
Certainly! Let’s break down each of these terms, as they relate to graphics cards and computing:
### 1. **Graphics Card (GPU)**
A graphics card, or GPU (Graphics Processing Unit), is a specialized processor designed to accelerate rendering of images and videos. Modern GPUs are highly parallel processors capable of handling thousands of tasks simultaneously, making them essential not just for gaming, but also for AI, scientific computing, and more.
### 2. **DirectX**
DirectX is a collection of APIs (Application Programming Interfaces) developed by Microsoft. It’s used primarily in Windows operating systems for handling tasks related to multimedia, especially game programming and video. DirectX includes various APIs like Direct3D (for 3D graphics), DirectDraw (for 2D graphics), DirectSound, etc. DirectX is widely used in game development because it provides a common interface for developers, abstracting away the hardware-specific details.
### 3. **OpenGL**
OpenGL (Open Graphics Library) is an open-source, cross-platform API for rendering 2D and 3D vector graphics. It’s used in a variety of platforms including Windows, macOS, and Linux. Unlike DirectX, which is limited to Windows, OpenGL is widely adopted for its portability. It’s commonly used in CAD (Computer-Aided Design), virtual reality, and professional graphics applications.
### 4. **OpenCL**
OpenCL (Open Computing Language) is an open standard for writing programs that execute across heterogeneous platforms, including CPUs, GPUs, and other processors. It’s designed for parallel computing and is not limited to graphics. OpenCL allows developers to write code that can run on different types of processors, making it useful for tasks like image processing, scientific simulations, and machine learning.
### 5. **Vulkan**
Vulkan is a modern, low-overhead API developed by the Khronos Group (the same organization behind OpenGL). It provides more direct control over the GPU, allowing developers to achieve better performance, especially in multi-threaded environments. Vulkan is cross-platform and is seen as the successor to OpenGL, providing higher efficiency and more predictable performance across different hardware.
### 6. **CUDA**
CUDA (Compute Unified Device Architecture) is a parallel computing platform and programming model developed by NVIDIA. It allows developers to use NVIDIA GPUs for general-purpose processing (not just graphics). CUDA is commonly used in high-performance computing (HPC), deep learning, and scientific simulations. It’s specific to NVIDIA hardware, meaning CUDA code won’t run on GPUs from other manufacturers like AMD.
### 7. **Shader Model**
A shader model is a set of features that determine the capabilities of shaders on a GPU. Shaders are small programs that run on the GPU to determine the final look of the graphics on the screen. Different shader models (like Shader Model 5.0, 6.0, etc.) offer different levels of functionality, including more complex lighting, texture effects, and increased performance. The shader model version supported by a GPU depends on its hardware capabilities and the graphics API being used (like DirectX or Vulkan).
### Summary:
- **DirectX**: Windows-focused graphics and multimedia API.
- **OpenGL**: Cross-platform 2D/3D graphics API.
- **OpenCL**: Open standard for parallel computing across different processors.
- **Vulkan**: Modern, low-overhead graphics API, cross-platform.
- **CUDA**: NVIDIA’s parallel computing platform for general-purpose processing on GPUs.
- **Shader Model**: Defines the features and capabilities of shaders on a GPU.
Each of these technologies has its own use case, depending on the type of application being developed and the hardware it’s running on.
english දන්නෙ bro අපරාදෙ මහන්සිය chtgptCertainly! Let’s break down each of these terms, as they relate to graphics cards and computing:
### 1. **Graphics Card (GPU)**
A graphics card, or GPU (Graphics Processing Unit), is a specialized processor designed to accelerate rendering of images and videos. Modern GPUs are highly parallel processors capable of handling thousands of tasks simultaneously, making them essential not just for gaming, but also for AI, scientific computing, and more.
### 2. **DirectX**
DirectX is a collection of APIs (Application Programming Interfaces) developed by Microsoft. It’s used primarily in Windows operating systems for handling tasks related to multimedia, especially game programming and video. DirectX includes various APIs like Direct3D (for 3D graphics), DirectDraw (for 2D graphics), DirectSound, etc. DirectX is widely used in game development because it provides a common interface for developers, abstracting away the hardware-specific details.
