AMD Breaks CPU Clock Speed Record With 8.429 GHz Overclocked

twisted

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  • Feb 21, 2008
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    depends on the processor and the OC level.

    is that how Madura burned his Processor (do remember a talk concerning that in IRC) :lol:

    hmm it depends on your standard cooler and processor , old P4 and C2D coolers are fine for some 300~400MHz or better Ocing , but those new thin coolers cant handle that. dont know much abt core i processors though :oo:

    Oh good My sis' pc is C2D :lol:
     

    Mesozoic

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    Aug 21, 2011
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    it's not nice to OC your processor on the standard cooler right? is it absolutely risky or is there a limit?

    Overclocking maximum limit is 23%+/-2 of FSB is recommended.
    which decides the final clock speed outcome with multiplier on your CPU
    beyond that it's bit risky. or you may need to use water cooling or something like that to keep the processor cool. as examples
    think if you have a 3.2GHz of clock speed on your processor(if multiplier value is 16) and which also consists 4 cores so the overall speed is 4*3.2= 12.6GHz and think if the FSB speed is 200MHz then you can increase it upto 200+200*23/100 so you get 246MHz
    which means one core can generate 246MHz of FSB (front side bus speed)
    so one core generates overall 16*246 = 3936MHz so all 4 cores can generate 15744MHz. AND keep this in your mind
    it's actually not correct to sum the clock speeds of all 4 cores cause each core works individually though it's possible to share the load if the application supported Mulitcores as an example most of modern games are multicore optimized so in that case each core avouches for a specific task. so that's how it works.
     

    twisted

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  • Feb 21, 2008
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    :lol: mata mawila penawa oi :lol: uba ekata kelawana hati :lol:

    I don't think I'll do that, lol I don't wanna share my PC with her :no:

    He didnt burn off the processor. his problem was a defective mobo. he wasnt OCing that lappy either.

    I thought he did something he wasn't supposed to do :)

    guess there will be chatter in the IRC pretty soon about your previous CPU :P

    :lol: I'm not OC'ing anything,

    so why not OC servers? I've access to many.
     

    twisted

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  • Feb 21, 2008
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    Overclocking maximum limit is 23%+/-2 of FSB is recommended.
    which decides the final clock speed outcome with multiplier on your CPU
    beyond that it's bit risky. or you may need to use water cooling or something like that to keep the processor cool. as examples
    think if you have a 3.2GHz of clock speed on your processor(if multiplier value is 16) and which also consists 4 cores so the overall speed is 4*3.2= 12.6GHz and think if the FSB speed is 200MHz then you can increase it upto 200+200*23/100 so you get 246MHz
    which means one core can generate 246MHz of FSB (front side bus speed)
    so one core generates overall 16*246 = 3936MHz so all 4 cores can generate 15744MHz. AND keep this in your mind
    it's actually not correct to sum the clock speeds of all 4 cores cause each core works individually though it's possible to share the load if the application supported Mulitcores as an example most of modern games are multicore optimized so in that case each core avouches for a specific task. so that's how it works.

    this is very educating, thank you :P

    But I'm not in a hurry really..
     

    geethq

    Well-known member
  • Sep 17, 2006
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    ~ඤාව්~
    Overclocking maximum limit is 23%+/-2 of FSB is recommended.
    which decides the final clock speed outcome with multiplier on your CPU
    beyond that it's bit risky. or you may need to use water cooling or something like that to keep the processor cool. as examples
    think if you have a 3.2GHz of clock speed on your processor(if multiplier value is 16) and which also consists 4 cores so the overall speed is 4*3.2= 12.6GHz and think if the FSB speed is 200MHz then you can increase it upto 200+200*23/100 so you get 246MHz
    which means one core can generate 246MHz of FSB (front side bus speed)
    so one core generates overall 16*246 = 3936MHz so all 4 cores can generate 15744MHz. AND keep this in your mind
    it's actually not correct to sum the clock speeds of all 4 cores cause each core works individually though it's possible to share the load if the application supported Mulitcores as an example most of modern games are multicore optimized so in that case each core avouches for a specific task. so that's how it works.
    is this a copy paste :rolleyes: