GAMING MOMENTS III

Wolverine GTR

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  • Jan 1, 2009
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    MAFIA 3
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    Wolverine GTR

    Well-known member
  • Jan 1, 2009
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    :)Ubisoft’s VR title, Eagle Flight, is now available for the Oculus Rift

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    Ubisoft announced today that its first virtual reality game, Eagle Flight, is now available on Oculus Rift. Developed by FunHouse, a division of Ubisoft Montreal, Eagle Flight is set 50 years after humans have disappeared from Earth, where wildlife and nature have taken over Paris.The game lets players explore one of the most visited cities on the planet from an entirely new point-of-view, as a bird of prey.

    As an eagle, players glide past historic landmarks and weave through the narrow streets and secret passages. In single-player mode players refine their flying skills and learn new tricks by competing in challenges, and in multiplayer they can face-off in heart-pounding capture-the-prey dogfights for up to three vs three players.

    As the press release reads, Eagle Flight, developed specifically for VR, emphasises accessibility and comfort. The game features a breakthrough in VR control technology that provides players with natural and precise movement controls. With this breakthrough players can comfortably hone their flying skills in order to achieve remarkable aerial maneuvers, and experience the true sensation of flight.

    Patrick Plourde, VP of FunHouse, said:

    “At Ubisoft we care deeply about innovation and new technology, so we’re excited to release Eagle Flight, our first Virtual Reality game. Eagle Flight is a fantastic game for newcomers to VR and experienced players alike. The game is very intuitive, so novice players can simply boot up the game and fly at their own pace with ease. For more seasoned players looking for a more intense experience, they can jump into the single player challenges or into a multiplayer match where they will have to expertly navigate the streets, skies and underground of Paris as they try to capture their prey and defeat their opponents.”
     

    Wolverine GTR

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    Watch_Dogs 2 – Official PC Requirements + PC Graphics Features Revealed, Delayed Two Weeks

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    Ubisoft has just revealed the official PC requirements for Watch_Dogs 2, as well as its PC graphics features. Watch_Dogs 2 will support SLI/Crossfire systems from the get-go, will feature an uncapped framerate, will support 4K resolutions, FOV and Sharpness sliders, and an Ultra Texture pack that will be available at launch.

    From the looks of it, the PC version of Watch_Dogs 2 will be the definitive version, and Ubisoft is doing its best to offer a polished PC version.Watch_Dogs 2 on the PC will come with stuttering/lag framerate optimization as Ubisoft employed a fix that makes all controls much more responsive and less framerate-related.
    “We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.”
    Watch_Dogs 2 will also support improved Keyboard/Mouse controls, a mouse-centric User Interface, three different anti-aliasing options and multi-monitors.We should also note that the PC version of Watch_Dogs 2 has been pushed back two weeks. The game is now scheduled for a November 29th release on the PC.

    As Ubisoft claimed:​
    “The extra time will be used for additional polish and will help ensure the game runs smoothly across a broad range of PC hardware.”
    Here are the official PC requirements for Watch_Dogs 2:​

    MINIMUM

    • Supported OS – (64-bit versions only): Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz
    • RAM: 6GB
    • Video Card: NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better
    • Hard Disk Space: 50 GB
    • Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
    • Multiplayer: 256 Kbps or faster broadband connection
    RECOMMENDED

    • Supported OS – (64-bit versions only): Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz
    • RAM: 8GB
    • Video Card: NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better
    • Hard Disk Space: 50 GB
    • Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
    • Multiplayer: 256 Kbps or faster broadband connection
    ----------------------------------------------------------------------------------
    ADDITIONAL FEATURES

    General

    • 4K support
    • Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
    • No FPS cap
    • Full SLI/Crossfire support at launch
    • Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
    • Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
    • Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.
    Improved Graphic Features

    • Screen Space Reflections
    • Headlight Shadows – Support for additional shadows from car headlights
    • Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.
    Improved Graphics Options

    • FOV sliders
    • Pixel Density sliders
    • Sharpness sliders
    • Ultra Textures pack available at launch
    • Anti-aliasing options:
      -TXAA
      -MSAA
      -Post Processing Anti-Aliasing options SMAA and FXAA
    Improved Keyboard/Mouse controls

    • Full adaptation with mouse and keyboard
    • We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
    • Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
    • Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
    • Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)
    Driving

    • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior
    Gamepad support

    • On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
    • Supported gamepads: Xbox One controller, PlayStation 4 DualShock controller
     

    Michael

    Well-known member
  • Jul 11, 2006
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    patta. highly optimize karala thiyenne. habai tikak cpu hungry kiyala yaluwek mata kiwwa. 4th gen i5 ekaka fps drop wenawalu

    DICE karayo kohomath hodai when it comes to PC :yes:
    Mage nam fps drop wenne na.. smooth 160+ thiyanawa...

    Hebei vehicle 3rd person giyama fps eka 120+ yanawa and on foot smooth 160 walin uda :)