Max Payne 1 or 2 (GAME)

coollifestyle4u

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    Three years back a young NYPD cop, Max Payne, came home one night to find his family senselessly slaughtered by a gang of drug-crazed junkies, high on a previously unknown synthetic drug. Now that same drug, Valkyr, has spread through the whole New York City like a nightmare plague, and Max Payne’s on a crusade for revenge, out to get even. To Drug Enforcement Administration, DEA, this new drug was evil incarnate, to be stopped at any cost. Max's boss and best friend, the only one who knew his true identity, has been murdered, and Max's been framed for the slaying. Everything ripped apart in a New York minute... Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game. Prepare for pain...


    Max Payne features:

    * FEEL THE PAIN -- "Story is the bedrock of Max Payne. Yeah, it's chock full of mind-blowing gunplay. But at every turn, a new and clever piece of noir storytelling will motivate you forward and illuminate the action." -- PC Gamer
    * REALISM TO THE MAX -- A first in gaming. The first PC game with photo-digitized textures, radiosity lighting and hardware T&L combined. All this tech talk just means game play never looked this real, nor frightening!
    * BULLET-TIME GAME PLAY -- A first in gaming. "Slo-mo gives you an inventive advantage over your opposition...[and] also happens to be the most frickin' cool device ever employed in an action game." -- PC Gamer
    * PLAY IT YOUR WAY -- Auto-adjusting game play, another first in gaming. You want the action will be challenging and intense, but not unfair and frustrating--the game's self-adjusting difficulty keeps you in the sweet spot of game play bliss.
    * MAKE YOUR OWN LEVELS -- The most powerful, easiest-to-use game editor ever released is in your creative hands, with WYSIWYG-style editing. Even recreate your house or workplace!
    * MORE REALISM -- Painstaking attention to detail, bullets even modeled accurately resulting in realistic and cinematic game play unlike anything you've seen. "Everything is destructible, and comes apart realistically. You've never played action sequences with this level of demolition." -- PC Gamer

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    coollifestyle4u

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    Max Payne 2


    mofunzone-com-max_payne_2.jpg

    Specifications:
    Genre: Action
    File Size: 245 MB
    Publisher: rockstargames
    Date Posted: Dec/1/2004

    Min Requirements:
    OS: WinXp/Win2k/Win9x
    CPU: 1.0 GHz
    MEM: 256 MB RAM
    GFX: 32 MB 3D Vid Card



    Game Information:

    Storyline - a violent, Film Noir love story between a cop and a femme fatale murder suspect, between Max Payne and Mona Sax. Dark, tragic and intense, the story is a thrill-ride of shocking twists and revelations.

    Max Payne's signature slow motion gunplay has been improved on every level. Get ready for Bullet Time 2.0.

    New guns and new moves make action more cinematic and intense than ever before.

    Fully integrated Havok physics engine allows for interactive environments creating incredible combat scenes. Ragdoll characters and physics in slow motion create breath-taking combat scenes.

    All new AI - cooperative NPC's fight with Max and more believable enemies create tension and more interesting and varied challenge.

    A stunning level of detail: Extremely detailed environments with photorealistic textures, highly enhanced radiosity lighting and extremely lifelike characters (including facial animations & lip synchronization) provide a visually staggering cinematic experience.

    Massive production values - including a motion picture stunt crew, professional talent for voice acting and graphic novels, motion capture and authentic digital source material from New York City.

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    sunnetmedia

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    Max Payne

    Max Payne is a third-person shooter video game developed by the Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July, 2001 for Windows. Ports later in the year for the Xbox and PlayStation 2 were published by Rockstar Games. A MacintoshMacSoft in North America[1] and Feral Interactive in the rest of the World. There were plans for a Dreamcast version of Max Payne, but they were cancelled due to the discontinuation of the console.[2] port was published in July 2002 by
    A sequel called Max Payne 2: The Fall of Max Payne was released in 2003.[3] As of March 12, 2008,[4] the Max Payne franchise has sold over 7 million copies according to Take-Two Interactive.[5]

    //
    [] Overview

    The Max Payne series is influenced by Mad Max, directed by George Miller, and the Hong Kong action movie genre, particularly the work of director John Woo.


    It was one of the first video games to incorporate the "bullet time" effect into gameplay, made famous by "The Matrix" films. The game contains many allusions to Norse mythology, particularly Ragnarok, and several of the names used in the game (Alfred Woden, Alex Balder, Aesir Corporation, Asgard Building, Valkyr) are those of the Norse gods and mythos.

