Elakiri games

auk

Active member
  • Jan 4, 2007
    2,651
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    38
    Rajagiriya
    Pro.Evolution.Soccer.2007.REPACK.USA.PSP

    Pro.Evolution.Soccer.2007.REPACK.USA.PSP

    meeq4.jpg

    Download:
    Code:

    http://rapidshare.com/files/16598492/pes2k7p.part1.rar
    http://rapidshare.com/files/16604653/pes2k7p.part2.rar
    http://rapidshare.com/files/16609691/pes2k7p.part3.rar
    http://rapidshare.com/files/16614802/pes2k7p.part4.rar
    http://rapidshare.com/files/16619698/pes2k7p.part5.rar
    http://rapidshare.com/files/16625153/pes2k7p.part6.rar
    http://rapidshare.com/files/16627889/pes2k7p.part7.rar
     

    auk

    Active member
  • Jan 4, 2007
    2,651
    11
    38
    Rajagiriya
    Eragon Full game .Cso (PSP)

    Eragon Full game .Cso (PSP)

    coverjt1.jpg

    Enter a world of dragons destiny and epic adventure to fulfill the dragon-rider legacy. Live the adventure and experience the authentic Eragon universe! Fulfill your destiny as a Rider. With your dragon ally experience breathless dragon flight and unleash devastating dragon summon attacks. Your foes will crumble under the weight of your thunderous magic attacks powerful melee combos and ruinous finishing moves. Unlikely allies will aid you. A second player can join at any time for true drop-in co-op play with special team attack bonuses.

    LINKS:

    http://rapidshare.com/files/4060094/EsRpAaGnOnNy.part1.rar
    http://rapidshare.com/files/4060475/EsRpAaGnOnNy.part2.rar

    RAR PASSWORD = dreamshare
     

    auk

    Active member
  • Jan 4, 2007
    2,651
    11
    38
    Rajagiriya
    S.T.A.L.K.E.R. Shadow of Chernobyl (PC/DVD)

    S.T.A.L.K.E.R. Shadow of Chernobyl (PC/DVD)

    1177089863_58f8e5f17a96.jpg

    By: THQ, GSC Game World
    Genre: Sci-Fi First-Person Shooter
    Release Date: Mar 23, 2007
    Players: 1-32

    Quote:

    Product Description

    STALKER: Oblivion Lost combines the first-person action, role-playing and survival-horror genres set in the disaster zone of the Chernobyl nuclear facility. As a stalker, the player earns a living exploring the underground laboratories, abandoned military bases and radioactive forests of the Chernobyl Zone in search of artefacts and anomalous formations to sell to underground dealers and scientists in research camps on the border. As the game progresses, the player will explore new areas, procure items and weapons and interact with a number of strange characters as they come to discover what truly lies at the heart of the Chernobyl disaster.


    Manufacturer's Description:

    On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area. The Zone, as the area got to be known, was characterized by anomalous energy disturbances, rendering even the most advanced form of protective suits worthless to would be rescue teams. Months passed and nothing could be done. The military quarantined the area to prevent unauthorized entry and perhaps even reassure the local populace that the area was under control and confinement. Almost 4 years after the initial event, expeditions can now safely traverse several kilometers deep into the Zone. Among these are the Stalkers, poachers that enter the zone searching for artifacts and anomalous formations that are highly sought after by certain organizations and groups. The player controls a Stalker, venturing into the Zone in order to acquire information, technology and artifacts to sell and possibly put a mysterious puzzle together. Avoiding the dangers within and the military because as a Stalker you are effectively a thief, and the army that has quarantined the area, don't take kindly to trespassers. Within the Zone you will have to detect and avoid the bizarre phenomenon's (anomalies) that plague the area, avoid or eliminate various kinds of mutants and you can even expect competition from other Stalkers.

    The story of S.T.A.L.K.E.R. is a hypothesis based on real events that took place in the 1980s. During this time, a huge antenna was built in Chernobyl to emit radio-waves some experts believed were psychoactive. Some of our photos taken during the trip to Chernobyl captured the structure of the antenna far away on the horizon. According to several unsubstantiated rumours, the emission was directed into Western Europe – and that it was indeed a covert military experiment to determine the psychotropic impact on the human psyche. These rumours have been loosely proven and are the kind of experiments that the S.T.A.L.K.E.R. storyline is built around. We touch upon fact, fiction and conspiracy theory, where the lines are blurred, presenting a credible less salubrious undercurrent. It is the story of a post-apocalyptic world littered with its own tragedies, heroes and laws - a ‘what if’ scenario loosely rooted in reality. More poignantly it represents a disturbing window into a future that could still grace this earth.

