Game Development

Eros_Greek

Member
Jun 15, 2017
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මෙතන තියන ගේම් වලින් එකකවත් හදන්න සෝර්ස් ෆයිල් / සෝර්ස් කෝඩ් තියන අය ඉන්නවනම් උදව්වක් දෙන්න. වෙබ්සයිට් එකක් තියනවනම් දෙන්න.

HONEYBEE
Investigate the honey bee and design an artificial one.
Describe performance measures, environment, actuators and sensors.
Implement a simple agent (you don't need to consider group behaviour).
Determine what external factors act as triggers to change states and create an application
that allows user to control external events (eg. weather, florist, farmer) thereby changing
the behaviour of the animal.
The system output can be text in a console window. Eg. "Bzzz" (joke)
Things to consider: possible bee states eg. foraging (searching and collecting nectar), resting,
returning to hive / how much a bee can carry / hunger over time / when might it resort to stinging?

MARY POPPINS
Design a nanny agent.
Define performance measures, environment, sensors and actuators.
Implement a simple agent with text output ("Nanny fetches glass of milk").
Implement a timer such that the time of day affects behaviour of nanny.
Give nanny a range of moods that affect her behaviour during the day.

WUMPUS WORLD
Design a variation of a wumpus world where your agent has a starting point, a goal and
some obstacles to avoid. Keep coordinates in a list or array. Design a system for
labelling each tile of grid dynamically so that your agent knowledge base learns which
tiles are safe, which have been visited and deduces where it can go safely.
Create user interface so that user can place goal and obstacles.
Implement the system so user can step through agent actions to see how it performs.

ROUTE-FINDING
Create a weighted map that shows heights and implement route-finding for cyclists who
don't like hills, walkers who do like views and Romans who prefer straight roads.
(Present this in 2D or 3D if you can).


FLESH-EATING BUGS
Implement a 2D simulation of bugs that swarm (flock) from nest when prey is nearby. If
they surround prey, they devour it. They exhibit vegetable avoidance and can't climb
walls.
User/prey can move and place vegetables. Bugs surrounded by veg will die.


SHEEP-DOG TRIALS
2D sheep flock and avoid dogs.
Player can control dog to herd sheep into enclosure. For a bigger challenge, implement
AI for dog as well.