GAMING MOMENTS III

Thilinacba

Well-known member
  • Sep 7, 2006
    13,526
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    C919A87409FDAA77160616FDACA000D75F1CE2C9


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    (lol)

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    :rofl:

    0522C6BA497480911D73A859D54BE3967DEBF29E

    :baffled::rofl:

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    :P :cool:

    Gahana kattiya add karaganna maawa uplay :D Thilinac :)

    Can't wait for Incursions update :D
     
    Last edited:

    Tharakadj

    Well-known member
  • May 11, 2009
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    Metal Gear Phantom Pain එකේ මොකක්ද වෙන්නේ? මන් ඔඉට මුලින් ඒවා ගහල නැ. එක නිසා කතාව තේරෙන්නේ නැ. මු hospital එකෙන් නැගිටිනේ මොකක් වෙලාද? කවුද අර අමුතු බල තියෙන මිනිස්සු දෙන්නෙක් ඉන්නේ මුලින්. මේක fantasy ඉස්ටෝරියක්ද නැතම් army ද?
     

    sachi911

    Member
    Jan 31, 2010
    3,363
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    In heR HeaRT <3
    Metal Gear Phantom Pain එකේ මොකක්ද වෙන්නේ? මන් ඔඉට මුලින් ඒවා ගහල නැ. එක නිසා කතාව තේරෙන්නේ නැ. මු hospital එකෙන් නැගිටිනේ මොකක් වෙලාද? කවුද අර අමුතු බල තියෙන මිනිස්සු දෙන්නෙක් ඉන්නේ මුලින්. මේක fantasy ඉස්ටෝරියක්ද නැතම් army ද?

    phantom pain ganna kalin metal gear solid V ground zeros gahapan. eka phantom pain eke prologue eka.
     

    HashiniBM

    Member
    Mar 12, 2016
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    8ta withara state of decay play karanna patan gaththa
    dan nikamata welawa baluwa
    ambo paya 7k gihin
    A game eka nam welawa yanawa danennewath naha :love:

    sod_screenshot_scavenger_hunt_den_of_geek_003_0.jpg
     

    Wolverine GTR

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  • Jan 1, 2009
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    ♥♥Ŧhệatrệ Θf Drệamś♥♥
    :cool:Tom Clancy’s The Division – Update 1.02 Detailed, Coming Tomorrow


    Ubisoft has revealed the changelog for the upcoming patch for The Division that will be released tomorrow. According to the changelog, this update fixes a few lights that did not cast global illumination, brings various gameplay tweaks and fixes, and will pack Tobii Eye Tracking bug fixes and improvements. You can read the complete changelog below.​

    Tom Clancy’s The Division – Update 1.02 Changelog:
    GAMEPLAY

    • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
    • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
    • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
    • Modifications to the weapon talent: Trained.
      • It can now only be rolled on Shotgun, Marksman rifles and Pistols
      • Its bonus has been reduced from 1%-5% to a constant 0.1%
      • For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
      • For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
    • Fixed a speed run exploit for the Rooftop Comm Relay mission
    • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
    • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
    • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
    • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
    • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
    • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
    • Fixed an issue where some NPCs in low cover would not react to being shot by the player
    • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
    • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
    • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
    DARK ZONE

    • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
    • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
    • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
    • Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory
    • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
    • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
    • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
    • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
    • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
      • Lvl 30: 1-3 Phoenix Credits
      • Lvl 31: 2-4 Phoenix Credits
      • Lvl 32: 3-5 Phoenix Credits
    • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
    • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
    • Improved Dark Zone Chests items quality:
      • Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
      • Keys chests now have a chance to drop High-End (Gold) items
    • Dark Zone Funds drop rates and quantity on NPCs has been reduced.
    • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
    • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
    • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
    • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
    GRAPHICS

    • Fixed a few lights that did not cast global illumination
    UI

    • Added more information for Daily missions on the Map
    • Tutorials have received some UI polish
    • The Matchmaking menu now displays the mission difficulty rating more prominently
    • The mini-map mission tracker has been optimized to be less confusing to players
    • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
    • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
    • Fixed missing item icons in the Reward Claim Vendor’s inventory
    • Fixed incorrect side-missions being displayed in the Map legend
    AUDIO

    • Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
    • Fixed a bug where the Zapper Turret mod had no sound
    • Fixed a bug where the audio for entering a contaminated area would be cut-off
    • Fixed a bug where audio would not play when scrolling through vanity items
    LOCALIZATION

    • Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
    • In-game localization bug fixes
    PC

    • Tobii Eye Tracking bug fixes and improvements
    • On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
    • Fixed an issue where the Map was sometimes difficult to navigate with a mouse
    • Fixed issues with Hungarian, Korean, and Russian localizations
    • Fixed an issue that prevented matchmaking while on the Map
    • Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
    • Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
     

    Wolverine GTR

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  • Jan 1, 2009
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    ♥♥Ŧhệatrệ Θf Drệamś♥♥
    Bioware Secretly Unveiled Its New IP at GDC 2016

    It appears that BioWare has secretly unveiled its new IP at this year’s GDC event. Alistair McNally, BioWare’s Senior Director of Creative Development, tweeted that he was wearing a T-Shirt at GDC that had their new IP on it. Unfortunately, it seems noone was able to capture a photo of that T-Shirt, therefore it remains a mystery what this new IP could actually be.

    From what we know so far, this new IP is being developed by BioWare’s Edmonton studio.According to BioWare’s Aaryn Flynn, this new IP will give the team the chance to have a “clean sheet of design to start at the most fundamental set of principles you can have.”

    This new IP aims to feature a contemporary story, and a world that is as big and as imaginative as anything BioWare has ever done before.
     

    Wolverine GTR

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  • Jan 1, 2009
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    Paragon – PC Requirements Revealed


    Epic Games’ MOBA free-to-play title, Paragon, enters its Early Access program today, and the team has unveiled its PC system requirements. According to the specs, PC gamers will need at least a modern-day quad-core with 4GB of RAM, a 64-bit OS and an Nvidia GeForce GTX 460 or AMD Radeon HD 6870 graphics card. You can view the full PC requirements below.​
    Recommended spec:

    • Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
    • 2 GByte VRAM
    • Core i5 2.8 Ghz
    • 8 GByte RAM
    • Windows 7/8/10 64-bit
    Minimum spec:

    • Nvidia GeForce GTX 460 or AMD Radeon HD 6870 equivalent DX11 GPU
    • 1 GByte VRAM
    • Core i5 2.5 Ghz
    • 4 GByte RAM
    • Windows 7/8/10 64-bit