    [] Gameplay

    The prime emphasis of the series is on shooting. Almost all of the gameplay involves using bullettime to gun down foe after foe. Levels are generally straightforward, with almost no key-hunting. However, some levels do incorporate platforming elements and puzzle solving. Ammo is in virtually constant supply, as all enemies drop some ammo when killed.
    The game's A.I. is heavily dependent on pre-scripted commands. Most of the apparently intelligent behavior exhibited by enemies, such as taking cover behind obstacles, retreating from the player, or throwing grenades, is pre-scripted. Thus, when replaying a level, enemies perform exactly the same behaviors each time. Enemies who dodge and roll are typically the Mercenaries (operatives in black ski-masks), Aesir Security Guards, and Killer Suits (henchmen wearing business suits and sunglasses).
    Higher difficulty levels are extremely challenging; the "Dead on Arrival" level limits the player to 7 saves per chapter, and the "New York Minute" level forces the player to complete each chapter before the allotted time — replenished by killing enemies — is exhausted. Upon completing the game on "Dead on Arrival", Max is transported to the "Final Battle", where the player then fights in perpetual bulletime against 20 Killer Suits — each armed with the Pancor Jackhammer automatic shotgun. Upon completion of this task, the player can view a secret room with various photographs of New York locations used by the developer, Remedy, as well as a picture of the development team.
    On the highest difficulty setting, Max is (from a game perspective) extremely fragile and dies after suffering only 5 pistol bullets, 3 assault rifle bullets, or 1 accurate shotgun blast. Most enemies have more endurance than the player character, with later enemies being able to survive 2 or 3 times as much damage as Max. The player can heal Max by consuming "painkillers", which the player collects and carries, until he/she decides to use them.

    [] Bullet time

    The game play of Max Payne revolves heavily around bullet time. When triggered, bullet time slows down the passage of time to such an extent that the movements of bullets can be seen by the naked eye — it is a form of slow motion. The player, although his movement is also slowed, is still able to aim and react in real time, providing a unique advantage over enemies. This makes avoiding being shot easier and enables Max to perform special moves, such as shoot dodges where Max leaps sideways through the air while continuing to fire his weapon.
    Occasionally, when the last character of a group is killed, the viewpoint switches to a third-person view of his falling body with the camera circling around it.

    [edit] Max Payne the character

    For Max Payne, the title character was modeled after Sam Lake, the writer of Max Payne. It is often joked that Max had a constipated expression with his uncomfortable half grin/sneer; this joke is even mentioned in the sequel. For Max Payne 2, however, Lake declined the honor, and after extensive casting, Remedy chose the actor Timothy Gibbs to be the model for Max Payne. Actor James McCaffrey provided the voice of Max Payne in both games.

    [] Plot

    The story begins with Max Payne returning home to find several drug junkies high on a new drug called Valkyr. He also finds that the junkies, who promptly attack him and are quickly dispatched, have killed his wife and newborn daughter. After his wife's funeral, he transfers to the DEA.
    Three years later, he is an undercover operative investigating the Punchinello Mafia family, who is responsible for the trafficking of Valkyr. B.B. Hensley, a colleague in the DEA, gives Max a message asking him to meet Alex Balder, another DEA agent and a good friend of Max's, in the subway. When Max arrives at the subway, Alex is shot by an unknown assassin. As a result, the police consider Max the prime suspect in Alex’s death. Additionally, the Punchinello family finds out that he is a cop and wants him dead.
    Max seeks Jack Lupino, who oversees Valkyr distribution for the Punchinello family. After killing him, he meets Mona Sax, who laces his drink with a sedative and leaves him to be found by the Mafia, who proceed to interrogate him.
    Max escapes the Mafia and gains access to a shipment of guns belonging to the Russian mob after killing one of their traitors. Max uses these weapons to infiltrate the house of Don Punchinello, the head of the Mafia. Max discovers that the Don is only a puppet in the Valkyr market when the Don is killed by agents of Nicole Horne, CEO of Aesir Corp, in front of Max. Horne herself then injects Max with an overdose of Valkyr and leaves him for dead.
    When he awakens, he pursues his only lead, Horne's last words, “Take me to Cold Steel”, heard just before he passed out. It leads him to a foundry with an old military bunker under it. He discovers that Valkyr was the result of a military project to improve its soldiers’ stamina and morale; the project was halted shortly after it began due to lackluster results. He also discovers that his wife accidentally found out about the project while working at the District Attorney’s office, so Horne let Valkyr junkies loose in Max's house.
    After leaving the bunker, Max gets a call from B.B., who asks Max to meet with him at a garage lot. There, Max realizes that B.B. was the one who shot Alex, framing Max for his murder. A huge running gun-fight begins with Max giving chase through the garage lot. After killing B.B., Max gets a phone call from a man named Alfred Woden asking him to come to the Asgard building. Alfred is part of a secret society called the "Inner Circle". Woden informs Max about who Nicole Horne is and says the Inner Circle cannot pursue Horne because "their hands are tied." They ask Max to kill Horne in exchange for ensuring that any criminal charges against him are dropped. After the meeting, the room is stormed by Horne's agents. They kill every person in the room except for Max, who manages to escape, and Woden, who pretends to be shot.
    Max enters the Aesir Corp. main office, where Horne is located. As he makes his way past security guards and mercenaries, he runs into Mona Sax again. She is shot by mercenaries after refusing to shoot Max. Max confronts Nicole and states that this whole thing started after Max's wife found out about the Valkyr project. Horne runs to the roof of the building, boarding a helicopter. Racing up to the roof, Max shoots the guy wires of the building's antenna; the Antenna snaps off the roof and comes crashing down on the helicopter.
    The NYPD arrive at the scene, arresting Max. As Max is being led out of the building by the SWAT team, he sees Alfred Woden. Knowing that Woden will ensure his safe passage through the judicial system, Max smiles genuinely.

