007 Xbox 360 ekata release wela![]()
pc version eka thama ne
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~medal of honor~
plaz help!![]()
how to fix this bug?![]()
OK, update to this problem (gun/arm textures mirror effect - fading to white blur).
The problem seems to have fixed itself. Initially, I had reinstalled the current drivers for my GTX 260 (258.96) and the problem persisted. However, after a few reboots, I then went into my NVIDIA Control Panel and reset 3D settings to how I normally have them.
Started up the campaign, and it worked. Gun tex's look fine.
Here are the NVIDIA 3D settings that seem to have it working for reference:
Anisotropic filtering: App controlled
Antialiasing - Gamma correction: On
Antialiasing Mode: App controlled
only which functioned if I under "C:\Users\Username\Documents\EA Games\MedalOFHonor\Config\" the file "MOHAEngine.ini" open and the variable "AllowD3D10=False" on True set the weapon then correctly represented however for it to flicker then the wall textures, no Antialiasing, and the exposure does not seem to be co-ordinated also.
Using Trivium crack? If not, use it!
If using Trivium crack, don't know..didn't encounter any problem in my game at all![]()


ah ela.There are few fixes for that try them out.
Code:OK, update to this problem (gun/arm textures mirror effect - fading to white blur). The problem seems to have fixed itself. Initially, I had reinstalled the current drivers for my GTX 260 (258.96) and the problem persisted. However, after a few reboots, I then went into my NVIDIA Control Panel and reset 3D settings to how I normally have them. Started up the campaign, and it worked. Gun tex's look fine. Here are the NVIDIA 3D settings that seem to have it working for reference: Anisotropic filtering: App controlled Antialiasing - Gamma correction: On Antialiasing Mode: App controlledCode:only which functioned if I under "C:\Users\Username\Documents\EA Games\MedalOFHonor\Config\" the file "MOHAEngine.ini" open and the variable "AllowD3D10=False" on True set the weapon then correctly represented however for it to flicker then the wall textures, no Antialiasing, and the exposure does not seem to be co-ordinated also.![]()
Try them out and See what happens mate.