### 3. **OpenGL**
OpenGL (Open Graphics Library) is an open-source, cross-platform API for rendering 2D and 3D vector graphics. It’s used in a variety of platforms including Windows, macOS, and Linux. Unlike DirectX, which is limited to Windows, OpenGL is widely adopted for its portability. It’s commonly used in CAD (Computer-Aided Design), virtual reality, and professional graphics applications.
### 4. **OpenCL**
OpenCL (Open Computing Language) is an open standard for writing programs that execute across heterogeneous platforms, including CPUs, GPUs, and other processors. It’s designed for parallel computing and is not limited to graphics. OpenCL allows developers to write code that can run on different types of processors, making it useful for tasks like image processing, scientific simulations, and machine learning.
### 5. **Vulkan**
Vulkan is a modern, low-overhead API developed by the Khronos Group (the same organization behind OpenGL). It provides more direct control over the GPU, allowing developers to achieve better performance, especially in multi-threaded environments. Vulkan is cross-platform and is seen as the successor to OpenGL, providing higher efficiency and more predictable performance across different hardware.
### 6. **CUDA**
CUDA (Compute Unified Device Architecture) is a parallel computing platform and programming model developed by NVIDIA. It allows developers to use NVIDIA GPUs for general-purpose processing (not just graphics). CUDA is commonly used in high-performance computing (HPC), deep learning, and scientific simulations. It’s specific to NVIDIA hardware, meaning CUDA code won’t run on GPUs from other manufacturers like AMD.
### 7. **Shader Model**
A shader model is a set of features that determine the capabilities of shaders on a GPU. Shaders are small programs that run on the GPU to determine the final look of the graphics on the screen. Different shader models (like Shader Model 5.0, 6.0, etc.) offer different levels of functionality, including more complex lighting, texture effects, and increased performance. The shader model version supported by a GPU depends on its hardware capabilities and the graphics API being used (like DirectX or Vulkan).
### Summary:
- **DirectX**: Windows-focused graphics and multimedia API.
- **OpenGL**: Cross-platform 2D/3D graphics API.
- **OpenCL**: Open standard for parallel computing across different processors.
- **Vulkan**: Modern, low-overhead graphics API, cross-platform.
- **CUDA**: NVIDIA’s parallel computing platform for general-purpose processing on GPUs.
- **Shader Model**: Defines the features and capabilities of shaders on a GPU.
Each of these technologies has its own use case, depending on the type of application being developed and the hardware it’s running on.
english දන්නෙ bro අපරාදෙ මහන්සිය chtgptCertainly! Let’s break down each of these terms, as they relate to graphics cards and computing:
### 1. **Graphics Card (GPU)**
A graphics card, or GPU (Graphics Processing Unit), is a specialized processor designed to accelerate rendering of images and videos. Modern GPUs are highly parallel processors capable of handling thousands of tasks simultaneously, making them essential not just for gaming, but also for AI, scientific computing, and more.
### 2. **DirectX**
DirectX is a collection of APIs (Application Programming Interfaces) developed by Microsoft. It’s used primarily in Windows operating systems for handling tasks related to multimedia, especially game programming and video. DirectX includes various APIs like Direct3D (for 3D graphics), DirectDraw (for 2D graphics), DirectSound, etc. DirectX is widely used in game development because it provides a common interface for developers, abstracting away the hardware-specific details.
### 3. **OpenGL**
OpenGL (Open Graphics Library) is an open-source, cross-platform API for rendering 2D and 3D vector graphics. It’s used in a variety of platforms including Windows, macOS, and Linux. Unlike DirectX, which is limited to Windows, OpenGL is widely adopted for its portability. It’s commonly used in CAD (Computer-Aided Design), virtual reality, and professional graphics applications.