    [] Reception

    Max Payne was well received by critics with the PC and Xbox versions both scoring 89% on Metacritic.[6][7] A BBC review said the game "is an atmospheric third-person shooter, clearly inspired by the cinematography of John Woo films and The Matrix, with captivating graphics and edgy, action sequences," and praised the graphics, game play and detail in the game.[8]
    The PS2 version suffered from reduced detail and occasional slowdowns. While reviews were not as good as the PC and Xbox versions, its reviews were still positive.

    [] Sequels and spin-off


    Max Payne 2: The Fall of Max Payne

    Main article: Max Payne 2: The Fall of Max Payne
    At the ending of Max Payne, Max was being led away in the back of a police car, about to face charges for his two or three night killing spree in which he killed upwards of 600 people, even though they all had criminal records. However, Max was eventually cleared of all charges, thanks to his relationship with a very influential member of society, Senator Alfred Woden. A few years have passed, and Max has returned to work for the NYPD as a homicide detective. However, during a routine murder investigation he finds himself face-to-face with the fugitive Mona Sax, a woman he thought was dead. Max and Mona team up to solve the answers to Max's past that left his wife and child dead. Between them and the answers they seek rests an army of scum and murderous thugs in New York City's underground.

    [edit] Max Payne 3

    The PC version's ending to Max Payne 2 teases with a message at the end of the credits proclaiming, "Max Payne's journey through the night will continue", but the story itself seems to be over; Max has found peace with his life of guilt; out of both games, Max is one of only two characters left alive, the other being Jim Bravura, who was left in critical condition. Mona survives in an alternate hidden ending on the Dead on Arrival difficulty level, but it's still not clear which ending is the official canon. The third game in the series was announced by Jeffrey L. Lapin, the CEO of Take-Two Interactive in 2004.[9] There have been no further announcements regarding the matter – not even a developer for the third game has been named. Remedy Entertainment's name was mentioned in the announcement. At the same time, a post on Shacknews, apparently from someone claiming to be Mikael Kasurinen, a level designer for Max Payne 2, read "FYI: We are not making Max Payne 3."[10] GameSpot notes the status of the game is TBA.[11]
    Take-Two Interactive suggested that there will be a Max Payne 3 at some point although it didn't announce the game during its conference call.[12][13] Rockstar Toronto, a division of Rockstar Games who developed The Warriors, have been rumored to be the possible developers of Max Payne 3.[14]

    [] Max Payne (Game Boy Advance)

    The Game Boy Advance version of the game was developed by Mobius Entertainment Ltd, now known as Rockstar Leeds. Since it was developed on a far less powerful platform, the GBA version differs greatly from the PC versions and its Xbox and PlayStation 2 ports: instead of a 3D shooter, the game is shown from an isometric perspective, and uses extremely low-polygon models over a static pre-rendered background. The gameplay features have remained mostly the same, however, and is actually very similar to the original, the perspective change aside. The story also remained the same as in PC and console versions, though some levels from the original are omitted. The game even includes quite a large part of the original's graphic novel sections, complete with voice-overs.

