





 

Hit Man

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Andrew S Tanenbaum, Albert S Woodhull, "Operating Systems Design and Implementation,3rd Edition"

Prentice Hall 2006 | ISBN-10: 0131429388 | 1080 pages | CHM | 6,4 MB



Revised to address the latest version of MINIX (MINIX 3), this streamlined, simplified new edition remains the only operating systems book to first explain relevant principles, then demonstrate applications using a Linux-like operating system as the detailed example. Designed especially for high reliability and for use in embedded systems. Minux features a simpler presentation than previous versions, with less than 4,000 lines of code in the kernel. The book is has been fully updated, with significant changes to the sections on CPU scheduling, deadlocks, file system reliability and security. The book’s reference section has been updated to reference modern literature. Written by the creator of Minux, professional programmers will now have the most up-to-date tutorial and reference available today.
From the Publisher

This book offers a unique and carefully integrated combination of principles and practice. While the usual principles are covered in detail, the book also describes a small, but real UNIX-like operating system: MINIX. It shows how it works and illustrates the principles behind it. By using MINIX, students learn principles and then can apply them in hands-on system design projects.





 

Hit Man

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djKQ1.jpg





Semantic Web and Education (Integrated Series in Information Systems): Vladan Devedzic

Springer | ISBN: 0387354166 | 2006-09-01 | PDF (OCR) | 353 pages | 19.9 Mb

The first section of Semantic Web and Education surveys the basic aspects and features of the Semantic Web. After this basic review, the book turns its focus to its primary topic of how Semantic Web developments can be used to build attractive and more successful education applications. The book analytically discusses the technical areas of architecture, metadata, learning objects, software engineering trends, and more. Integrated with these technical topics are the examinations of learning-oriented topics such as learner modeling, collaborative learning, learning management, learning communities, ontological engineering of web-based learning, and related topics. The result is a thorough and highly useful presentation on the confluence of the technical aspects of the Semantic Web and the field of Education or the art of teaching. The book will be of considerable interest to researchers and students in the fields Information Systems, Computer Science, and Education.











 

Hit Man

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Author: Roy Tennant
Publisher: Roy Tennant

Number of Pages: 128
Published: 2008-07-14
ISBN-10: 0615212123
ISBN-13: 9780615212128 Book Description:

festschrift: "a usually miscellaneous volume of writings from several hands for a celebration."
Webster’s Third New International Dictionary, unabridged, Springfield, MA: G. & C. Merriam Company, 1976.

A few of Anne’s many friends and colleagues are celebrating her life with essays published as a festschrift both online and in print. The online version is available here for free downloading, since breaking publishing molds was one of the things that Anne did best. A publicity flyer is also available.

















 

idhasitha

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    Programming .NET Compact Framework 3.5 By Paul Yao


    Publisher: Addison-Wesley 2009 | 744 Pages | ISBN: 0321573587 | PDF | 10 MB



    "If you're interested in developing for this burgeoning platform, there is no one better able to get you up-to-speed.”
    –From the Foreword by Rob Tiffany, mobility architect, Microsoft


    Completely revised and updated for .NET Compact Framework 2.0 and 3.5, Visual Studio 2008, and Windows Mobile Smart Phones, Programming .NET Compact Framework 3.5, Second Edition, teaches you how to write highly effective applications for handheld wireless devices with small screens, limited memory, and finite battery life.


    This book is the definitive tutorial and reference for the .NET Compact Framework and Windows Mobile. If you’re interested in developing for this burgeoning platform, there is no one better able to get you up to speed than industry veterans, master programmers, and teachers Paul Yao and David Durant.


    With this book you will learn how to
    Use each of the ten API sets available for Windows Mobile; when to use each; and, especially, when to use Win32 and the .NET Compact Framework 2.0 and 3.5
    Write programs that make the most of a Windows Mobile device’s limited battery life
    Efficiently invoke Win32 APIs from the .NET Compact Framework
    Write exceptional, data-driven applications using data binding and .NET controls
    Manage device data with the object store, file I/O, and the registry
    Work with databases using ADO.NET and LINQ
    Synchronize mobile data with remote databases and the remote API
    Make a mobile device work with the Windows Communication Foundation (WCF)
    Create graphical output on Windows Mobile devices
    If you want to learn Windows Mobile development but only have limited experience with the .NET Framework, this is the only book you need.