    In 2006, a second explosion occurs at Chernobyl, followed by strange occurrences - flashes of bright light, raucous thunder, lighting, earthquakes – all coming from the hub of the exclusion zone. While common belief is ‘the reactor has exploded again’, nobody knows for sure. Scientists who go in to research the occurrences disappear without trace, as do their followers. Clearly, the exclusion zone becomes a dangerous place. Witnesses report spots of ‘invisible’ deadly energy consuming the area. Ultimately, the government, given little alternative, cordon off the area and seal it from intrusion until a solution is found. As time passes, the Zone continues to be active and even grows by several kilometers in size.

    In 2008 eerie mutant creatures appear at the borders of the Zone, with the army, driven by fear, forcing their retreat through firepower. At the same time, curiosity among civilians in the area grows as they become more intrigued by the occurrences, myths and rumour that pervade within the Zone. Some of the more courageous decide to venture into the Zone, sneaking through the army cordons. Many die, but those who manage to return bring back not only unbelievable stories, but also ‘artefacts’ (bearings of the Zone - objects which have absorbed its anomalous energy), which instantly command a high price from curious scientists, corporations and the like.

    Since then, more and more have tried their luck in the Zone. Those who go into the Zone in search of artifacts and fortune soon pick up the moniker of ‘stalkers’.

    The game begins in 2012 as you, the player, is found comatose in the Zone after a brutal crash. You appear to be one of the stalkers, but have lost all memory of your past.

    You wind up on the desk of a zone dealer. In an effort to repay the dealer (of arms and valuable artifacts) who helps you recover, you will need to complete several missions, taking your first steps into the Zone.

    Good luck to you, young stalker, and beware!

    From the developers: Creating the Zone

    We had the idea of a Zone with anomalies, artifacts and stalkers from the very beginning and we were searching for a realistic location to set this in. We wanted to create something as realistic as possible, given that our newly-created X-ray engine allowed near-photo realism.

    It didn’t take us long to find a perfect setting, having the Chernobyl exclusion zone virtually next door. Moreover, it was a truly ‘our’ location – so personal and known, our experience of the past. The atmosphere of destruction and abandonment which was pre-existing for the game was more than fitting for the concept. Naturally, to immerse the game world within the Chernobyl zone authentically, we needed to research information on what this area actually contained.

    The many trips to the Zone undertaken by us helped us to truly experience atmosphere we wanted to recreate in the game. Looking at the barren streets of Pripyat, the murky sarcophagus of the reactor #4, the red forest, destroyed settlements and the irradiated vehicle cemetery, we envisioned how this all would look at night, when alone and under the hostile gaze of eerie creatures. Add in to that the added the risk of being killed by powerful monsters or a soulless anomaly and we realised that this was exactly the atmosphere we needed.

    We wanted the player to live in the Zone and to be able to sense the world around him. We initially thought about creating one big level where there would be no loading points. However, as we were doing everything in maximum detail and quality and the performance capacity of computers today inevitably have a certain limit, such a plan was soon changed to a more feasible one. The world in its entirety got split into 18 huge areas the player was free to traverse as he wills.

    To recreate the environment we’ve known since childhood using realistic textures, we processed an incredible number of photos and video material along with architectural layouts of industrial and residential structures. Of course, we didn’t attempt a total match of the in-game areas with the Chernobyl zone locations as we understood that this would make the game very empty in many areas – hardly anyone would enjoy running several kilometers down a monotonously empty field! We instead recreated the familiar, iconic places and images, joining them into levels as required. Some locations are virtually identical to their prototypes: the central lane and the main square in Pripyat and the Chernobyl power plant itself, for example.

    To make things seem more realistic and true-to-life we utilised disturbing ambient music playing in the background, the life simulation system and the visible (and audible) consequences of the other living creatures’ actions; it is these that make us believe in the reality of the surrounding world. The possibility to approach situations in many different ways, the freedom of movement around the world, communication to other stalkers, stories eavesdropped at campfire – this is what makes the environment in the game. There’s no limit to what we feel we can achieve and we feel that we have risen to the task we put to ourselves and created the living, mysterious and dangerous world of the Zone.