### 4. **OpenCL**
OpenCL (Open Computing Language) is an open standard for writing programs that execute across heterogeneous platforms, including CPUs, GPUs, and other processors. It’s designed for parallel computing and is not limited to graphics. OpenCL allows developers to write code that can run on different types of processors, making it useful for tasks like image processing, scientific simulations, and machine learning.
### 5. **Vulkan**
Vulkan is a modern, low-overhead API developed by the Khronos Group (the same organization behind OpenGL). It provides more direct control over the GPU, allowing developers to achieve better performance, especially in multi-threaded environments. Vulkan is cross-platform and is seen as the successor to OpenGL, providing higher efficiency and more predictable performance across different hardware.
### 6. **CUDA**
CUDA (Compute Unified Device Architecture) is a parallel computing platform and programming model developed by NVIDIA. It allows developers to use NVIDIA GPUs for general-purpose processing (not just graphics). CUDA is commonly used in high-performance computing (HPC), deep learning, and scientific simulations. It’s specific to NVIDIA hardware, meaning CUDA code won’t run on GPUs from other manufacturers like AMD.
### 7. **Shader Model**
A shader model is a set of features that determine the capabilities of shaders on a GPU. Shaders are small programs that run on the GPU to determine the final look of the graphics on the screen. Different shader models (like Shader Model 5.0, 6.0, etc.) offer different levels of functionality, including more complex lighting, texture effects, and increased performance. The shader model version supported by a GPU depends on its hardware capabilities and the graphics API being used (like DirectX or Vulkan).
### Summary:
- **DirectX**: Windows-focused graphics and multimedia API.
- **OpenGL**: Cross-platform 2D/3D graphics API.
- **OpenCL**: Open standard for parallel computing across different processors.
- **Vulkan**: Modern, low-overhead graphics API, cross-platform.
- **CUDA**: NVIDIA’s parallel computing platform for general-purpose processing on GPUs.
- **Shader Model**: Defines the features and capabilities of shaders on a GPU.
Each of these technologies has its own use case, depending on the type of application being developed and the hardware it’s running on.
මෙහි ඉංග්රීසි තොරතුරුවල සිංහල සාරාංශයක් මෙසේය:Certainly! Let’s break down each of these terms, as they relate to graphics cards and computing:
### 1. **Graphics Card (GPU)**
A graphics card, or GPU (Graphics Processing Unit), is a specialized processor designed to accelerate rendering of images and videos. Modern GPUs are highly parallel processors capable of handling thousands of tasks simultaneously, making them essential not just for gaming, but also for AI, scientific computing, and more.
### 2. **DirectX**
DirectX is a collection of APIs (Application Programming Interfaces) developed by Microsoft. It’s used primarily in Windows operating systems for handling tasks related to multimedia, especially game programming and video. DirectX includes various APIs like Direct3D (for 3D graphics), DirectDraw (for 2D graphics), DirectSound, etc. DirectX is widely used in game development because it provides a common interface for developers, abstracting away the hardware-specific details.
### 3. **OpenGL**
OpenGL (Open Graphics Library) is an open-source, cross-platform API for rendering 2D and 3D vector graphics. It’s used in a variety of platforms including Windows, macOS, and Linux. Unlike DirectX, which is limited to Windows, OpenGL is widely adopted for its portability. It’s commonly used in CAD (Computer-Aided Design), virtual reality, and professional graphics applications.
### 4. **OpenCL**
OpenCL (Open Computing Language) is an open standard for writing programs that execute across heterogeneous platforms, including CPUs, GPUs, and other processors. It’s designed for parallel computing and is not limited to graphics. OpenCL allows developers to write code that can run on different types of processors, making it useful for tasks like image processing, scientific simulations, and machine learning.
### 5. **Vulkan**
Vulkan is a modern, low-overhead API developed by the Khronos Group (the same organization behind OpenGL). It provides more direct control over the GPU, allowing developers to achieve better performance, especially in multi-threaded environments. Vulkan is cross-platform and is seen as the successor to OpenGL, providing higher efficiency and more predictable performance across different hardware.