     

    idhasitha

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    Building OpenSocial Apps: A Field Guide to Working with the MySpace Platform By Chris Cole, Chad Russell


    Publisher: Addison-Wesley 2009 | 408 Pages | ISBN: 0321619064 | PDF | 4 MB



    The Insider’s Guide to Writing OpenSocial Applications for MySpace–and Beyond!

    When you write OpenSocial applications for MySpace, you can reach millions of users overnight. Building OpenSocial Apps shows you how, one step at a time. Whether you’re building casual widgets or feature-rich, professional applications, this book will teach you everything you need to know.

    The authors are the leading experts on OpenSocial and MySpace and have personally helped construct the MySpace platform and OpenSocial standards. In this indispensable book, they walk you through the entire process of building apps, from signing up through building complex apps that can scale to thousands of users and interoperate on more than fifty social networks, such as Hi5, Orkut, and LinkedIn. They demonstrate today’s best practices for building OpenSocial applications and present dozens of tips for leveraging both MySpace and OpenSocial to their fullest. Coverage includes
    Installing and working with the MySpace Developer Platform
    Retrieving, parsing, and displaying user data, friend lists, and photos
    Sending App invitations and notifications
    Building mashups that communicate with third-party web services
    Marketing your App and building your user base
    Designing for performance, scalability, and fault tolerance
    Securing MySpace and OpenSocial apps, and protecting users’ privacy
    Building apps that display ads and accept micropayments
    A companion web site (opensocialtictactoe.googlecode.com) includes an extensive library of downloadable source code and other support materials.




     

    idhasitha

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    J. Bhasker, Rakesh Chadha, "Static Timing Analysis for Nanometer Designs: A Practical Approach"

    Springer 2009 | ISBN-10: 0387938192 | 572 pages | PDF | 13,4 MB

    The book covers topics such as cell timing and power modeling; interconnect modeling and analysis, delay calculation, crosstalk, noise and the chip timing verification using static timing analysis. For each of these topics, the book provides a theoretical background as well as detailed examples to elaborate the concepts.

    The static timing analysis topics covered start from verification of simple blocks useful for a beginner to this field. The topics then extend to complex nanometer designs with in-depth treatment of concepts such as modeling of on-chip variation, clock gating, half-cycle paths, as well as timing of source-synchronous interfaces such as DDR. The impact of crosstalk on timing and noise is covered as is the usage of hierarchical design methodology.

    This book addresses CMOS logic gates, cell library, timing arcs, waveform slew, cell capacitance, timing modeling, interconnect parasitics and coupling, pre- and post-layout interconnect modeling, delay calculation, specification of timing constraints for analysis of internal paths as well as IO interfaces. Advanced modeling and analysis concepts such as controlled current source timing and noise models for nanometer technologies, power modeling including active and leakage power, crosstalk timing and crosstalk glitch calculation, verification of half-cycle and multi-cycle paths, false paths, synchronous interfaces are also covered.






     

    idhasitha

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    Hans-Joachim Bungartz, Michael Schäfer, "Fluid-Structure Interaction: Modelling, Simulation, Optimisation"


    Springer 2006 | ISBN-10: 3540345957 | 394 pages | PDF | 12,4 MB



    Fluid-structure interactions (FSI), that is interactions of some movable or deformable structure with an internal or surrounding fluid flow, are among the most important and, with respect to both modelling and computational issues, the most challenging multi-physics problems. The variety of FSI occurrences is abundant and ranges from tent-roofs to micropumps, from parachutes via airbags to blood flow in arteries. This volume of LNCSE contains a collection of papers presented at the International Workshop on FSI held in October 2005 in Hohenwart and organized by DFG's Research Unit 493 "FSI: Modelling, Simulation, and Optimization". The papers address partitioned and monolithic coupling approaches, methodical issues and applications, and discuss FSI from the mathematical, informatical, and engineering point of view.





     

    idhasitha

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    Unity Game Development Essentials By Will Goldstone


    Publisher: Packt Publishing 2009 | 316 Pages | ISBN: 184719818X | PDF | 5 MB



    Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
    Kick start game development, and build ready-to-play 3D games with ease
    Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more
    Test & optimize your game to perfection with essential tips-and-tricks
    Written in clear, plain English, this book is packed with working examples and innovative ideas
    This book is based on Unity version 2.5 and uses JavaScript for scripting

    In Detail
    Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.

    This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.

    Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.

    This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!