(https://lawsofux.com), a fantastic collection of best practices, practical takeaways and useful resources — from Doherty threshold and goal-gradient effect to peak-end rule, Tesler’s law and serial position effect. Also available as a wonderful book, cards and a printed poster. Kindly put together and maintained by Jon Yablonski.
Useful resources:
Laws of UX: PDF Posters, by Jon Yablonski
https://lnkd.in/e3CY9iBn
Practical UX Bites, by Peter Ramsey
https://lnkd.in/eVFVV2Zg
UX Psychology Glossary, by Peter Ramsey
https://lnkd.in/ek9Pi-CG
Psychology for UX: Study Guide, by Tanner Kohler
https://lnkd.in/eV9fHqBX
Coglode Behavioural Insights Cookbook, by Jerome Ribot
Guide: https://lnkd.in/epGNUd9j
Figma kit: https://lnkd.in/eruxMGWT
Psychological Principles And How To Apply Them (Figjam template), by Maryna Kucherova
https://lnkd.in/eQE2y5HG
Cognitive Bias Cheat Sheet, by Buster Benson
https://lnkd.in/eaYSY92t
The Big Behavioral Bias Miro Board, by Robert Meza
https://lnkd.in/ei-Xs-tD
Behavior Design Strategy Framework, by Elina Halonen and Robert Meza
https://lnkd.in/eRZNZrBA
Design is powerful. Over the years, we’ve learned how to influence people’s behavior and encourage actions. How to design and place the right buttons in the right place at the right time. We could make people spend more money, pick a wrong plan, spam their friends or waste more time in front of their screens.
But we can also make them feel respected and valued. Take care of annoying routine tasks with a few simple and pleasant interactions. Provide insights and critical details that matter. Help them avoid mistakes and frustrations. And most importantly, help them focus on things that are way more important than our websites or applications.
The less you get in the way, the more people feel heard and understood, the more likely you are to find loyal customers who will go to great lengths to continue supporting you for years to come. There is rarely anything more valuable than that.
Source: https://www.linkedin.com/posts/vitalyfriedman_ux-design-activity-7119966542796050432-USt5
Useful resources:
Laws of UX: PDF Posters, by Jon Yablonski
https://lnkd.in/e3CY9iBn
Practical UX Bites, by Peter Ramsey
https://lnkd.in/eVFVV2Zg
UX Psychology Glossary, by Peter Ramsey
https://lnkd.in/ek9Pi-CG
Psychology for UX: Study Guide, by Tanner Kohler
https://lnkd.in/eV9fHqBX
Coglode Behavioural Insights Cookbook, by Jerome Ribot
Guide: https://lnkd.in/epGNUd9j
Figma kit: https://lnkd.in/eruxMGWT
Psychological Principles And How To Apply Them (Figjam template), by Maryna Kucherova
https://lnkd.in/eQE2y5HG
Cognitive Bias Cheat Sheet, by Buster Benson
https://lnkd.in/eaYSY92t
The Big Behavioral Bias Miro Board, by Robert Meza
https://lnkd.in/ei-Xs-tD
Behavior Design Strategy Framework, by Elina Halonen and Robert Meza
https://lnkd.in/eRZNZrBA
Design is powerful. Over the years, we’ve learned how to influence people’s behavior and encourage actions. How to design and place the right buttons in the right place at the right time. We could make people spend more money, pick a wrong plan, spam their friends or waste more time in front of their screens.
But we can also make them feel respected and valued. Take care of annoying routine tasks with a few simple and pleasant interactions. Provide insights and critical details that matter. Help them avoid mistakes and frustrations. And most importantly, help them focus on things that are way more important than our websites or applications.
The less you get in the way, the more people feel heard and understood, the more likely you are to find loyal customers who will go to great lengths to continue supporting you for years to come. There is rarely anything more valuable than that.
Source: https://www.linkedin.com/posts/vitalyfriedman_ux-design-activity-7119966542796050432-USt5