Java How to Program (4th Edition) - eBoOk

virtualzin

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  • Dec 23, 2006
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    Between Heaven And Earth
    Java How to Program (4th Edition)

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    Author: Harvey M. Deitel and Paul J. Deitel
    Paperback: 1546 pages
    Publisher: Prentice Hall; 4 edition (August 8, 2001)
    Language: English
    ISBN-10: 0130341517
    ISBN-13: 978-0130341518
    Format: pdf
    Details:
    Java™ has revolutionized software development with multimedia-intensive, platform-independent, object-oriented code for conventional, Internet-, Intranet- and Extranet-based applications and applets. This exciting new Fourth Edition of the world's best-selling Java textbook now has a companion volume—Advanced Java 2 Platform How to Program—which focuses on the Java 2 Platform, Enterprise Edition (J2EE), presents advanced J2SE features and introduces the Java 2 Platform, Micro Edition (J2ME).
    Dr. Harvey M. Deitel and Paul J. Deitel are the founders of Deitel & Associates, Inc., the internationally recognized corporate training and content-creation organization specializing in Java, C++, C, Visual C#™, Visual Basic®, Visual C++®, .NET, XML™, Python, Perl, Internet, Web and object technologies. The Deitels are also the authors of the world's #1 C++ textbook—C++ How to Program, 3/e—and many other best sellers.
    In Java How to Program, Fourth Edition the Deitels introduce the fundamentals of object-oriented programming in Java. The 4th edition includes an optional 180-page case study that introduces object-oriented design with the UML. Key 4th edition topics include:
    Applications/Applets
    Swing GUI/Event Handling
    Classes/Objects/Interfaces
    Encapsulation/Inner Classes
    OOP/Inheritance/Polymorphism
    Data Structures/Collections
    Files/Streams/Serialization
    Networking/Client/Server/Internet/Web
    Graphics/Java2D/Images/Animation
    JMF/Java Sound/Audio/Video/MIDI
    (Optional) OOD/UML/Design Patterns
    Exceptions/Multithreading
    Java How to Program, Fourth Edition includes extensive pedagogic features:
    Hundreds of LIVE-CODE™ programs with screen captures that show exact outputs
    Extensive World Wide Web and Internet resources to encourage further research
    Hundreds of tips, recommended practices and cautions—all marked with icons
    — Good Programming Practices
    —Software Engineering Observations
    —Performance Tips
    —Look-and-Feel Observations
    —Testing and Debugging Tips
    —Common Programming Errors

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    Code:
    http://rapidshare.com/files/105061299/D.J.How.2.Prog.4Th.Ed-virTuAlZin.rar