zCexVe said:
guyz,what about Ageia Physix chipsets.they say they design chips according to physics[which i hate 2 learn,but love]?do they got performance?i think theyve released 3 chips..
Remember old games and some of the modern games have the problem where you can sometimes see through the walls, part of your riffle goes into the wall, the tyres of vehicle are not 100% touching the terrain (has either gone into the terrain plane or there's a gap between the terrain plane and the tyre's surface....
The role of a physics accelerator is to minimize or even prevent such things from happening. Those things I mentioned are not very big things, but think about a scene where there are a lot of particles and objects colliding with each other - if these things happens, it will affect the realism of the game. But the trend is to add more and more particle effects so keeping the problem count low is not easy for just the CPU. Physics accelerators are designed to relieve that part from the CPU. These are not general purpose processors, so they should be able to perform better than a CPU, in physics processing.
Anyway, I haven't looked much into this area either. Maybe you can read a review of Ageia FPU
here.