GAMING MOMENTS III

Wolverine GTR

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  • Jan 1, 2009
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    ♥♥Ŧhệatrệ Θf Drệamś♥♥
    Call of Duty:Black Ops

    Call of Duty:Black Ops

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    nVIDIA

    Member
    Nov 11, 2012
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    127.0.0.1
    Ryse: Son of Rome PC System Requirements

    Crytek decided to port the most visually impressive Xbox One exclusive launch title, Ryse: Son of Rome, to PC and completely optimize it for the platform in 4K resolution, allowing players to experience the ancient Rome with `true next-gen visuals. It was also announced that the game would come with all of the bonus material that has been originally released for the Xbox One version of the game since its launch back in November 2013.


    The German-based video game developer has now confirmed that PC players will be able to grab Ryse: Son of Rome on October 10, 2014 for $39.99 / €39.99 / £34.99 only

    Minimum:

    OS: Windows Vista SP1, Windows 7 or Windows 8 (64bit)
    Processor: Intel Dual-Core 2.8 GHz/ AMD Dual-Core 3.2 GHz or better
    Memory: 4 GB RAM
    Graphics: DirectX 11 graphics card with 1 GB video RAM
    DirectX: Version 11
    Hard Drive: 26 GB available space
    Sound Card: DirectX compatible Sound Card with latest drivers


    Recommended:

    OS: Windows Vista SP1, Windows 7 or Windows 8 (64bit)
    Processor: Intel Quad-Core or AMD Octo-Core
    Memory: 8 GB RAM
    Graphics: DirectX 11 graphics card with 4 GB video RAM
    DirectX: Version 11
    Hard Drive: 26 GB available space
    Sound Card: DirectX compatible Sound Card with latest drivers


     

    Wolverine GTR

    Well-known member
  • Jan 1, 2009
    268,940
    11,592
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    ♥♥Ŧhệatrệ Θf Drệamś♥♥
    Ryse: Son of Rome PC System Requirements

    Crytek decided to port the most visually impressive Xbox One exclusive launch title, Ryse: Son of Rome, to PC and completely optimize it for the platform in 4K resolution, allowing players to experience the ancient Rome with `true next-gen visuals. It was also announced that the game would come with all of the bonus material that has been originally released for the Xbox One version of the game since its launch back in November 2013.
    The German-based video game developer has now confirmed that PC players will be able to grab Ryse: Son of Rome on October 10, 2014 for $39.99 / €39.99 / £34.99 only


    Minimum:

    OS: Windows Vista SP1, Windows 7 or Windows 8 (64bit)
    Processor: Intel Dual-Core 2.8 GHz/ AMD Dual-Core 3.2 GHz or better
    Memory: 4 GB RAM
    Graphics: DirectX 11 graphics card with 1 GB video RAM
    DirectX: Version 11
    Hard Drive: 26 GB available space
    Sound Card: DirectX compatible Sound Card with latest drivers


    Recommended:

    OS: Windows Vista SP1, Windows 7 or Windows 8 (64bit)
    Processor: Intel Quad-Core or AMD Octo-Core
    Memory: 8 GB RAM
    Graphics: DirectX 11 graphics card with 4 GB video RAM
    DirectX: Version 11
    Hard Drive: 26 GB available space
    Sound Card: DirectX compatible Sound Card with latest drivers

    4GB VRAM:shocked:Game 1ka pattama athi machan:yes::cool:
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    Michael

    Well-known member
  • Jul 11, 2006
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    gahana game eka hodaida ban :dull:

    Onna oka thama awula umbalage lol Game eke poddak hari kaluwarai nam or mokek hari sathek innawanam umbalage chu peragena wagene ban dangalanne!? :lol:

    Meh game eke baya wenna kisima deyak na lol... Eka eka saththu innawa echcharai. Stealth and darkness eka use karan gahanna one games! Athal ne mewa! :yes: :cool:
     

    1118lakmalkumara

    Well-known member
  • May 21, 2009
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    斯里蘭卡
    Onna oka thama awula umbalage lol Game eke poddak hari kaluwarai nam or mokek hari sathek innawanam umbalage chu peragena wagene ban dangalanne!? :lol:

    Meh game eke baya wenna kisima deyak na lol... Eka eka saththu innawa echcharai. Stealth and darkness eka use karan gahanna one games! Athal ne mewa! :yes: :cool:

    :rofl: Ubata weradila mama baya nae oya ekakkatawath uba oya wena kawuruwath kiyala uththara denne mata :lol: . mama ehewwe game eka gena misak baya wena ewa gena neweine ban review eka gena ;)
     

    Michael

    Well-known member
  • Jul 11, 2006
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    Dead Rising 3 | Steam