    Quote:

    Product Features

    * Gigantic game world of the Zone of 30 square kilometers
    * Free non-linear exploration with vast outdoor and indoor areas
    * Constantly changing world of the Zone and unique life simulation system
    * Unique types of weapons and enemy impact:
    * About 30 types of weapons with weapon upgrades
    * Strong non-linear story line with over 8 completely different endings
    * Realistic AI and life simulation of game creatures and characters
    * Trade of weapons, artifacts, equipment and control of vehicles
    * Mind blowing graphics and weather effects powered by X-Ray engine
    * Endless replay-ability owing to unique life simulation system

    540331_20070301_screen003.jpg


    LInkz:


    http://rapidshare.com/files/27418542/itw-stbd.rar
    http://rapidshare.com/files/27418541/itw-stbd.r00
    http://rapidshare.com/files/27418539/itw-stbd.r01
    http://rapidshare.com/files/27425484/itw-stbd.r02
    http://rapidshare.com/files/27425482/itw-stbd.r03
    http://rapidshare.com/files/27425476/itw-stbd.r04
    http://rapidshare.com/files/27425483/itw-stbd.r05
    http://rapidshare.com/files/27425477/itw-stbd.r06
    http://rapidshare.com/files/27425492/itw-stbd.r07
    http://rapidshare.com/files/27425475/itw-stbd.r08
    http://rapidshare.com/files/27425496/itw-stbd.r09
    http://rapidshare.com/files/27425478/itw-stbd.r10
    http://rapidshare.com/files/27425504/itw-stbd.r11
    http://rapidshare.com/files/27425481/itw-stbd.r12
    http://rapidshare.com/files/27425489/itw-stbd.r13
    http://rapidshare.com/files/27425497/itw-stbd.r14
    http://rapidshare.com/files/27425486/itw-stbd.r15
    http://rapidshare.com/files/27425480/itw-stbd.r16
    http://rapidshare.com/files/27425488/itw-stbd.r17
    http://rapidshare.com/files/27425487/itw-stbd.r18
    http://rapidshare.com/files/27425498/itw-stbd.r19
    http://rapidshare.com/files/27425491/itw-stbd.r20
    http://rapidshare.com/files/27425499/itw-stbd.r21
    http://rapidshare.com/files/27425500/itw-stbd.r22
    http://rapidshare.com/files/27425502/itw-stbd.r23
    http://rapidshare.com/files/27425501/itw-stbd.r24
    http://rapidshare.com/files/27425495/itw-stbd.r25
    http://rapidshare.com/files/27425459/itw-stbd.r26
    http://rapidshare.com/files/27425579/itw-stbd.nfo

    S.T.A.L.K.E.R. Shadow of Chernobyl Patch

    http://rapidshare.com/files/23018045/stk-ww-10001.zip


    S.T.A.L.K.E.R.Shadow.of.Chernobyl.CRACK-ONLY

    http://rapidshare.com/files/21675136/S.T.A.L.K.E.R.Shadow.of.Chernobyl.CRACK-ONLY-vitality.rar

    http://rapidshare.com/files/22881382/htd-slkp.rar

    http://rapidshare.com/files/22394627/S.T.A.L.K.E.R.Shadow.of.Chernobyl-ViTALiTY.rar

    Pass: 4gulli
     

    auk

    Active member
  • Jan 4, 2007
    2,651
    11
    38
    Rajagiriya
    Gears of War [XBOX360][Region Free]

    Gears of War [XBOX360][Region Free]

    519FT34GWZL._SS400_.jpg


    Manufacturer's Description:

    Quote:

    Gears of War, an Xbox 360 exclusive game that blends tactical action with survival horror, thrusts gamers into a deep and harrowing tale of humankind's epic battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the bowels of the planet. The storyline plays out like a Hollywood blockbuster -- lead character Marcus Fenix pits advanced human technology against the overwhelming Locust Horde. Built around a revolutionary third-person tactical combat system and breathtaking, high-definition visuals from the Unreal Engine 3, Gears of War immerses you in a horrifying tale of war and survival.

    The gameplay is focused on a fire team co-op so advanced that your A.I. teammates are indiscernible from human players. Voice recognition and real-time lip synching heighten the absorbing experience. The Unreal Engine 3 technology brings out the smallest details in the largest of battles. With GOW you're sure to experience a rich, dynamic world where characters spring to life. Speaking of life, the battlefield is a lethal place. To survive, you must suppress your enemy with blindfire, take cover in interactive environments, and use weapons and teammates to outwit your dreaded, inhuman foes. And with a title like GOW, it would be shame if you couldn't get online and challenge live gamers. With the next-generation of Xbox Live, you'll be able to experience individualized matchmaking, view player statistics, earn player achievements, customize games, and build personalized gamer profiles.

