GAMING MOMENTS III

Wolverine GTR

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  • Jan 1, 2009
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    ♥♥Ŧhệatrệ Θf Drệamś♥♥
    Battlefield 4 & Batllefield Hardline For 5$ Each :D

    https://www.battlefield.com/news/road-to-battlefield

    Okata gihin Discount Copies ganna :D

    Origin App eka thiyanawa nam ethanath athi store page eka udinma

    EA Eken offer ekak :)

    JUNE 20 wenak witharai :D

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    coefficient

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  • Jan 11, 2012
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    rs6000 ps4 ekata ganna inne

    rs 6000k deela ps4 game ekak gannawanam, ps4 ekata exclusive ekak ganin ko!
    witcher 3 ganne mokatada ps4 walata!? crack ekak ganin pc ekata.

    (mata ekapaarata hithuna de kiwwe, mama waradida? kawadaawath play karalanam naa console wala)



    oya yakaa one game ekakata hondai kiyanawa :rofl:, wena ekekgen ahapan. (hehe :P)
     
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    Wolverine GTR

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  • Jan 1, 2009
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    Inner Chains delayed to Q4 2016


    Telepaths’ Tree announced today that it has moved the Inner Chains’ release date to the turn of Q3 and Q4 2016 so that it can bring gamers the best FPS horror experience possible. As the press release reads, Telepaths’ Tree had to face a tough decision: whether to finish development on schedule, delivering what was promised, or to take some more time in order to bring FPS horror game fans out there a title that will be bigger in scale and richer in content, and that will truly meet gamers’ expectations.

    Tomasz Strza?kowski, CEO of Telepaths’ Tree, said:​
    “We’ve spent long hours thinking what we should do. On the one hand, we didn’t want to disappoint our Kickstarter backers’ trust. On the other, we’ve gathered almost twice as much money as we’ve asked for and nearly achieved our second stretch goal. This success clearly showed us that those who are waiting for Inner Chains actually want a more complex, more unique, and more challenging experience. That’s why in the end we decided to push back the launch date. But we’ve made this decision so that we’re actually able to deliver ALL the extra content that was promised in our stretch goals! So, as a thank you to all our backers, supporters, fans, and community members, we’re happy to announce that we’re adding 2 additional opponents to the game (1 human?like and 1 animal-like), 3 more deadly plants you’ll need to watch out for, and a completely new additional alternative ending. On top of that, we’re also working on new gameplay solutions for the weapons you’ll have in hand and the way your arsenal will be upgraded. We’re positive that taking some more development time will allow us to deliver a truly unique game, which is what we set out to do from the very beginning”
    Inner Chains is an FPS horror game set in a surreal, dark, and deadly biomechanical world that resembles nothing you have ever encountered. In the world of Inner Chains, you don’t get to set the rules. You are just a small part of a hostile, unwelcoming universe. If you want to survive, the only thing you can do is to try to discover its secrets.

    Here are the key features of Inner Chains:​

    • Unprecedented methods of interaction between weapons, their users, and the environment.
    • A dark biomechanical world where both fauna and flora lie in wait for your slightest stumble.
    • VR Support.
    • Stunning surreal visual style.
    • Deadly, intelligent, and challenging opponents.
    • Unusual locations with their own unique stories.
    • A dense, suggestive atmosphere of terror, magnified by the great soundtrack composed by Micha? Staczkun.
    • Subtle thriller elements that will fill you with fear in unusual, inventive ways.
    • Thrilling action combined with an interesting, hair-raising story.
     

    |||-podda-|||

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  • Jun 27, 2009
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    what was the difficulty level?
    Armour doesn't matter that much. I had the Mastercrafted Ursine Armour or the Mastercrafted wolven armour (don't remember which I wore for the fight) on.

    In death March, two or three shots from him and I'm dead. :baffled:
    I don't block any enemies in witcher mostly. Didn't use blocking here too.
    Parrying and countering only.
    And drank a ton of decoctions for the fight.

    The last two or three fears are the only challenge.

    But ofcorse you could beat them without much effort using the heavy attack tier 3 special or maybe the swivel combo.

    This is the only fight that was hard for me. I rarely die on a battle and here I died like 8 or 9 times. :baffled: I depends on the build I guess.

    Maximum death counts as I remember

    1. Iris' Greatest Fear - 8 or 9 times
    2. Imlerith - about 4 times I guess.
    3. Eredin - about 2 or 3 times.

    Other than that one shotted mostly every other boss or monstor fight well other than the Archgriffin at white Orchard. :lol:


    For a much more interesting fight try aggroing them all at once at win :D
    Gonna try that in Death March NG+ when I get the time


    difficulty lvl is just the story mode :rofl::rofl: :lol: but honestly it wasnt so hard for me cz i had so many hard fights earlier on. even in main story and in this expansion, i faced so many fights harder than this one. i usually jump and roll sideways and get behind the target and hit a strong attack to do the maximum crit damage while spamming my quen and axii signs a lot and if it isnt enough i use oils or suitable decoctions. thats how i win hard fights most of the time but in this fight i didnt use any of those but killed him easily, i am pretty sure my op armor and my viper steel sword did the trick. :yes: i even told wolf aiya to get this gear set before gonna play blood and wine cz b&w is kinda harder than hos. :rolleyes: anyway gl with ur ng + :rolleyes: