GAMING MOMENTS ! ! !

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kenji86

Well-known member
  • Apr 18, 2007
    6,618
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    @ Backyard-Spot
    darksiderspc20101102192.jpg


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    darksiderspc20101102194.jpg


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    darksiderspc20101102194.jpg
     

    SIRUS3001

    Well-known member
  • Jan 23, 2008
    13,222
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    verbugtewaffemohh50b.png

    ~medal of honor~
    plaz help!:(
    how to fix this bug?:dull:

    There are few fixes for that try them out.
    Code:
    OK, update to this problem (gun/arm textures mirror effect - fading to white blur).  
      
     The problem seems to have fixed itself. Initially, I had  reinstalled the current drivers for my GTX 260 (258.96) and the problem  persisted. However, after a few reboots, I then went into my NVIDIA  Control Panel and reset 3D settings to how I normally have them.  
      
     Started up the campaign, and it worked. Gun tex's look fine.  
      
     Here are the NVIDIA 3D settings that seem to have it working for reference:  
      
     Anisotropic filtering: App controlled  
     Antialiasing - Gamma correction: On  
     Antialiasing Mode: App controlled

    Code:
    only which functioned if I under  "C:\Users\Username\Documents\EA Games\MedalOFHonor\Config\" the file  "MOHAEngine.ini" open and the variable "AllowD3D10=False" on True set  the weapon then correctly represented however for it to flicker then the  wall textures, no Antialiasing, and the exposure does not seem to be  co-ordinated also.

    nvidia_settings.jpg


    Try them out and See what happens mate.
     

    SIRUS3001

    Well-known member
  • Jan 23, 2008
    13,222
    95
    48

    The US Supreme Court hears its first video game case,
    EA likes Facebook, & a new team based Resident Evil could be coming

    R.A New Developer! Might be Developers on SOCOM Confrontation!
     

    udana89

    Junior member
  • Jan 30, 2009
    656
    14
    18
    Sri Lanka
    There are few fixes for that try them out.
    Code:
    OK, update to this problem (gun/arm textures mirror effect - fading to white blur).  
      
     The problem seems to have fixed itself. Initially, I had  reinstalled the current drivers for my GTX 260 (258.96) and the problem  persisted. However, after a few reboots, I then went into my NVIDIA  Control Panel and reset 3D settings to how I normally have them.  
      
     Started up the campaign, and it worked. Gun tex's look fine.  
      
     Here are the NVIDIA 3D settings that seem to have it working for reference:  
      
     Anisotropic filtering: App controlled  
     Antialiasing - Gamma correction: On  
     Antialiasing Mode: App controlled
    Code:
    only which functioned if I under  "C:\Users\Username\Documents\EA Games\MedalOFHonor\Config\" the file  "MOHAEngine.ini" open and the variable "AllowD3D10=False" on True set  the weapon then correctly represented however for it to flicker then the  wall textures, no Antialiasing, and the exposure does not seem to be  co-ordinated also.
    nvidia_settings.jpg


    Try them out and See what happens mate.
    ah ela.
    thanx Fluffy.:):):)
     
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