    (Game eke Resolution eka 720p locked + FPS 30 locked! resolution wenas karanna ba. Mage Monitor eka HD nethi nisa Change karanna ba resolution eka 1280x1024 ehata) :sorry:


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    Wolverine GTR

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  • Jan 1, 2009
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    Eka Game developers la karala thiyana deyak. Frame rate ekata fix ekak thiyanawa but resolution problem ekata thama mukuth nae...
    :(

    How to remove Dead Rising 3 PC's 30fps cap

    One of the first things we discovered when we began testing the PC version of Dead Rising 3 this week is that the Capcom game ships with a 30 frames-per-second cap that cannot be adjusted within the options screen. Instead, in order to unlock higher frame-rates you need to generate your own custom user.ini file and put it in the game's installation directory. And not only that, but the game defaults to 720p resolution, so you have to dig deep into the options to access higher pixel-counts.

    "The game is capped at 30fps," Capcom told us. "However, if you would like to experiment with that, create a user.ini file which contains a single line: 'gmpcr_unlock_frame_rate=True' (no quotes) and place it in the same folder as deadrising3.exe before running the game." If you're not sure how to make a user.ini file, here's one we made earlier. However, an unlocked frame-rate isn't the developer's preferred option, with Capcom suggesting that the game has been optimised for 30fps, warning that unlocking the frame-rate is done at the user's discretion and that performance is not guaranteed.

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    (On most PC titles, you set the resolution in the options menu and that's the output you get. However, in Dead Rising 3 on PC, the main resolution setting only adjusts the size of the HUD and the upscaled game output. You need to access the game quality selectable, where actual rendering resolutions are available. The default is 720p, with other options consisting of 900p, 1080p and the native resolution of your display.)

    We tested the unlock and there doesn't appear to be any artificial limitation on performance. Animations work fine, physics operate exactly as they should at the higher frame-rate, and gameplay doesn't suffer in any way. However, the game does have frame-pacing issues with a 30fps lock, and we had to use Nvidia's half-rate refresh GPU control panel option, in combination with the frame-rate lock in Riva Tuner Statistics Server (a part of MSI Afterburner), to fix that as well.

    Based on our initial testing, if you're looking to lock performance at 1080p and 60fps on max settings then you are going to require some serious PC horsepower anyway. We tested Dead Rising 3 on a PC running a Core i5 3570K quad-core processor overclocked to 4.5GHz, running in concert with a high-end GeForce GTX 780, and found that the game could not sustain 60fps. CPU utilisation averages at 70 per cent with the occasional 100 per cent spike, while the GPU hits 95 to 100 per cent load throughout. Lowering resolution to 900p and 720p sees GPU utilisation drop to 90 per cent and 75 per cent respectively, while CPU usage remains unchanged.

    By and large, the top-end 'high' preset is a match for Xbox One visual quality, albeit with improved anti-aliasing options in the form of SMAA, which is a stunning state of affairs bearing in mind how potent the GTX 780 should be in this situation. Lowering GPU quality presets reduces load significantly, but we're still looking at CPU load in the 60 to 65 per cent range. That's a whole lot of horsepower, bearing in mind we have four Intel cores running flat-out at 4.5GHz.

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    (Dead Rising 3 at its highest quality presets closely matches the Xbox One version, but the title targets the same 720p30 profile by default. Here's a snapshot of 1080p and 900p performance on a PC with an overclocked Core i5 3570K running at 4.5GHz, in combination with a GTX 780.)

    We'll have more thoughts on Dead Rising performance in our upcoming PC tech comparison piece, but the frame-rate is probably capped in order to get the game running on as many PCs as possible. Moving it onto an i7 3770K system clocked to 4.3GHz, working alongside a much humbler GTX 760, we get a maxed-out GPU at 1080p30, and while CPU utilisation was lower, this was mostly down to lower frame-rates generated by the less capable graphics card. Turning off hyper-threading, utilisation across four physical cores still hit 60 per cent. We have a feeling that on mid-range enthusiast systems (Core i5 with a sub-£200/$300 GPU), 1080p is going to turn out to be the best experience you'll get. Let's put it this way - we also ran the game briefly on a six-core i7 3930K system with a 6GB GTX Titan and we still couldn't achieve a locked 60fps.

    Also, as mentioned at the outset, Dead Rising 3 PC renders at the Xbox One standard 720p by default. The output resolution is defined in the initial video settings, but even if your monitor operates at 1080p, the game still renders natively at 720p, and it's only by dipping into the 'game quality' setting can you actually adjust the actual native resolution - options available are 720p, 900p, 1080p and the actual resolution of your display.

    Dead Rising 3 testing this week has been a bit of a trial thanks to repeated crashes on our main gameplay PCs - a situation also affecting some other players. Our initial impressions are of a game that really could have benefited from more testing, and we understand that the developers are looking into the problem now. We'll report back with more thoughts on the game in the next few days.