Modeling Next Gen Characters

Gabryelle

Banned
Mar 9, 2011
784
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xtremsharez.com
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Modeling Next Gen Characters in Digital Tutors XSI-TACTiLE | FLV | 1.88 GB

The 4 Disc character modeling for games.

I will also be posting up the continuation which covers rigging the same model. Too bad they didn't make a tutorial for how they textured the model. Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games.

Popular highlights include:

Rotoscope Preparation

Building to Reference Art

Blocking-in Forms

Working with Polygon Budgets

Adding Muscle Flow

Modeling with Symmetry

Reducing Model Resolution Manually

Merging and Welding Geometry

Creating Efficient Geometry

Strategically Adding Detail

Extruding Geometry

Splitting and Adding Edges

Extracting Geometry

Simplifying Shapes

Proportional Modeling

Adjusting Pivot Points

Creating Useful Topology

Modeling from Primitives

Checking Character for Appeal

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Code:
http://www.filesonic.com/file/2504538171/part1.rar
http://www.filesonic.com/file/2504580971/part2.rar
http://www.filesonic.com/file/2504613751/part3.rar
http://www.filesonic.com/file/2504655491/part4.rar
http://www.filesonic.com/file/2504659571/part5.rar