Indie Game under development

Dark_Night_of_the_Soul

Well-known member
  • Nov 24, 2013
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    Hi All!

    Here's the first stage of my current game. Though it's still not like "perfect" -- has glitches and stuff, stuff to fine-tune and fix. I haven't yet figured out a proper name for the game, but the inspiration for the game came from TOMB RAIDER the game, which I love dearly -- Really wanted to make something like TR!

    This first leg, I built the little room myself. I downloaded the player model from AssetStore, and got the animations for her from Mixamo. I downloaded the Character Controller for the player (I named her "Koshi") also from AssetStore, and replaced its default animations with the ones from Mixamo.

    So, this "first level" of the game involves solving a little puzzle, which related to Greek gods/goddesses (like typically in TR). When you solve it, you can access the next section of the building (which is not built yet).

    I struggled with creating a Character Controller myself, but it got too complicated, so I resorted to downloading one from the AssetStore. Also had to spend some time trying to figure out how to climb stairs. Programming (with C#) the puzzle was somewhat mind boggling, cuz I haven't created a 3D game before -- Only 2D games (Initially with Adobe Flash, and then with Unity).

    Hope to complete this game as soon as possible as life allows me.

    Thanks for reading.
     
    Last edited:

    lovethebomb

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  • Apr 18, 2015
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    I'm intrigued. Keep us updated.

    Not a dev, only a consumer. But I feel like consistent, overarching line of aesthetic (that perfectly maps onto the underlying logic of the game) is the first thing that manages to grab my attention based on most indie games that I happen to admire. I'm sure you'll figure out your niche in due time.
     
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    Dark_Night_of_the_Soul

    Well-known member
  • Nov 24, 2013
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    I'm intrigued. Keep us updated.

    Not a dev, only a consumer. But I feel like consistent, overarching line of aesthetic (that perfectly maps onto the underlying logic of the game) is the first thing that manages to grab my attention based on most indie games that I happen to admire. I'm sure you'll figure out your niche in due time.
    Thanks for the review! ♥️ Actually, I'm kinda replicating what TR Anniversary was. With its puzzle challenges involving ancient themes.
    Here's my FB group, which I post updates on, if you are interested: Indie Game Dev

    Thanks!!
     

    Dark_Night_of_the_Soul

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  • Nov 24, 2013
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    Game Dev Update:

    New puzzle half-way built. Now she needs to jump onto the correct puzzle pieces to reveal the god/goddess images.

    Plus: How to create a new animation (panel slide) by copying and modifying an existing one.



    GameDev Update:
    • Basic camera setup for the 2nd puzzle.
    • 2nd puzzle involves jumping onto puzzle pieces in the correct order, to unveil each god/goddess image.
    • On each successful jump, the unveiling animation plays as the scene cuts to the relevant camera.
    • Now, without first solving the puzzle by unveiling all god/goddess images, the player cannot move the jars.


    ------ Post added on May 17, 2021 at 2:55 PM

    GameDev Update: First stage complete (Alpha). 2 puzzles to solve for accessing the next area.


    ------ Post added on May 31, 2021 at 7:06 AM