    Gears of War shined bright at Microsoft's pre-E3 press briefing, but a deeper demo at Microsoft's E3 booth revealed many of the game's mechanics. GOW is built with both the hardcore and casual gamer in mind. But, instead of selecting a difficulty level at the start of the game, GOW offers a choice at the beginning of each level. In the vein of choose your own adventure, you can select between a difficult or easy path. And it's not just a simple choice of battling tougher enemies; each path (explained by a comrade) represents additional content that is crucial to the storyline. After easing your way into the experience of the gameplay with the simpler paths, you can go back and test your skills on the more difficult routes and never feel like you've played through the areas before.


    Rep Level : Jas4Fun is just really niceJas4Fun is just really niceJas4Fun is just really niceJas4Fun is just really niceJas4Fun is just really nice

    Default Gears of War [XBOX360][Region Free]


    Release Date: 16 Nov 2006


    Manufacturer's Description:

    Quote:

    Gears of War, an Xbox 360 exclusive game that blends tactical action with survival horror, thrusts gamers into a deep and harrowing tale of humankind's epic battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the bowels of the planet. The storyline plays out like a Hollywood blockbuster -- lead character Marcus Fenix pits advanced human technology against the overwhelming Locust Horde. Built around a revolutionary third-person tactical combat system and breathtaking, high-definition visuals from the Unreal Engine 3, Gears of War immerses you in a horrifying tale of war and survival.

    The gameplay is focused on a fire team co-op so advanced that your A.I. teammates are indiscernible from human players. Voice recognition and real-time lip synching heighten the absorbing experience. The Unreal Engine 3 technology brings out the smallest details in the largest of battles. With GOW you're sure to experience a rich, dynamic world where characters spring to life. Speaking of life, the battlefield is a lethal place. To survive, you must suppress your enemy with blindfire, take cover in interactive environments, and use weapons and teammates to outwit your dreaded, inhuman foes. And with a title like GOW, it would be shame if you couldn't get online and challenge live gamers. With the next-generation of Xbox Live, you'll be able to experience individualized matchmaking, view player statistics, earn player achievements, customize games, and build personalized gamer profiles.

    Gears of War shined bright at Microsoft's pre-E3 press briefing, but a deeper demo at Microsoft's E3 booth revealed many of the game's mechanics. GOW is built with both the hardcore and casual gamer in mind. But, instead of selecting a difficulty level at the start of the game, GOW offers a choice at the beginning of each level. In the vein of choose your own adventure, you can select between a difficult or easy path. And it's not just a simple choice of battling tougher enemies; each path (explained by a comrade) represents additional content that is crucial to the storyline. After easing your way into the experience of the gameplay with the simpler paths, you can go back and test your skills on the more difficult routes and never feel like you've played through the areas before.


    Product Features:

    Quote:

    * Engaging and disturbing cinematic story.
    * Movie-like cut scenes, cinematic camera moves and in-game storytelling bring the brutal, emotionally charged narrative to life.
    * Gamers control Marcus Fenix and his fire team as they pit advanced human technology against the overwhelming and horrific Locust Horde.
    * Fire team co-op action.
    * Gamers will experience richer cooperative gameplay than ever, through unique characters that require cooperation to survive.
    * Voice recognition and real-time lip-syncing heighten the immersive experience.
    * Unprecedented visuals in next-generation gaming. "Gears of War" ushers in the next generation with unprecedented visuals. The Unreal Engine 3 technology pushes high-definition visual designs and brings out the smallest details in the largest battle.
    * Gamers will experience a rich dynamic world with an unprecedented level of detail.
    * Hyper-realistic and intense combat.
    * Next-generation Xbox Live action.


