Intel Job Openings Hint at Discrete GPU

Anusha

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Intel recruiting for upcoming discrete graphics solutions and a hybrid CPU/GPU product

Intel is currently recruiting employees for its Visual Computing Group, or VCG, according to Beyond3D. The new recruits will work on unannounced Intel discrete graphics products and integrated CPU/GPU products to compete with AMD’s upcoming Fusion architecture.

According to the job description:

Intel's Visual Computing Group (VCG) has the mission to establish the future of computing for high-throughput workloads. We are focused on developing discrete graphics products based on a many-core architecture targeting high-end client platforms. Our vision is that the resulting ingredients and technology will extend to mobile clients, servers, and embedded platforms over time. VCG will initially focus on discrete graphics products but will also expand the previous charter to include developing plans for accelerated CPU integration.

VCG positions are available at Intel Hillsboro, Oregon and Austin, Texas campuses with various engineer and developer positions available. It is unknown when Intel's first discrete graphics product since the ill-fated i740 will materialize.

Shortly after the AMD acquisition of ATI, the company announced it would pursue a project called Fusion, a development tree aimed at integrating GPU elements into a CPU. Since then the company has downplayed the significance of discrete graphics.

With the entrance of Vista analysts predict upgradeable graphics may be a hot market. In order to fully utilize Aero Glass and Flip 3D features in the premium versions of the OS, the computer needs considerably higher performance hardware than what is deployed in IGP setups today. Cost effective, low end discrete graphics cards would bring the majority of last year's hardware up to snuff with Vista's hardware requirements.

News Source: DailyTech
 

Anusha

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Jun 13, 2006
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Intel Virtually Confirms Development of Standalone Graphics Chips.

Intel Readies “Discrete Graphics Products Based on a Many-Core Architecture”

Intel Corp., the world’s No. 1 producer of x86 microprocessors and chipsets, has virtually confirmed its intention to enter the business of high-end graphics processors for standalone add-in graphics adapters. The establishment of visual computing groups at Intel essentially backs up rumours about Intel’s come back to discrete graphics business.

A page over Intel Corp.’s web-site claims that the company is continuing to hire graphics engineers to create graphics technologies and also reveals that the world’s largest maker of chips has formed “Visual computing group” which “has the mission to establish the future of computing for high-throughput workloads”.

“We are focused on developing discrete graphics products based on a many-core architecture targeting high-end client platforms. Our vision is that the resulting ingredients and technology will extend to mobile clients, servers, and embedded platforms over time. VCG will initially focus on discrete graphics products but will also expand the previous charter to include developing plans for accelerated CPU integration,” Intel’s description of the newly formed group reads.

This is not the first time when Intel hires engineers to develop its own graphics processing units, but this is generally the first time when Intel directly says that its plans to create a discrete graphics product also have relation to integration of graphics processing capabilities into general-purpose microprocessors.

Even though the market of standalone graphics cards is doomed by game consoles, popularization of notebooks and integrated chipsets, its revenues are still about $5 billion a quarter, which is more than a significant amount of money even for Intel. Moreover, more advanced graphics technologies may allow Intel to sell its chips to makers of game consoles eventually, which are sold in quantities that may reach hundreds of millions.

Intel’s public relations representatives did not comment on the news-story.

News Source: Xbitlabs