### 6. **CUDA**
CUDA (Compute Unified Device Architecture) is a parallel computing platform and programming model developed by NVIDIA. It allows developers to use NVIDIA GPUs for general-purpose processing (not just graphics). CUDA is commonly used in high-performance computing (HPC), deep learning, and scientific simulations. It’s specific to NVIDIA hardware, meaning CUDA code won’t run on GPUs from other manufacturers like AMD.
### 7. **Shader Model**
A shader model is a set of features that determine the capabilities of shaders on a GPU. Shaders are small programs that run on the GPU to determine the final look of the graphics on the screen. Different shader models (like Shader Model 5.0, 6.0, etc.) offer different levels of functionality, including more complex lighting, texture effects, and increased performance. The shader model version supported by a GPU depends on its hardware capabilities and the graphics API being used (like DirectX or Vulkan).
### Summary:
- **DirectX**: Windows-focused graphics and multimedia API.
- **OpenGL**: Cross-platform 2D/3D graphics API.
- **OpenCL**: Open standard for parallel computing across different processors.
- **Vulkan**: Modern, low-overhead graphics API, cross-platform.
- **CUDA**: NVIDIA’s parallel computing platform for general-purpose processing on GPUs.
- **Shader Model**: Defines the features and capabilities of shaders on a GPU.
Each of these technologies has its own use case, depending on the type of application being developed and the hardware it’s running on.
Translate කරගනින්කෝ.english දන්නෙ bro අපරාදෙ මහන්සිය chtgpt
english දන්නෙ bro අපරාදෙ මහන්සිය chtgpt
------ Post added on Aug 31, 2024 at 3:56 PM
මේවායේ තේරුම දන්න කෙනෙක් කියන්න...
ප.ලි. සිංහලෙන් දාන්නල english දන්නවනම් මෙහෙම අහන්නැනෙ
View attachment 235928
Certainly! Let’s break down each of these terms, as they relate to graphics cards and computing:
### 1. **Graphics Card (GPU)**
A graphics card, or GPU (Graphics Processing Unit), is a specialized processor designed to accelerate rendering of images and videos. Modern GPUs are highly parallel processors capable of handling thousands of tasks simultaneously, making them essential not just for gaming, but also for AI, scientific computing, and more.
### 2. **DirectX**
DirectX is a collection of APIs (Application Programming Interfaces) developed by Microsoft. It’s used primarily in Windows operating systems for handling tasks related to multimedia, especially game programming and video. DirectX includes various APIs like Direct3D (for 3D graphics), DirectDraw (for 2D graphics), DirectSound, etc. DirectX is widely used in game development because it provides a common interface for developers, abstracting away the hardware-specific details.
### 3. **OpenGL**
OpenGL (Open Graphics Library) is an open-source, cross-platform API for rendering 2D and 3D vector graphics. It’s used in a variety of platforms including Windows, macOS, and Linux. Unlike DirectX, which is limited to Windows, OpenGL is widely adopted for its portability. It’s commonly used in CAD (Computer-Aided Design), virtual reality, and professional graphics applications.
### 4. **OpenCL**
OpenCL (Open Computing Language) is an open standard for writing programs that execute across heterogeneous platforms, including CPUs, GPUs, and other processors. It’s designed for parallel computing and is not limited to graphics. OpenCL allows developers to write code that can run on different types of processors, making it useful for tasks like image processing, scientific simulations, and machine learning.
### 5. **Vulkan**
Vulkan is a modern, low-overhead API developed by the Khronos Group (the same organization behind OpenGL). It provides more direct control over the GPU, allowing developers to achieve better performance, especially in multi-threaded environments. Vulkan is cross-platform and is seen as the successor to OpenGL, providing higher efficiency and more predictable performance across different hardware.