    Download:

    Quote:

    http://rapidshare.com/files/28988920/cX-gow.part01.exe
    http://rapidshare.com/files/28988900/cX-gow.part02.rar
    http://rapidshare.com/files/28982025/cX-gow.part03.rar
    http://rapidshare.com/files/28981982/cX-gow.part04.rar
    http://rapidshare.com/files/28986598/cX-gow.part05.rar
    http://rapidshare.com/files/28983344/cX-gow.part06.rar
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    http://rapidshare.com/files/28982579/cX-gow.part70.rar

    Pass:
    Code:

    cahuax
     
    May 22, 2007
    18
    0
    0
    Oblivion!

    obliv05B.jpg


    Quote:

    In keeping with the Elder Scrolls tradition, players will have the option to experience the main quest at their own pace, and there will be plenty of opportunities to explore the vast world and make your own way. Numerous factions can be joined, such as the thieves or mages guilds, and each contains its own complete storyline and the chance to rise to the head of the faction and reap further rewards.

    Howard commented, "Our games have always been about great depth and variety in creating any kind of character you want and going out and doing whatever you want." He added, "With Oblivion, we're taking the idea of a virtual fantasy world as far as it will go."

    Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before.

    Oblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (the equivalent of hell in the world of Tamriel) open, and demons begin to invade Cyrodiil and attack its people and towns. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.
    obliv10B.jpg


    This is one of my favourite games ever!!!!Superb graphics.Superb Everything!!!!Need a really good VGA though.
     

    auk

    Active member
  • Jan 4, 2007
    2,651
    11
    38
    Rajagiriya
    Galaphile Druid said:
    obliv05B.jpg


    Quote:

    In keeping with the Elder Scrolls tradition, players will have the option to experience the main quest at their own pace, and there will be plenty of opportunities to explore the vast world and make your own way. Numerous factions can be joined, such as the thieves or mages guilds, and each contains its own complete storyline and the chance to rise to the head of the faction and reap further rewards.

    Howard commented, "Our games have always been about great depth and variety in creating any kind of character you want and going out and doing whatever you want." He added, "With Oblivion, we're taking the idea of a virtual fantasy world as far as it will go."

    Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before.

    Oblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (the equivalent of hell in the world of Tamriel) open, and demons begin to invade Cyrodiil and attack its people and towns. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.
    obliv10B.jpg


    This is one of my favourite games ever!!!!Superb graphics.Superb Everything!!!!Need a really good VGA though.


    need any new Oblivion! games?:D :D :D :D :D :D :D :D
     
    May 22, 2007
    18
    0
    0
    Hi Auk,I've been looking for Elder Scrolls 4:Shivering Isles ever sinve it has been released.I looked almost all the places I could think of but I couldn't find it anywhere.Can you tell me somewhere I can try?
     

    auk

    Active member
  • Jan 4, 2007
    2,651
    11
    38
    Rajagiriya
    The Elder Scrolls IV Oblivion: Shivering Isles (PC/DVD)

    The Elder Scrolls IV Oblivion: Shivering Isles (PC/DVD)

    Shivering_Cover.png

    By: Bethesda Softworks
    Genre: Role-Playing
    Release Date: Mar 30, 2007
    Players: 1 Player


    Manufacturer's Description:

    Quote:

    Shivering Isles features more than 30 hours of new gameplay and allows you to explore an entirely new plane of Oblivion – the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles adds to the existing world of Oblivion so you can continue playing with your existing save game/character, or create an all new character just to explore the new content.

    Within the Realm of Sheogorath, players can explore the two extreme sides of the god’s madness – the sublimely creative and the completely psychotic. Something is happening to the Shivering Isles and Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction. Do you have the strength to survive his trials, tame a realm fraught with paranoia and despair, and wear the mantle of a God?

    The Shivering Isles features a bizarre landscape split between the two sides – Mania and Dementia –filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. You’ll encounter more than a dozen new creatures including hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites. Throughout your adventure, you will discover all new items, ingredients, spells, and more, and have the talented craftsmen of Crucible and Bliss forge new armour and weapons just for you.


    Product Features:

    Quote:

    * Travel across a bizarre landscape split between Mania and Dementia -- filled with vast, twisting dungeons mirroring the roots of the trees they are buried within
    * Encounter more than a dozen new creatures including hideous insects, Flesh Atronachs, skeletal Shambles & amphibious Grummites
    * Discover all-new items, ingredients, spells, and more -- have the talented craftsmen of Crucible and Bliss forge new armour and weapons just for you
    * More than 30 hours of new gameplay, with an entirely new plane of Oblivion - The realm of Sheogorath, the Daedric Prince of Madness
    * This expansion requires the original Elder Scrolls IV: Oblivion

    Download:

    Quote:

    The.Elder.Scrolls.IV.Oblivion.The.Shivering.Isles. PROPER-RELOADED

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    or

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