GAMING MOMENTS ! ! !

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Wolverine GTR

Well-known member
  • Jan 1, 2009
    268,940
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    ♥♥Ŧhệatrệ Θf Drệamś♥♥
    Crysis 2 some DX 11 SS :)

    crysissms.jpg


    Grapics nam Patta Aiya!:yes:
    11.gif
     

    SIRUS3001

    Well-known member
  • Jan 23, 2008
    13,222
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    Teamspeak Server IP - 220.247.224.235:9002
    pw - gfys
    Name of the server - ‎‪n00b Alliance TeamSpeak 3 Server‎‬‎
    Channel : Team Fortress 2
    Channel pw - tf2

    For new Users
    Run the Program Connections -- Connect
    then Fill the Following Dialog Box with the information
    Capture1159.jpg

    Press Connect then after that
    Double Click on the name " Team Fortress 2"
    Capture1160.jpg

    and Enter the pw :tf2 and enter the channel.

    ps : i am under the alias Nikki so it wont be so hard to find me cuz i am in TS all day when its possible lol
     

    roshant

    Member
    Sep 25, 2008
    4,836
    157
    0
    Mars-Deimos-Phobos
    Crysis 2 some DX 11 SS :)

    crysiskck.jpg


    crysismtm.jpg


    crysisgig.jpg


    crysisjqj.jpg


    crysisqdq.jpg


    crysisfef.jpg


    crysisyjy.jpg


    crysisfzf.jpg


    crysissms.jpg
    Crysis 2 DX11 package delivers these improvements:

    • Tessellation + displacement mapping
    • High quality HDR motion blur
    • Realistic shadows with variable penumbra
    • Sprite based Bokeh depth of field
    • Parallax occlusion mapping
    • Particles motion blur, shadows, and art updates
    • Water rendering improvements using tessellation + displacement mapping
    • Realtime local reflections (DX9)
    • Contact shadows (DX9)
    • Improved tone mapping (DX9)
     

    nad253

    Well-known member
  • Oct 11, 2006
    14,662
    370
    83
    No idea!
    Grapics nam Patta Aiya!:yes:
    11.gif

    :yes:

    Crysis 2 DX11 package delivers these improvements:

    • Tessellation + displacement mapping
    • High quality HDR motion blur
    • Realistic shadows with variable penumbra
    • Sprite based Bokeh depth of field
    • Parallax occlusion mapping
    • Particles motion blur, shadows, and art updates
    • Water rendering improvements using tessellation + displacement mapping
    • Realtime local reflections (DX9)
    • Contact shadows (DX9)
    • Improved tone mapping (DX9)
    :P

    Okay they just Fucked up the Call of Juarez Series

    :baffled:
     
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