Maya Thread

What is the best 3d animation software?

  • Autodesk Maya

    Votes: 13 56.5%
  • Autodesk 3D Studio Max

    Votes: 8 34.8%
  • Blender

    Votes: 1 4.3%
  • Other

    Votes: 1 4.3%

  • Total voters
    23

mortalkombat

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Jun 19, 2009
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ok this is first one


Digital Tutors-Introduction to Maya Muscle

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Digital Tutors-Introduction to Maya Muscle | 1 GB

An complete guide to realistic muscle simulation in Maya
Create realistic muscle and skin motion and become productive with the flexible Maya Muscle tools and workflow, while learning creative techniques for enhancing character performances. Contains over 3 hours of project-based training. Perfect for artists learning Maya Muscle.

Download
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mortalkombat

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now 2nd one

Learning Autodesk Maya 2009 Foundation Official Autodesk Training Guide


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Learning Autodesk Maya 2009 Foundation: Official Autodesk Training Guide | 1.6 GB
Book & DVD-ROM
Sybex | ISBN: 1897177518 | 640 pages | PDF

# Learning Autodesk Maya: Foundation is a full-color book that offers students a hands-on approach for learning how to use Maya, the industry-leading 3D animation and effects software. You will work with real movie footage, interactive tutorials and step-by-step lessons to understand the basics of modeling, texturing, animating, and visual effects. The companion DVD, which includes instructor-led tutorial videos and other resources for extended learning, will further reinforce the topics covered in the book so that you can become better acquainted with the Maya User Interface.
DVD Companion Included

Download:
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mortalkombat

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3rd

Maya 2008 Character Modeling & Animation: Principles and Practices


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Maya 2008 Character Modeling & Animation: Principles and Practices | 9 MB

Paperback: 449 pages
Publisher: Charles River Media; 1 edition (January 7, 2008)
Language: English
ISBN-10: 1584505567
ISBN-13: 978-1584505563
Format: PDF
Description: Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya® 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the “why” behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you’ll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You’ll learn to master Maya’s capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.

Download:
http://rapidshare.com/files/274721546/1584505567.rar
 

mortalkombat

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4th

Gnomon Workshop: Maya Rendering 1 - Light Fundamentals - DVDRIP


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This lecture introduces the basic concepts of lighting and rendering a scene. It begins by introducing Render Globals, Depth-Map and Raytrace shadows, and each of the light types in Maya. Three-point lighting is demonstrated as an effective starting point for lighting a scene. More advanced topics such as reflected light, gobos, and optical effects are introduced. The lecture demonstrates a simple but rich three-point light setup, and then illustrates a more complex, fully realized scene, using the tools learned.

Download:
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Djram

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Mar 23, 2007
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PaNaDuRa : The City of HeAvEn
Lynda.com - Maya Particle Effects

Particle effects can be used to create everything from realistic smoke and light to abstract design elements. In Maya Particle Effects, Audri Phillips demonstrates the particles she has found helpful in her work creating dynamic visuals for video games,film and fine art. This course goes deeper than the basics, tackling topics like saving time by reusing MEL expressions, implementing physics to create realistic effects, and manipulating paint effects to give particles the look and feel of an envisioned design. Exercise files accompany the course.

Software works on: Mac and Windows

Released on: 6/11/2009

 

Djram

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Mar 23, 2007
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PaNaDuRa : The City of HeAvEn
Simply Maya: Mech Warrior | 1.62GB

Kurt Boutilier | 14Hours 13Minutes | English | RS | HF | ULD

This tutorial is geared for intermediate Maya users. If you're into mechanical robots then this tutorial will be a lot of fun. We will begin by using image planes of the side and front views. The modeling techniques used will be shaping in nurbs, converting to polygons to add details, and then into sub'ds to define the final shapes.

Mech Warrior - Tutorial description:
This tutorial is geared for intermediate Maya users. If you're into mechanical robots then this tutorial will be a lot of fun. We will begin by using image planes of the side and front views. The modeling techniques used will be shaping in nurbs, converting to polygons to add details, and then into sub'ds to define the final shapes.

When the robot is finished we then move toward preparing our model for texturing. We do this by laying out the UV's for all the separate parts of the body to make them flat so we can get a clean UV snap-shot for our painted textures. Tools covered in the layout section include planar map, cylindrical map, and automatic map, as well as move and sew UV's. After the UV's are finished and your snap-shot is taken we jump into a paint program to start adding color and texture to our model.

You will learn how to use layers for different areas as well as how to stain and chip up certain parts of the body, like the head and torso, for a more aged and scratched look. The last section covers how to texture a few of the nurbs surfaces of our character, such as the tubes, using Maya built-in shading networks. Once our character is all textured we will begin rigging by adding a skeleton to the geometry as well as parent parts of the body to certain joints so that the body parts move with the new skeleton. After our Robot has his joints we will begin adding Ik handles and more in-depth animation controls like foot rolls, as well as finger controls. The last stage of our tutorial covers basic key-frame animation where we move our robot in 3D space instead of a cycle where we would animate him in place. He will walk a bit and then pick up a small object. This will get you familiar with thinking about how the body of our robot would move and counter-balance to get more life-like animation.

Homepage: http://www.simply3dworld.com/movie_pages/tutorial.mhtml?tut_id=150

 

Djram

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Mar 23, 2007
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PaNaDuRa : The City of HeAvEn
Learning Autodesk Maya 2009 Foundation: Official Autodesk Tr

Learning Autodesk Maya 2009 Foundation: Official Autodesk Training Guide (Book & DVD-ROM)
640 pages | Sybex (November 17, 2008) | ISBN: 1897177518 | PDF & ISO | 2.5 GB

Learning Autodesk Maya: Foundation is a full-color book that offers students a hands-on approach for learning how to use Maya, the industry-leading 3D animation and effects software.

You will work with real movie footage, interactive tutorials and step-by-step lessons to understand the basics of modeling, texturing, animating, and visual effects. The companion DVD, which includes instructor-led tutorial videos and other resources for extended learning, will further reinforce the topics covered in the book so that you can become better acquainted with the Maya User Interface.


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Code:
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mortalkombat

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Jun 19, 2009
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5th

Autodesk Maya 2010


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Autodesk® Maya® 3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow. Autodesk Maya 2010 software is the first release to unify the Autodesk® Maya® Complete 2009 and Autodesk® Maya® Unlimited 2009 feature sets, advanced matchmoving capabilities, and high dynamic range compositing into a single affordable package. Also included for a complete CG workflow are 5 additional mental ray® for Maya batch rendering nodes and the Autodesk® Backburner™ network render queue manager.

Home Page - http://www.autodesk.com/maya

Download: 334 MB
http://letitbit.net/download/0346.0a5267333804da50750f75ec5f/may_2010_www.dl4all.com.rar.html
Mirror:
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mortalkombat

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Jun 19, 2009
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6th

Autodesk: Maya Fluid FX


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Autodesk: Maya Fluid FX
English | 1.4Gb

This presentation has a special focus on working with expressions. You will learn how to combine particle systems and fluids to produce a wide variety of effects. Learn how to make full use of fluids by writing expressions. Master water related effects such as creating foam on an ocean surface using both particles and fluids. Learn to create highly effective gaseous effects as wel as flames and explosions. Understand how to work with fluid textures plus hints on how the fluid Navier-Stokes solver of Maya an be used for crowd simulation and more. Included with this video are presenter notes and dozens of Maya files for you to use as you learn.

With this training video, you will explore:
Oceans and the Height Feild Node
Fluid and Expression Basics
Water Shading, Spray, Foam, and Wakes
Rivers and Flowing Liquids
Gaseous Effects including: Flames, Explosions, Smoke, Clouds, Snow, and Data Transfer
Special Fluid Uses including: Crowd Simulation, Sound Waves, and Fluid Texture Uses
Presenter Biographies:
Duncan Brinsmead is a principal scientist with Autodesk. He is the creator of Maya Paint Effects, a radical brush-based technology in Maya, and Maya Hair, an advanced character creation toolset in Maya Unlimited. He also worked extensively on Maya Fluids. You can find Duncan at his blog on www.the-area.com.
Neehar Karnik has been working with Maya since version one. Neehar has worked as an Alias and Autodesk Support Engineer on Maya and has experience working as a technical director at Rainmaker and CIS Vancouver.

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mortalkombat

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Jun 19, 2009
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7th

Digital Tutors - Body Mechanics and Animation in Maya Lifting Heavy Objects


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Digital Tutors - Body Mechanics and Animation in Maya Lifting Heavy Objects | 3 CDs | 1.3 GB

An in-depth guide to learning character animation and body mechanics.
Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training. Perfect for beginning and experienced...

Download
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mortalkombat

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Jun 19, 2009
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8th

Digital Tutors - Creating Concept Vehicles in Maya


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Digital Tutors - Creating Concept Vehicles in Maya | 2.7 GB

Learn an artist-oriented workflow to concept development; polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists.

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mortalkombat

Member
Jun 19, 2009
931
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Middle Of Heaven And Hell
9th

Autodesk Maya Unlimited 2009 - ISO File


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Autodesk Maya® (formerly Alias Systems Corporation) - Academy Award® winning software is the world’s most powerfully integrated 3D modeling, animation, effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (Application Program Interface), or one of two integrated scripting languages. This, combined with an industry-leading suite of 3D tools, means Maya enables you to realize your creative ideas. Maya also adds to the quality and realism of 2D graphics. That’s why Autodesk Maya is used by film and video artists, game developers, design visualization professionals, and students to create engaging, lifelike digital images, realistic animation, and extraordinary visual effects.

The ultimate version of Maya—Autodesk® Maya® Unlimited—is the choice of digital artists who are looking to make their 3D projects stand out. Maya Unlimited includes all the functionality found in Autodesk Maya Complete and provides professional artists and animators with additional industry leading-innovations such as Maya Fluid Effects, Maya® nCloth, Maya Hair, Maya Fur and Maya Live, for the creation of superior digital content.

Autodesk Maya Unlimited contains everything in Autodesk Maya Complete, plus:
- Maya Hair
- Maya Fluid Effects
- Maya Cloth
- Maya Fur
- Maya Live

* Maya Fluid Effects™ - Simulate and render a huge variety of atmospheric, pyrotechnic, viscous liquid, and open ocean effects. Maya Fluid Effects overcomes one of the greatest barriers in computer animation.
* Maya Fur - Easy creation of realistic fur, short hair, wool and grass on NURBS or polygonal models. Incredibly realistic styling and rendering of short hair and fur, with Maya Artisan brush interface for painting fur attributes.
* Maya Cloth - The fastest and most accurate software solution for simulating a wide variety of digital clothing and other fabric objects. Any cloth object can be animated including sails, skins, tents, drapery, bedding, etc.
* Maya Live - Sophisticated matchmoving combines 2D live-action with 3D elements. Maya Live provides greater flexibility, a fast integrated 2D tracker and an interactive root frame solver. Maya Live also allows you to reconstruct live-action elements as 3D geometry plus output to external applications.
* Maya Hair - Tools for the creation, styling and rendering of fully dynamic long hair on NURBS or polygon objects. Make any NURBS curve dynamic for use in advanced character rigging and effects. Create a wide range of other “non-hair” effects too.

Autodesk Maya Complete:
- Intuitive User Interface
- Data and Scene Management Tools
- Polygon Modeling
- NURBS Modeling
- Subdivision Surface Modeling
- General Animation
- Character Animation
- Deformers
- Rigid and Soft Body Dynamics
- Particles and Fields
- Maya Paint Effects
- Toon Shader
- Maya Artisan
- 3D Paint
- Multiple Rendering Options
- Rendering Controls and Effects
- MEL
- Maya API/SDK
- Connectivity and Integration

What's New:
Create breathtaking 3D with Autodesk® Maya® 2009 software. Ten years since its industry-redefining launch, Autodesk Maya software continues to push the envelope, with a feature-packed release. Addressing the increasingly difficult challenges faced today by everyone from one-man shops to chief technology officers managing a complex production pipeline, Maya 2009 delivers a host of new features and enhancements intended to maximize productivity, optimize workflows, and offer new creative possibilities for users in film, television, games, and design.

* New Selection Paradigm. Powerful new selection features in Maya 2009—including true soft selection, and pre-selection highlighting—mean fewer mouse clicks, and less trial and error for common tasks.
* Improved Modeling Workflow. Maya 2009 delivers intuitive, productive modeling enhancements, including symmetrical modeling with soft seams, a tweak mode for rapid modifications, and a new Merge Vertex feature that enables you to combine parts of a mesh.
* Maya Assets. With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. Maya Assets enables you to encapsulate a set of nodes into a container so that they can be treated as if they were a single node from a user’s perspective (selected attributes of interest from the contained nodes can be published to the container). This new feature also supports customized and user-specific views, flexible referencing, and the creation of customized libraries.
* Animation Layering. A powerful new animation layering paradigm, built on technology from Autodesk® MotionBuilder® software, gives you more flexibility as you nondestructively create and edit animation. This toolset works with any attribute: animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
* Maya nParticles. Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and “blobby” hardware display, preset rendering, and dynamic behaviors.
* Maya Muscle. Maya 2009 includes the comprehensive Maya Muscle software, which helps you create life-like muscle and skin motion. This toolset allows you to direct muscle and skin behavior precisely, with secondary motion, collisions, wrinkles, sliding, and stickiness.
* UV Layout Enhancements. The ability to preserve UVs (when making modeling edits after the fact) as well as new UV unfolding and layout options —including an interactive mode—can increase your productivity by streamlining the otherwise time-consuming task of creating optimal texture coordinates.
* Render Proxy. A new Render Proxy feature in mental ray® enables you to replace scene elements with a simple low-resolution mesh, and only load the pre-translated data when required for rendering.
* Render Pass Enhancements. A completely updated Render Pass feature set provides precise control over render output, making it easier to optimize integration with compositing packages such as Autodesk® Toxik™ software.

Home page: - http://usa.autodesk.com/

Download: 2.82 GB
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Mirror:
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mortalkombat

Member
Jun 19, 2009
931
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3D Buzz : Mastering Maya: The Fundamentals

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3D Buzz : Mastering Maya: The Fundamentals
Video Training + projects | 3.4GB + 2.45GB

Your education begins from the standpoint of the complete beginner, providing you with a guided tour of the user interface, and allowing you to familiarize and feel at ease with Maya’s many controls. From there, you will launch into the first of three very in-depth projects, each one building upon the last to carry you comfortably to the level of proficient Maya user as you create beautifully detailed animations. The projects are very comprehensive, and each and every step carefully explained to make sure that you not only understand what it is you’re doing, but exactly why you’re doing it and how each tool you use works within Maya!

Project 1: The Talented Ball
This project serves as a way to get your feet wet with Maya. This project expands upon the introductory videos by showing you how to construct, animate, and render your own digital scenes! The project focuses on every animator's rite of passage, a bouncing ball. However, instead of simply bouncing the ball across a basic scene, you'll spice things up by treating the ball as if it were a character performing for a talent show!

Project 2: The Abduction
The second project kicks things into a higher gear as you learn how to handle larger scenes that cover multiple shots, and include more complex objects, more detailed textures, and advanced lighting systems. You'll model, texture and animate an extraterrestrial invader as he sneaks into a moonit suburb to abduct a very unlikey subject. This project focuses very highly on animation workflow, showing you many techniques to simplify your animations while providing you with maximum control over your scenes

Project 3: When Mechs Attack
In this, the most technical of the three projects, you will learn how to handle vast scenes comprised of many different and highly advanced components. You'll take a deeper look at modeling, shading, and special effects as you create a scene that includes a towering battle robot that marches across a snowy landscape, destroying a building with a single blast from its mighty cannon. This project will introduce you to Maya's powerful particle system, enabling you to create a blustery snowstorm, along with your own pyrotechnic effects such as smoke and fire

mORE iNFO
-http://www.3dbuzz.com/xcart/product.php?productid=32

Download:
http://rapidshare.com/files/320524411/MMTF1.part01.rar
http://rapidshare.com/files/320535323/MMTF1.part02.rar
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http://rapidshare.com/files/320523291/MMTF2.part13.rar
 

mortalkombat

Member
Jun 19, 2009
931
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Middle Of Heaven And Hell
11th

Autodesk BackBurner For MAYA V2010-XFORCE

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Autodesk BackBurner For MAYA V2010-XFORCE | 3.43 MB

Burn® software is Autodesk's Linux®-based network processing solution for Autodesk® Inferno®, Autodesk® Flame®, Autodesk® Flint®, Autodesk® Fire®, Autodesk® Smoke®, and Autodesk® Lustre® effects systems software. Burn allows you to render images in the background using low-cost Linux workstations while simultaneously freeing your online suite for more creative tasks. With Burn, facilities can leverage a larger pool of CPU power so that complex visual effects requiring intensive processing can be created more quickly—cutting production costs and reducing time to completion on a project—a significant advantage when creating the complex visual effects required for today's demanding feature film, HDTV, and video projects.

"Burn software gives our Autodesk Flame and Autodesk Inferno systems their greatest flexibility yet," explains Brian Hanable, Senior Interactive Compositing Artist, Sony Pictures Imageworks. "Using four Burn nodes and Flame, we are able to render 2K film build pieces on Burn while still adjusting the rest of the composite in proxy mode. We check the Backburner manager to monitor the progress, and when those renders are done, we can swap out the proxies with the rendered 2K results. Our team can keep on working throughout the process and rendering process-intensive ADN Sparks is also maximized," concludes Hanable.

Features:-
* Autodesk® Burn® software supports Autodesk® systems products (previously branded as Discreet®) Inferno® 5.3, Flame® 8.3, Flint® 8.3, Fire® 6.5, Smoke® 6.5, and Lustre® 2.5, or later versions.
* Reads and writes clips directly to Autodesk® Stone® Direct framestores.
* Features an integrated software-based OpenGL® renderer.
* Renders Batch setups (including Action) in Inferno, Flame, and Flint.
* Renders timeline soft effects and transitions in Fire and Smoke.
* Renders setups directly from Desktop and Editdesk modules.

Backburner:-
* Backburner network processing management software includes Server, Manager, and Monitor modules.
* Provides a single, central location for handling requests originating from multiple systems on the network.
* Upon receiving one or more processing requests, Backburner is responsible for prioritizing requests and allocating them appropriately to all available Burn systems on the network for efficient workload sharing and then dispatching the individual request to each Burn workstation.
* Backburner monitors the status of each request and notifies the originating system.
* Backburner is distributed with Burn.
* Backburner Manager can be installed on most PC workstations running Microsoft® Windows® 2000 or XP, or Linux Red Hat Enterprise 4–no actual processing occurs on this station.
* Backburner Monitor can be accessed through a web browser from any platform and is integrated into Autodesk Editing and Effects 2007 systems.

Homepage:- http://usa.autodesk.com/


Download:
http://www.slingfile.com/file/TP12p3Ogy6
http://rapidshare.com/files/267032291/AUTODESK_BACKBURNER_FOR_MAYA_V2010-XFORCE.rar