### 6. **CUDA**
CUDA (Compute Unified Device Architecture) is a parallel computing platform and programming model developed by NVIDIA. It allows developers to use NVIDIA GPUs for general-purpose processing (not just graphics). CUDA is commonly used in high-performance computing (HPC), deep learning, and scientific simulations. It’s specific to NVIDIA hardware, meaning CUDA code won’t run on GPUs from other manufacturers like AMD.
### 7. **Shader Model**
A shader model is a set of features that determine the capabilities of shaders on a GPU. Shaders are small programs that run on the GPU to determine the final look of the graphics on the screen. Different shader models (like Shader Model 5.0, 6.0, etc.) offer different levels of functionality, including more complex lighting, texture effects, and increased performance. The shader model version supported by a GPU depends on its hardware capabilities and the graphics API being used (like DirectX or Vulkan).
### Summary:
- **DirectX**: Windows-focused graphics and multimedia API.
- **OpenGL**: Cross-platform 2D/3D graphics API.
- **OpenCL**: Open standard for parallel computing across different processors.
- **Vulkan**: Modern, low-overhead graphics API, cross-platform.
- **CUDA**: NVIDIA’s parallel computing platform for general-purpose processing on GPUs.
- **Shader Model**: Defines the features and capabilities of shaders on a GPU.
Each of these technologies has its own use case, depending on the type of application being developed and the hardware it’s running on.
Ammo මේකනම් සුපිරියක්නෙ මම හිතුවෙ english විතරයි මෙහෙම එන්නෙ කියල.....මේකනම් සුපිරියක් ස්තුති broTranslated Using AI
එහෙමයි! අපි මේ සෑම වචනයක්ම graphics cards සහ පරිගණකකරණයට අදාළව විස්තර කරමු:
1. Graphics Card (GPU)
Graphics card එකක් හෝ GPU (Graphics Processing Unit) එකක් යනු රූප සහ වීඩියෝ රෙන්ඩර් කිරීම වේගවත් කිරීම සඳහා නිර්මාණය කරන ලද විශේෂිත සැකසුමකි. නවීන GPUs සමාන්තර සැකසුම් වන අතර එකවර කාර්යයන් දහස් ගණනක් හැසිරවීමට හැකියාව ඇත. මේවා ක්රීඩා සඳහා පමණක් නොව AI, විද්යාත්මක ගණනය කිරීම් සහ තවත් දේවල් සඳහා අත්යවශ්ය වේ.
2. DirectX
DirectX යනු Microsoft විසින් සංවර්ධනය කරන ලද APIs (Application Programming Interfaces) එකතුවකි. මෙය ප්රධාන වශයෙන් Windows මෙහෙයුම් පද්ධතිවල මල්ටිමීඩියා හැසිරවීමට, විශේෂයෙන් ගේම් ප්රොග්රෑම් කිරීම සහ වීඩියෝ සඳහා භාවිතා කරයි. DirectX හි Direct3D (3D ග්රැෆික්ස් සඳහා), DirectDraw (2D ග්රැෆික්ස් සඳහා), DirectSound වැනි විවිධ APIs ඇතුළත් වේ. DirectX ගේම් සංවර්ධනයේදී පුළුල් ලෙස භාවිතා වේ, මන්ද යත් එය සංවර්ධකයින්ට පොදු අතුරුමුහුණතක් සපයන අතර දෘඪාංග-විශේෂිත විස්තර සඟවන නිසාය.
3. OpenGL
OpenGL (Open Graphics Library) යනු 2D සහ 3D වෙක්ටර් ග්රැෆික්ස් රෙන්ඩර් කිරීම සඳහා විවෘත-මූලාශ්ර, හරස්-වේදිකා API එකකි. එය Windows, macOS සහ Linux ඇතුළු විවිධ වේදිකාවන්හි භාවිතා වේ. Windows වලට සීමා වූ DirectX වලට වඩා, OpenGL එහි උපාංග හැසිරවීමේ හැකියාව නිසා පුළුල් ලෙස භාවිතා වේ. එය සාමාන්යයෙන් CAD (Computer-Aided Design), අතථ්ය යථාර්ථය සහ වෘත්තීය ග්රැෆික් යෙදුම්වල භාවිතා වේ.