    [] Film adaptation

    Main article: Max Payne (film)
    Early in 2003, it was confirmed that 20th Century Fox had bought the rights to adapt the game to film.[15] The Max Payne movie went into production in 2008 and was directed by John Moore. The movie was produced by Collision Entertainment and Firm Films in Toronto,[16] and began filming in the Toronto Transit Commission's unused tunnel.[citation needed] Mark Wahlberg and Mila Kunis[17]play the roles of Max Payne and Mona Sax.[18]Beau Bridges, Chris O'Donnell, Nelly Furtado and Rapper Ludacris are also confirmed to have roles as B.B. Hensley, Jason Colvin, Christa Balder and Jim Bravura respectively.[19]On July 10, 2008, an official teaser trailer was released, featuring an instrumental version of the Marilyn Manson song, "If I Was Your Vampire".[20] The film was released to theaters in the USA on October 17, 2008 with a PG-13 rating.[21] While it was ranked first on its opening weekend, grossing US$18 million at the box office,[22] the film received mainly negative reviews, having 20% "rotten" rating at Rotten Tomatoes, based on 95 reviews.[23]
     

    sunnetmedia

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    Max Payne 2

    Developer(s) Remedy Entertainment (WIN)
    3D Realms (producer)
    Rockstar Toronto (PS2)
    Rockstar Vienna (Xbox)
    Rockstar Leeds (GBA)
    MacSoft (Mac)
    Publisher(s) Gathering of Developers (WIN)
    Rockstar Games (PS2, Xbox, GBA)
    Feral (Mac)
    Tec Toy (BR)
    Capcom (JP)
    Valve Corporation
    (Steam)
    MacSoft (Mac) Engine MAX-FX Version 1.05 Platform(s) Windows, Xbox, PlayStation 2, Game Boy Advance, Mac OS Release date(s) PC - July 25, 2001
    Xbox and PS2 - December 2001
    Mac - July 2002
    GBA - December 2003
    Download (Steam): January 4, 2008 Genre(s) Third-person shooter Mode(s) Single player Rating(s) ESRB: M
    BBFC: 15
    OFLC: MA15+
    CERO: Z Media 1 CD-ROM (WIN)
    1 DVD (PS2), (Xbox)
    1 cartridge (GBA) System requirements Windows
    • 450 MHz CPU,
    • 96 MB RAM,
    • 16 MB video card RAM,
    • 4X CD-ROM drive, DirectX 8.0,
    • Windows 95 (WIN)
    Mac
    • Mac OS 9.1 or later or, Mac OS X v10.1.4 or later
    • 450 MHz PowerPC G3 processor
    • 900Mb free hard disk space
    • 128Mb RAM (with virtual memory set to 200Mb) (256 MB RAM required for OSX version)
    • 16Mb Open GL compatible graphics card
    • Open GL 1.2
    • CarbonLib 1.4
    Input methods Windows and Mac
    • Keyboard and mouse
    PlayStation 2 and Xbox
    • Gamepad
     

    sunnetmedia

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    Best Game ......

    The Matrix is a 1999 science fiction-martial arts-action film written and directed by Larry and Andy Wachowski and starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving. It was first released in the USA on March 31, 1999, and is the first entry in The Matrix series of films, comics, video games, and animation.
    The film describes a future in which reality perceived by humans is actually the Matrix, a simulated reality created by sentient machines in order to pacify and subdue the human population while their bodies' heat and electrical activity are used as an energy source. Upon learning this, computer programmer "Neo" is drawn into a rebellion against the machines. The film contains many references to the cyberpunk and hacker subcultures; philosophical and religious ideas; and homages to Alice's Adventures in Wonderland, Hong Kong action cinema, Spaghetti Westerns, and Japanese animation.






    Influence on filmmaking

    The Matrix has had a strong effect on action film-making in Hollywood. It upped the ante for cinematic fight scenes by hiring acclaimed choreographers (such as Yuen Woo-ping) from the Hong Kong action cinema scene, well-known for its production of martial arts films. The success of The Matrix put those choreographers in high demand by other filmmakers who wanted fights of similar sophistication: for example, Yuen Woo-ping's brother Yuen Cheung-Yan was choreographer on Daredevil (2003).

    Following The Matrix, films made abundant use of slow-motion, spinning cameras, and, often, the famed bullet time effect of a character freezing or slowing down and the camera panning around them such as the opening scene on Swordfish. The bullet time effect has also been parodied numerous times, in comedy films such as Scary Movie, Deuce Bigalow: Male Gigolo, Shrek, Main Hoon Na (BollyWood) and Kung Pow: Enter the Fist; in TV series such as The Simpsons and Family Guy; in the OVA series FLCL; and in video games such as Conker's Bad Fur Day, Max Payne.

    Wikipedia....... [Max Payne] [The Matrix]