Guys Farcry 2 supporting for directx 10.1 on current nvidia Gpus to increase AA, Z buffer performance eventhough nvidia does not officially support directx 10.1
fazaal24 said:FallOut 3 is Out.
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Developer(s) Bethesda Game Studios
Publisher(s) Bethesda Softworks
ZeniMax Media
Designer(s) Emil Pagliarulo (Lead Designer)
Todd Howard (Exec. Producer)
Composer(s) Inon Zur
Series Fallout
Engine Gamebryo engine
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s) NA October 28, 2008
EU October 30, 2008
AUS October 30, 2008
UK October 31, 2008
Genre(s) Action role-playing game
Mode(s) Single-player
Rating(s)
BBFC: 18
ESRB: M
OFLC: MA15+
OFLC: R18
PEGI: 18+
Media Blu-ray Disc, DVD, Steam (content delivery)
System requirements
Input methods Keyboard and mouse, Gamepad
Setting:
Fallout 3 takes place in a post-apocalyptic United States in the year
2277. The player character is a member of Vault 101, a fallout shelter
serving Washington, D.C. The player character lives with his/her widower
father (voiced by Liam Neeson) until, one day, the player wakes up
finding that the father has left the vault and ventured into the wasteland
for unknown reasons. The vault overseer becomes suspicious that the player
had something to do with the father's disappearance, and the character
decides to go out into the Capital Wasteland in search of him. Along
the way, the player will encounter organizations seen in the previous games,
including the Brotherhood of Steel, a group of technology-coveting
survivors, and the Enclave, the elitist and genocidal remnant of
the U.S. government.
MORE INFO:
http://www.gamespot.com/pc/rpg/fallout3/index.html?tag=result;title;1
http://uk.pc.ign.com/objects/568/568806.html
http://pc.gamezone.com/gamesell/p24489.htm
LANGUAGUES: ENGLISH, RUSSIAN
roshant said:Tomb Raider Underworld
First Impressions
The new technology, both in and behind the game, isn’t the only thing to like about Tomb Raider: Underworld though. There are plenty of other new additions and tweaks which are worth a mention.
One of our favourite things about Tomb Raider: Underworld is the new focus on puzzles for example. Puzzles are an often-misunderstood element of game design and there are far too many people out there who think that they are irritating, annoying things which serve only to slow down the action.
We feel pity for those people though, as it’s the puzzles in Tomb Raider: Underworld that should be the most celebrated aspect of the game, not the combat.
In fact, the combat mechanics are mostly an improved version of those seen in Tomb Raider: Anniversary – and we don’t think that’s a super good thing, really. That stupid slow-motion targeting idea is still being used, though at least Lara can do some basic hand to hand combat too.
The puzzles in Underworld have taken a step up from any of the previous games, getting both more complex and grand. There’s no more of this ‘I have to climb up there and reposition the three mirrors in order’ nonsense. It’s all got bigger, better and more brain-breaking.
Much of this is down to the multi-tier approach which Crystal Dynamics has employed. Both the puzzles and levels are now a lot more open and less-linear, meaning that the entire structure of the game changes. It’s not just moving forwards through endless corridors to find the next room with a clockwork puzzle in it; it’s a whole lot more complex.
Now, with the open environments, it’s more about searching out and around the temples you’re exploring and finding the right tools to crack the puzzles before you progress. Archaeology is the salvage and study of broken things, so expect to be finding a lot of broken levers and machines that have to be repaired in Tomb Raider: Underworld, often having to search the level thoroughly to find what you need.
Tomb Raider: Underworld is definitely a more convincing and well-thought out world than we’ve ever seen in any of Lara Croft’s previous adventures too. The world is no longer just a blocky mess of ill thought-out plotlines and clichéd one liners. For all its good points, one thing that Anniversary definitely did was show gamers how far the Tomb Raider series had come in terms of narrative.
St. Francis’ Folly, for example, was a great level in Tomb Raider: Anniversary but it really shattered the suspension of disbelief to find this massive underground complex without ivy even growing on walls.
Underworld goes a long way to correct this fault by creating much more interesting, semi-realistic environments. The temples you explore are massive, broken down structures set in hugely inaccessible parts of the world or have been eroded by the footsteps of all those who have gone before you.
There are forgotten mysteries and secrets locked in these places which have remained hidden or overlooked for the longest time. Now, when it is time for these relics and artefacts to start to come to the surface, Lara is going to be there and nothing is going to stand between her and the mystical realm of Avalon that she’s so desperate to break into.
It’s going to be one hell of an adventure.

chandima3010 said:

icreations said:Playing MAIFA for the Second Time....
icreations said:Playing MAIFA for the Second Time....
wasawa said:i bought crysis warhead yesterday. AND its freakin awsome. coooollll...... game performance, much better than crysis. and even more action and more actionnnnn.....
better graphics. can be played 1680x1550 in enthusiast on 9600GT. (which i got)