4. OpenCL
OpenCL (Open Computing Language) යනු CPUs, GPUs සහ වෙනත් සැකසුම් ඇතුළු විජාතීය වේදිකා හරහා ක්රියාත්මක වන වැඩසටහන් ලිවීම සඳහා විවෘත ප්රමිතියකි. එය සමාන්තර ගණනය කිරීම සඳහා නිර්මාණය කර ඇති අතර ග්රැෆික්ස් වලට සීමා නොවේ. OpenCL සංවර්ධකයින්ට විවිධ ආකාරයේ සැකසුම් මත ධාවනය කළ හැකි කේත ලිවීමට ඉඩ සලසයි, එමඟින් රූප සැකසීම, විද්යාත්මක අනුකරණයන් සහ යන්ත්ර ඉගෙනීම වැනි කාර්යයන් සඳහා ප්රයෝජනවත් වේ.
5. Vulkan
Vulkan යනු Khronos Group (OpenGL පිටුපස සිටින එකම සංවිධානය) විසින් සංවර්ධනය කරන ලද නවීන, අඩු-overhead API එකකි. එය GPU මත වඩාත් සෘජු පාලනයක් ලබා දෙයි, එමඟින් සංවර්ධකයින්ට විශේෂයෙන් බහු-න්යාමක පරිසරවල වඩා හොඳ කාර්ය සාධනයක් ලබා ගැනීමට හැකි වේ. Vulkan හරස්-වේදිකා වන අතර OpenGL හි අනුප්රාප්තිකයා ලෙස සැලකේ, විවිධ දෘඪාංග හරහා ඉහළ කාර්යක්ෂමතාවයක් සහ වඩාත් පුරෝකථනය කළ හැකි කාර්ය සාධනයක් ලබා දෙයි.
6. CUDA
CUDA (Compute Unified Device Architecture) යනු NVIDIA විසින් සංවර්ධනය කරන ලද සමාන්තර ගණනය කිරීමේ වේදිකාවක් සහ ප්රොග්රෑම්කරණ ආකෘතියකි. එය සංවර්ධකයින්ට පොදු අරමුණු සඳහා NVIDIA GPUs භාවිතා කිරීමට ඉඩ සලසයි (ග්රැෆික් සඳහා පමණක් නොවේ). CUDA සාමාන්යයෙන් ඉහළ-කාර්ය සාධන පරිගණකකරණය (HPC), ගැඹුරු ඉගෙනීම සහ විද්යාත්මක අනුකරණයන්හි භාවිතා වේ. එය NVIDIA දෘඪාංග වලට විශේෂිත වේ, එනම් CUDA කේතය AMD වැනි අනෙකුත් නිෂ්පාදකයින්ගේ GPUs මත ධාවනය නොවනු ඇත.
7. Shader Model
Shader model එකක් යනු GPU එකක ෂේඩර්වල හැකියාවන් තීරණය කරන අංග කට්ටලයකි. ෂේඩර් යනු තිරයේ ග්රැෆික්වල අවසාන පෙනුම තීරණය කිරීම සඳහා GPU මත ධාවනය වන කුඩා වැඩසටහන් වේ. විවිධ ෂේඩර් මොඩල (Shader Model 5.0, 6.0 ආදිය වැනි) විවිධ මට්ටමේ ක්රියාකාරිත්වයන් ලබා දෙයි, වඩාත් සංකීර්ණ ආලෝකකරණය, වියමන බලපෑම් සහ වැඩිදියුණු කළ කාර්ය සාධනය ඇතුළත් වේ. GPU එකක් මඟින් සහාය දක්වන ෂේඩර් මොඩල අනුවාදය එහි දෘඪාංග හැකියාවන් සහ භාවිතා කරන ග්රැෆික් API (DirectX හෝ Vulkan වැනි) මත රඳා පවතී.
සාරාංශය:
මේ සෑම තාක්ෂණයක්ම සංවර්ධනය කරන යෙදුමේ වර්ගය සහ එය ධාවනය වන දෘඪාංග මත පදනම්ව එහි භාවිතය වෙනස් වේ.
- DirectX: Windows-කේන්ද්රීය ග්රැෆික් සහ මල්ටිමීඩියා API.
- OpenGL: හරස්-වේදිකා 2D/3D ග්රැෆික් API.
- OpenCL: විවිධ සැකසුම් හරහා සමාන්තර ගණනය කිරීම සඳහා විවෘත ප්රමිතිය.
- Vulkan: නවීන, අඩු-overhead ග්රැෆික් API, හරස්-වේදිකා.
- CUDA: GPUs මත පොදු අරමුණු සඳහා NVIDIA හි සමාන්තර ගණනය කිරීමේ වේදිකාව.
- Shader Model: GPU එකක ෂේඩර්වල අංග සහ හැකියාවන් නිර්වචනය කරයි.
Or a direct Explanation using AI
හරි යාළුවනේ, අපි මේ තාක්ෂණික දේවල් ගැන කතා කරමු. ඒවා ඇත්තටම හරි රසවත්!
- DirectX: මේක Microsoft සමාගම හදපු මැජික් පෙට්ටියක් වගේ එකක්. ඔයාගේ පරිගණකයේ ගේම්ස් සහ වීඩියෝ වඩාත් ලස්සනට, වේගවත්ව පෙන්වන්න මේක උදව් වෙනවා. Windows පරිගණකවල තමයි මේක වැඩ කරන්නේ.
- OpenGL: මේකත් DirectX වගේම තමයි, හැබැයි මේක හැම තැනම වැඩ කරනවා - Windows, Mac, ඇන්ඩ්රොයිඩ් වගේ. මේක නිසා ඔයාට එකම ගේම් එක හැම පරිගණකයකම ක්රීඩා කරන්න පුළුවන්.
- OpenCL: මේක තමයි පරිගණකයේ "සුපර් පවර්" වගේ. මේක නිසා ඔයාගේ පරිගණකයේ CPU එකටයි GPU එකටයි එකට වැඩ කරන්න පුළුවන්. එතකොට ඔයාගේ පරිගණකය තව තවත් වේගවත් වෙනවා.
- Vulkan: මේක කියන්නේ OpenGL වල අලුත්ම, වේගවත්ම version එකට වගේ. මේක නිසා ගේම්ස් වල ග්රැෆික්ස් තව තවත් ලස්සන වෙනවා, ඒ වගේම වේගවත් වෙනවා.
- CUDA: මේක NVIDIA කියන සමාගම හදපු විශේෂ තාක්ෂණයක්. මේක නිසා ඔයාගේ GPU එකට සාමාන්ය වැඩත් කරන්න පුළුවන් - ගේම්ස් වලට විතරක් නෙවෙයි, විද්යාත්මක පර්යේෂණ වගේ දේවල්වලටත්.
- Shader Model: මේක කියන්නේ ඔයාගේ GPU එකේ "කලා හැකියාව" වගේ දෙයක්. Shader Model එක උසස් වෙන්න උසස් වෙන්න, ඔයාගේ පරිගණකයට වඩාත් ලස්සන, සංකීර්ණ ග්රැෆික්ස් පෙන්වන්න පුළුවන්.
මේ හැම එකක්ම එකතු වෙලා තමයි ඔයාලා දකින සුපිරි ගේම්ස්, animations, සහ 3D ග්රැෆික්ස් හදන්නේ. ඒ නිසා මේවා ගැන දැනගෙන ඉන්න එක හරිම වැදගත්!
Ammo මේකනම් සුපිරියක්නෙ මම හිතුවෙ english විතරයි මෙහෙම එන්නෙ කියල.....මේකනම් සුපිරියක් ස්තුති bro
මෙහෙම translate කරන්නෙ paid service එකකින්ද